Homebrew Cleric Domain


Homebrew and House Rules


So I need help with the wording and balancing of a Cleric domain idea i had, but i couldn't find any similar powers to compare it to. I tried to make it give the character options without it being overpowered.

Aether Domain
Deities: Proctor Kos

Granted Powers: You can change the material plane directly, changing materials into similar materials via positive or negative Aetheric particles and you can change the shape of a material directly.

Aetheric Transmutation: As a full-round action, you may add or remove a number of electrons or protons from any element you currently touch equal to your class level. You may only change one element per use of this power and only 5 kilograms of that element per class level. No matter how many electrons or protons are added or removed, the number of neutrons changed is always only enough to balance the new element. You cannot use this power to produce radioactive elements. You may only use this power a number of times per day equal to your class level + WIS or INT (Whichever is higher) modifier.

Domain spells:
1st - Magic Weapon
2nd - Alter Self
3rd - Beast Shape 1
4th - Stone Shape
5th - Fabricate
6th - Move Earth
7th - Polymorph, Greater
8th - Polymorph any Object
9th - Shapechange

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Is this balanced in any way, and if not, is it overpowered or under-powered?

Any other suggestions to improve? Wording corrections?


I'll say up front I heavily dislike the domain power on flavor grounds and have very minimal idea how the paizo's concept of aether (which is closer to telekinesis/force) translates to atomic manipulation.

Further it's hilariously broken. Take 5kg of hydrogen from the air, translate to as many 5kg bricks of gold as your level allows. Repeat ad infinatum for infinite gold.


Tarik Blackhands wrote:

I'll say up front I heavily dislike the domain power on flavor grounds and have very minimal idea how the paizo's concept of aether (which is closer to telekinesis/force) translates to atomic manipulation.

Further it's hilariously broken. Take 5kg of hydrogen from the air, translate to as many 5kg bricks of gold as your level allows. Repeat ad infinatum for infinite gold.

On the subject of "Aether" that is just a placeholder name until i get something better, and in the Hombrewed campaign i'm running the Aetheric realm is the chaotic cesspool of creation.

And You cannot actually change Hydrogen into Gold, as that would require about 80 cleric levels to accomplish. at level 20, the most you can change Hydrogen into is Neon, which is worthless as far as price is concerned. You can only add a number of electrons and protons equal to your class level after all.

But you do have i point, i should make sure that you can't change it to gold after multiple uses... sooo

Aetheric Transmutation: As a full-round action, you may add or remove a number of electrons or protons from any element you currently touch equal to your class level. You may only change one element per use of this power and only 5 kilograms of that element per class level. No matter how many electrons or protons are added or removed, the number of neutrons changed is always only enough to balance the new element. You cannot use this power to produce radioactive elements. You may only use this power a number of times per day equal to your class level + WIS or INT (Whichever is higher) modifier.

An Element changed cannot be changed again for one month's time


Maybe not, but the spirit of the example holds. I could turn Oxygen into Carbon (into the form of diamonds) fairly trivially (level 2) or turn gold pieces into platinum pieces (level 1).

Further generally speaking most people don't enjoy dragging around a periodic table and then expecting the GM to come up with all sorts of wild corner cases like what happens if I turn a pile of sulphar into a cloud of chlorine gas or some other element into something that's heavily reactive like florine or sodium. It's just not a very strong conceptually due how wildly the ability can be used for effects that have no game analogue.


Hmm...

I suppose you're right, I suppose i didn't consider the long reaching effects futher than the few examples i had thought of.

Alright, scraping this domain for something else, I'll try to think of something more reasonable. Unless i put some heavy restrictions to balance such a powerful ability.

Thanks for the voice of reason


No problem man. Good luck in further homebrew endeavors.


I think the concept is workable, but the whole electrons and protons thing is not.

I'd look at minor creation and similar spells and create a power with similar wording etc.


Loremaster Howlin wrote:

Hmm...

I suppose you're right, I suppose i didn't consider the long reaching effects futher than the few examples i had thought of.

Alright, scraping this domain for something else, I'll try to think of something more reasonable. Unless i put some heavy restrictions to balance such a powerful ability.

Thanks for the voice of reason

Its not that its powerful (though it absolutely is), its that 99.999% of things that players will attempt to do with this ability will have no rules backing behind them and will require DM adjudication. It also suffers from the "Sacred Geometry" problem of paralyzing the game while a player consults their chemistry textbook or the internet mid combat to determine if transmuting 25kg of oxygen from the air into carbon will cause the room to become a hypoxic environment based on OSHA guidelines. Or arguing with the DM for 30 minutes about the ability damage caused by chlorine gas, or if it should be a nauseating effect, or a blinding effect.

An ability like this may work OK in a much more freeform RP system, but in a system with heavy codification like Pathfinder, its never going to be a good fit.

Interesting idea though!


Hmm, and it would be unrealistic to make rules for every single possible change by myself...

Doesn't mean i wont'll try!

Thanks for the help though!


Actually, why not.

Making rules for unexplored concepts is FUN! and if anyone wants to help such a massive undertaking, i'll gladly accept the help!


Loremaster Howlin wrote:

Actually, why not.

Making rules for unexplored concepts is FUN! and if anyone wants to help such a massive undertaking, i'll gladly accept the help!

Pick a very limited set of changes: I.e. can transform up to 5kg of base metal (iron, tin, bronze, lead, ?) into another base metal. Cannot transform enchanted items. Items carried or held receive a saving throw [Fort or Will of the bearer]. Item must be separate; if it is mechanically attached to any other base metal, there is a concentration check (DC based on ?) or the attempt fails. You cannot transform part of an item.

I don't know exactly how the player would use that ability, but it's now much more difficult to abuse.


If you want to do this I recommend you limit yourself to adding/removing electron/proton pairs so that you maintain charge neutrality.


Smallfoot wrote:
Pick a very limited set of changes: I.e. can transform up to 5kg of base metal (iron, tin, bronze, lead, ?) into another base metal. Cannot transform enchanted items. Items carried or held receive a saving throw [Fort or Will of the bearer]. Item must be separate; if it is mechanically attached to any other base metal, there is a concentration check (DC based on ?) or the attempt fails. You cannot transform part of an item.

This is a much better approach. It doesn't require a sophisticated knowledge of atomic science that is absurdly unrealistic for a medieval setting. (In Golarion, I wouldn't expect anyone outside the Technomancers of Numenara to even know what a proton is, much less how to apply that knowledge to perform subatomic alchemy.) And more importantly, it puts things in terms of established game mechanics, especially if you use the rules in Ultimate Combat for weapons and armor of unusual materials (softer metals gain the fragile property, for example).

Just be careful to keep this domain power balanced against what spells like versatile weapon and polymorph any object can do at the same caster level.

Oh, and another thought: All Pathfinder cleric domains grant one power that is gained at 1st level, and a second power gained at 4th, 6th, or 8th level (depending on how powerful it is). This domain should follow that two-tiered model as well.

Dark Archive

Making the changes temporary, and having them primarily affect the hardness/hit points of an item (temporarily transmuting them into a more durable or less durable material) could be one way to go. Other options could tweak a suit of armor or weapon to make it function as armor one class heavier or lighter, or a weapon as one size class larger (by increasing it's density) or smaller (by decreasing it's density), which could be either a buff or debuff (making someone's breastplate heavier and function as 'heavy armor' when they don't have heavy armor proficiency would be an effective debuff, for example, while making a breastplate lighter could allow them to move faster). Give it a touch range and a duration of rounds per level, and it should be roughly similar to various other 1st level domain powers (i.e. mostly useless at 1st level, but situationally usable at higher levels).

At 6th or 8th level, more specific changes could be made, turning weapons or armor into silver, cold iron, mithril or adamantine, for a short time, for instance. Other materials and options could also be possible, turning wood into darkwood, for example, but many 'special materials,' such as dragonhide, or other skymetals, would be out of the question, as the effect either doesn't fit the flavor (dragonhide, for example) or the effect might be too hard to adjudicate / balance (skymetals, planar metals, etc.). That's assuming just materials changes.

Actual shapechanging of objects could turn a weapon or armor item into any other weapon or armor of the same type/class (light, two-handed, medium, heavy, etc.), but that might be getting a little bit too complicated for a single power.


Most Pathfinder characters require too many charts and tables to play. I don't want to have to add the periodic table as well.

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