| Overthinker |
The fire damage from a flaming sword doesn't multiply as it is damage dice above the weapons normal capacity. The one point of fire damage from a torch is flat damage, not a die, and is normal. Would it multiply on a critical? With similar logic if I used a metal torch and the sorching weapons feat, now dealing two points of fire damage, would both multiply or just the first?
Glorf Fei-Hung
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The fire damage from a flaming sword doesn't multiply as it is damage dice above the weapons normal capacity. The one point of fire damage from a torch is flat damage, not a die, and is normal. Would it multiply on a critical? With similar logic if I used a metal torch and the sorching weapons feat, now dealing two points of fire damage, would both multiply or just the first?
As you say, only damage of the normal weapon gets multiplied, not the additional damage type. Whether it's 1d6 flaming, or +1 Fire from the torch it's still an additional damage type.
so Crit does not multiply the fire dmg. But I hope you're not trying to use a torch at 1d3+1 improvised weapon, just to get +2 fire damage on a Nat 20 Critical.
| Quantum Steve |
Multiplying Damage: Sometimes you multiply damage by some factor, such as on a critical hit. Roll the damage (with all modifiers) multiple times and total the results.
Note: When you multiply damage more than once, each multiplier works off the original, unmultiplied damage. So if you are asked to double the damage twice, the end result is three times the normal damage.
Exception: Extra damage dice over and above a weapon's normal damage are never multiplied.
Extra damage dice are the only thing that are never multiplied.
A torch would crit for 2d3 + 2 fire