|1 person marked this as a favorite.|
I think the Swashbuckler's Derring-do ability is quite underwhelming, and something I very rarely use, as panache is so valuable and I'd much rather use it to survive dangerous attacks.
But! Maybe we could hcange that? For example by introducing new magical items, that trigger off the Derring-do ability?
If any of you have suggestions to make the ability more worthwhile - or suggestions for magical items of you own, feel free to post them here :)
These are my suggestions for magical items (they are not fully fledged out, as I don't really know the rules for magic item creation - they may very well be priced wrongly as well):
Swashbuckler’s Amazing Hat
Price 2,000 gp; Slot head; CL ?; Weight 0,5 lbs.; Aura ?
This hat is large and gaudy with a wide brim.
Whenever the wearer uses the Derring-Do special ability, any dice rolled as a result of the ability, gains a +2 bonus.
Special: The user is able to fasten a “Circlet of Persuasion” to the hat, and both items will function at once. The gaudiness of the hat does overshadow the circlet somewhat, resulting in the circlet only conferring a +2 bonus.
Swashbuckler’s Brooch of Social Dares
Price 3,000 gp; Slot none; CL ?; Weight 0 lbs.; Aura ?
This brooch is made of gold and formed as a stylish man or woman holding a glass.
Whenever the wearer uses the Derring-Do special ability, he or she may add the d6 roll to one of the following skills instead: Bluff, Diplomacy, Intimidate, Knowledge (any), Perform or Sleight of Hand.
Swashbuckler’s Bombastic Breeches
Price 4,000 gp; Slot none; CL ?; Weight 1 lbs.; Aura ?
These are some flashy breeches indeed!
Whenever the wearer uses the Derring-Do special ability, any roll of the dice of a 1 or 2, results in the wearer regaining 1 panache point. A maximum of 1 panache can be regained this way, per use of the ability. Additionally the wearer gains a +10 feet movement untyped bonus for the same round that he or she uses Derring-Do.
Swashbuckler’s Charming Daring and Life-Saving Cufflinks
Price 4,000 gp; Slot none; CL ?; Weight 0 lbs.; Aura ?
These cufflinks are made of silver and can take any form the wearer wants them to.
Whenever the wearer uses Charmed Life, as part of a Reflex saving throw, he or she can spend 1 panache point to activate the Derring-Do special ability, adding the result of the roll to his or her Reflex saving throw in addition to the bonus from Charmed Life.
Swashbuckler’s Amazing Boots
Price 4,000 gp; Slot feet; CL ?; Weight 2 lbs.; Aura ?
These boots are tall and good looking.
The wearer can, as part of a move action, activate the Derring-Do special ability, and gain an increase to his or her movement speed equaling the result of the Derring-Do roll x 5 feet. While using the boots this way the wearer also gains the use of the Mobility Feat, but with a bonus to AC equal to the Derring-Do roll.
|River of Sticks|
The amazing hat isn't that bad and has some good built in limitation.
The brooch needs a time adjustment period. As is, it's a few seconds to completely swap the skillset.
I don't think the Breeches fit well in terms of game balance... +10' untyped is pretty nice for 4000 already, though it helps. Adding more ways to gain panache - or a 1/3 chance of free deed use - is also strong. Maybe make it 6000+ and on a natural 1?
The cufflinks are overkill on a class with good reflex saves that can add CHA to the save, and has several reasons to pump CHA. Unless you roll a one, or are actively NOT getting resistance bonuses to saves, the extra d6 won't make a difference often enough to be worth it. The non-slotted aspect helps, but that's still 4k useful somewhere else. (Also, a +5 bonus to saves is 25,000 for all of them, that does not stack with others; the price should be at least 1/3 of that to add 1d6 that stacks.)
I like the boots. They add complementary function to an existing feature without pushing it too much one way or the other - most of Derring Do triggers off of movement of some kind. Price might be low though - I would grab these pretty quick, myself.