Help with Lawful good


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@ PcScipio.

Huh...I thought that the Deity codes were meant as supplements to the general code and not as replacements. Am I wrong it this?

@ Murdock Mudeater.

Yes I generally agree that these would also be ways a paladin could avoid lying.

Oh and if It wasn't clear from my wall of text, I chose not to hold her lying against the paladin.

@Makknus.

I tend to minimise that kind of overtly legalistic approach both to lying and to the law, since it in my experience leds to an unnecessary arms-race between the GM and players. Where players spend more and more time looking for loop-holes while the GM spend more and more time making ever more precise laws.
The ideal would be, when dealing with either the laws of the land or whether a person is lying, to consider both the actual words and the spirit in which they are given. To focus on just one part, especially if that part clearly favours yourself, would in my opinion, be very close to self-serving and thus open up a whole new can of worms. Especially if your a paladin.

Silver Crusade

@ Kjeldorn, There are endless debates about this topic. Like many rules in Pathfinder, it's ambiguous, leading to unresolvable arguments. The only solution IMHO, is to ask the GM if he/she wants a paladin in the game, and if so, how the code issue is going to be handled.

Scarab Sages

Advice Forum Paladin #626 wrote:
Murdock Mudeater wrote:
Delightful wrote:
Why is that Lawful Good is the only alignment that has prompts discussions like this? Nobody argues about how best to play Chaotic Good.

I could start one, if you really want. As for the reason, it's really the one class that has a fixed alignment and has specific penalties when they leave that alignment. If more classes required a fixed alignment, this would come up more with other alignments.

I think if more GMs allowed anti-paladins, you'd end up with long debates about what a Chaotic Evil anti-paladin could do without needing to atone.

Oh, like how skipping kicking that one puppy because you were tired means you lose all your unholy powers?

Joking?

Despite being Chaotic, the anti-paladin actually has a rather restrictive code of conduct. "Falling" as an Anti-Paladin is actually easier than falling as a Paladin. Especially when playing as part of a party, since working as a productive and useful member of the party is, more or less, a violation of the code of conduct for anti-paladins.

And yeah, if the anti-paladin doesn't take advantage of that oppertunity to make that puppy hate the world it lives in, yeah, GM could actually qualify that as a violation of the anti-paladin code of conduct. Kinda a jerk GM thing to do, but players wanting to play an anti-paladin do kinda have that coming...so, meh.

Despite the alignment requirement, the Anti-Paladin is functionally a Lawful Evil class, due to the code of conduct requirements.


@Kjeldorn Like said above depends on the GM, but i atleast never played a game where the pally took upon both codes, if the GM suggest this the player goes for only the basic code goes or gives up playing said class entirely if not possible lols.

Personally im playing a paly of Apsu right now, only said god code counts in the game, i atleast wouldnt fall anytime for lying atleast haha.

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