What exactly does the Inevitable's "Constructed" defensive ability do?


Rules Questions


Like the title says. There doesn't seem to be any definition of the "constructed" ability in the PRD.

Please be aware that I know the Inevitables are "constructed" out of different materials, what I'm asking is the exact game mechanic effects of the Defensive Ability listed for them called "Constructed".

It is my opinion that this was NOT meant to imply that they are constructs - they don't have all the same traits as constructs ie: they do have a Con score, their Type is not "Construct" etc. So what exactly DOES it mean?


Firelock wrote:

Like the title says. There doesn't seem to be any definition of the "constructed" ability in the PRD.

Please be aware that I know the Inevitables are "constructed" out of different materials, what I'm asking is the exact game mechanic effects of the Defensive Ability listed for them called "Constructed".

It is my opinion that this was NOT meant to imply that they are constructs - they don't have all the same traits as constructs ie: they do have a Con score, their Type is not "Construct" etc. So what exactly DOES it mean?

It is defined in the inevitable creature subtype.

Quote:
Constructed (Ex) Although inevitables are living outsiders, their bodies are constructed of physical components, and in many ways they function as constructs. For the purposes of effects targeting creatures by type (such as a ranger's favored enemy and bane weapons), inevitables count as both outsiders and constructs. They are immune to death effects, disease, mind-affecting effects, necromancy effects, paralysis, poison, sleep, stun, and any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless). Inevitables are not subject to nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain. They are not at risk of death from massive damage. They have bonus hit points as constructs of their size.

It does mean they are Constructs, as well as being Outsiders.


Like Jeraa said. Constructed combined with Regeneration (Chaotic) makes Arbiter familiars basically immortal.


Jeraa wrote:


Quote:
Constructed (Ex) Although inevitables are living outsiders, their bodies are constructed of physical components, and in many ways they function as constructs. For the purposes of effects targeting creatures by type (such as a ranger's favored enemy and bane weapons), inevitables count as both outsiders and constructs. They are immune to death effects, disease, mind-affecting effects, necromancy effects, paralysis, poison, sleep, stun, and any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless). Inevitables are not subject to nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain. They are not at risk of death from massive damage. They have bonus hit points as constructs of their size.
It does mean they are Constructs, as well as being Outsiders.

Thanks for the info. To offer a bit of (semantic?) clarification based on the rules you kindly pointed out, Inevitables are not really both constructs and outsiders. They are just outsiders that "in many ways function as constructs". For instance, they do have a Con score, they have two good saves and they do still need to eat and breathe, all things that are not common to constructs.


No, as far as determining what effects them, they really are both.

Quote:
For the purposes of effects targeting creatures by type (such as a ranger's favored enemy and bane weapons), inevitables count as both outsiders and constructs.

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