Is it just me or... (Goblins Burn! Deck)


Pathfinder Adventure Card Society


So, I finally completed my collection of ALL Class Decks.
Now that I have the 2 Goblins Class Decks, the fun can officially began.

Or.. not?

So, I have this huge fascination with Alchemists. So I tried my hands on the Arsonist from Goblins Burn!

"Okay," I told myself, trying to make an OP deck, "let's find some Ranged weapons for this Arsonist, since he has no melee!"
But wait. There are only 2 Basic B Weapons and they both have the Melee trait.

Is this intended.. Are there additional rules for the Goblins? Doesn't seem right that a Ranged Character has to start with 2 Melee Weapons.

There are more weird things in this Class Deck, which makes senses, since it kind of includes 3 different classes instead of 1.. But it still doesn't allow me to make a 'dependable' Goblin for OP.. or is it really just me?

Lone Shark Games

Mogmurch should definitely look into some Torch, Burning Snot, Immolate, Alchemist's Fire action to get his arson on.

Also, he can thankfully set _any_ card on fire with his first power.

Sovereign Court RPG Superstar 2011 Top 32

I played Mogmurch all through Season of the Goblins - he's very playable. A few things I noted:

Yes, you're stuck with cruddy melee weapons at first. But you can always augment them with some fire, and deck 1 combats aren't tough, so it's not too tough to survive a scenario until you pick up a weapon upgrade.

The worse choice is upgrading your items. See, he still banishes alchemical items when using, he just gets free replacements from the box. So upgrading items ends up being a bit of a treadmill as you banish them and then have to replace them with B items.

Also I note that there are no alchemical attack items in Runelords, so in SotG he can't recover things like alchemist fire mid-scenario. Also beware of the alchemical weapons that banish, since there are no weapons in Runelords with the alchemical trait to replace it with.

Use your potions! Most potions give an autosuccess at one type of check. I used them liberally for every check they might be relevant. You'll get more.


Whenever you draw a card from the Box, you need to draw from the corresponding Class Deck instead. So it shouldn't matter which season you play Mogmurch in, since he will always draw Alchemical Cards from his Class Deck. So he should be able to recover even Alchemist's Fire.

I'm hesitant to play him in SotR, due to the setup of his Basic cards.. Non-Goblins seem to be the better choice in general, due to their variety in choice of cards. Goblins seem to have a set amount of cards that are useful to each of the individual ones.

Silver Crusade 4/5 ***

Donny Schuijers wrote:
Whenever you draw a card from the Box, you need to draw from the corresponding Class Deck instead. So it shouldn't matter which season you play Mogmurch in, since he will always draw Alchemical Cards from his Class Deck. So he should be able to recover even Alchemist's Fire.

I'm pretty sure that's only true for Rewards.


Eliandra Giltessan wrote:
Donny Schuijers wrote:
Whenever you draw a card from the Box, you need to draw from the corresponding Class Deck instead. So it shouldn't matter which season you play Mogmurch in, since he will always draw Alchemical Cards from his Class Deck. So he should be able to recover even Alchemist's Fire.
I'm pretty sure that's only true for Rewards.

Right. Ryric accurately describes Mogmurch's predicament. Compare Flenta -- even in OP, after Flenta banishes a spell, she draws the replacement from the game box, not from her Class Deck box.

Sovereign Court RPG Superstar 2011 Top 32

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Mogmurch is not for the player who wants a stable, reliable deck. Mogmurch is a whirling cycle of chaos and luck that somehow manages not to die.

Lone Shark Games

I would contend that none of the goblins are for anyone who wants a stable, reliable deck. Though Ak is probably the most stable there, even if his hand is all over the place :)


Eliandra Giltessan wrote:
Donny Schuijers wrote:
Whenever you draw a card from the Box, you need to draw from the corresponding Class Deck instead. So it shouldn't matter which season you play Mogmurch in, since he will always draw Alchemical Cards from his Class Deck. So he should be able to recover even Alchemist's Fire.
I'm pretty sure that's only true for Rewards.

Right, my bad. (Still new to OP...)

Well, in that case Momurch is even worse than I anticipated, hmph.
I was really looking forward to playing OP with this guy in a solo playthrough of Season 1. Darn.

Sovereign Court 4/5 5/5 ***

Pathfinder Starfinder Adventure Path Subscriber
Keith Richmond wrote:
I would contend that none of the goblins are for anyone who wants a stable, reliable deck. Though Ak is probably the most stable there, even if his hand is all over the place :)

I dunno - I felt like Reta was pretty stable, even if my deck was slowly getting smaller as the game went on.

Sovereign Court RPG Superstar 2011 Top 32

You could probably pull off solo Mogmurch in season 1 - the early scenarios have that Iomedae cohort with free healing, and then you could go Trickster which would fit well with Mogmurch's best stats. Later on there are some sexy ranged loot weapons you can access.

Lone Shark Games

Iammars wrote:
I dunno - I felt like Reta was pretty stable, even if my deck was slowly getting smaller as the game went on.

Okay, I'll concede that. Good pick.

We were definitely trying to make them pretty darn chaotic, and I feel like we succeeded, but when making Reta we also tried to keep her still kinda Valeros-y so she is one of the more stable, even if you might end up burying a bunch of cards for extra explores. Or passing cards around for everyone if you're a Runaway Bride.


Oh, so they're meant to be discorded!
Right.

I thought they were 'okay' compared to the Promo Goblins. I don't think I've ever seen someone pick one of the Promo characters, but the Class Deck look 'playable'.

I'll just stick to my Alchemists and Inquisitors (or Hunters if they come) and I'll treat the Goblins as Gimmicky Hard Mode. :D


I'm using Ranzak in our S&S. He is a pretty useful little guy. Although, I am pretty new and don't have a lot of other characters to compare to.

Shadow Lodge 4/5 Venture-Captain, California—San Francisco Bay Area South & West

My wife and I tried playing a party of the four 'iconic' gobs through Season of the Goblins, but found that most of the time we simply didn't have enough healing available; games just weren't a whole lot of fun (which seems antithetical to the whole goblin concept).

We've got enough goblin decks to try using the three promos (Ranzak, Ekkie, or Tup), but I rather doubt that will help - the problem mostly lies in the card makeup of the class decks, not in the characters.

Sure, we could solve some of the problem by adding a healer to the party, but it really should be a goblin. Maybe I should take another look at the Birdcruncher tribe in RotRL, or see if there's another NPC goblin somewhere, and then create my own character cards.

Sovereign Court RPG Superstar 2011 Top 32

Why doesn't Poog count as a healer?


ryric wrote:
Why doesn't Poog count as a healer?

Poog counts as Poog:

"One, Two, Many, Burn,... hey I have another finger!"

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