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BadBird wrote:When you think about it, stacked WIS on an Inquisitor is like having bonus feats that grant better initiative, better AC, and way better spell DC, among other things.I'll have to see what kind of Save or suck spells the inquisitor list has on over. For guided hand purposes touch based spells would actually be good.
Litanies.

ShroudedInLight |

Well a good point, lets look at that. Below are the mysteries available to the Ravener, how many revelations those mysteries have, how many of those mysteries you can select (11+ minimum revelations cannot be selected by the Ravener), and how many (of the available) revelations are based on Charisma
Ancestor: 8/10 available, 3 based on Charisma
Battle: 9/10 available, 1 based on Charisma
Flame: 9/10 available, 2 based on charisma
Heavens:9/10 available, 3 based on charisma
Life: 9/10 available, 1 based on charisma
Lunar: 10/10 available, 5 based on charisma
Nature: 10/10 available, 6 based on charisma
Solar: 10/10 available, 1 based on charisma
Stone: 10/10 available, 1 based on charisma
Time: 9/10 available, 1 based on charisma
Volcano: 10/10 available, 3 based on charisma
Waves: 9/10 available, 2 based on charisma
Wind: 10/10 available, 1 based on charisma
Wood: 8/10 available, 1 based on charisma
Hmm, not as bad as I thought...and of course you have the option of becoming a rock throwing inquisitor...Hmmmm

Alex Mack |

Hmm, not as bad as I thought...and of course you have the option of becoming a rock throwing inquisitor...Hmmmm
Especially since you only get 2 revelations picking ones which are independent of Charisma is fairly easy. That does rule out the most powerful level 1 revelations but that was probably the intention and keeps the archetype from being OP...
I really love the idea of a rock throwing inquisitor but I'm afraid that you won't be able to pull it off as anything but a plan B because you can't get bane on more than one rock per round and rocks can't be blinked back.

BadBird |

Somehow I was thinking that sanctified slayer only gets one Sneak attack die... but guess I was wrong. That actually makes the combo pretty awesome.
Also while you can activate the ash cloud as often as you like you still have to spend a standard action to activate it. And it's also rather annoying for your allies.
For triggering sneak dice, Wind Mystery Greater Invisibility is quite similar as well.

BadBird |

BadBird wrote:A Human could have Guided Hand working at level 1 and Crusader's Flurry working with their Monk dip at level 5Why would you wait until level 5 to take the monk dip?
If you're using Guided Hand, then you can't use flurry with your Guided Hand weapon until you get Crusader's Flurry anyhow. You could always dip Monk earlier anyways, and maybe make unarmed flurry attacks off of STR when full attacking - if your STR is at least decent, then its 2 attacks instead of 1, so that could work out.
Inq already has greater invis access normally
That's true, but casting it requires level 4 spell slots at 10 and actually having to cast it as a spell. Wind Mystery can use it at 9 as a supernatural ability, so there's no components or provoking or concentration or dispelling and such, and you don't use-up high-level slots.

pocsaclypse |

If you're using Guided Hand, then you can't use flurry with your Guided Hand weapon until you get Crusader's Flurry anyhow. You could always dip Monk earlier anyways, and maybe make unarmed flurry attacks off of STR when full attacking - if your STR is at least decent, then its 2 attacks instead of 1, so that could work out.
Oh I see. Sticking with human, you get guided hand at 1, weapon focus at 3, then dip monk at 5 which is the earliest you could get crusaders flurry anyway.

Zabraxis |
I was actually planning to use it with Archery but I don't think that will work because the target has to be within your ash cloud to lose DEX to damage. Or am I missing something here?
The Ash Cloud 10ft radius is a little wonky but workable if you pay attention to the point of origin. Since it's fixed once you drop it, you can just 5ft step as needed to keep 10ft of it between you and your target.
It's a pity Obscuring Mist isn't on the Inquisitor spell list, Water Sight from Waves Would be easier to pull the same trick.

avr |

Alex Mack wrote:Litanies.BadBird wrote:When you think about it, stacked WIS on an Inquisitor is like having bonus feats that grant better initiative, better AC, and way better spell DC, among other things.I'll have to see what kind of Save or suck spells the inquisitor list has on over. For guided hand purposes touch based spells would actually be good.
Since the Ravener adds Burst of Radiance to its spell list, there's that. Stunning Barrier and Instrument of Agony are worth a look too.
Blistering Invective is more cool factor than good unless you specialise in it.
Alex Mack wrote:I was actually planning to use it with Archery but I don't think that will work because the target has to be within your ash cloud to lose DEX to damage. Or am I missing something here?The Ash Cloud 10ft radius is a little wonky but workable if you pay attention to the point of origin. Since it's fixed once you drop it, you can just 5ft step as needed to keep 10ft of it between you and your target.
It's a pity Obscuring Mist isn't on the Inquisitor spell list, Water Sight from Waves Would be easier to pull the same trick.
It's pretty easy to get smoke or fog from items, starting with the humble smokestick, working thru scrolls, the stagnant air sack, wands, a horn of fog, and then you can start on expensive items.
As I understand it if they can't see you they don't get dex to AC against you. I'd go with wave sight or gaze of flames and use the items as being more generally useful, though the ash cloud is certainly attractive once you've got a decent duration on it.

BadBird |

BadBird wrote:Archon's Aura has also the lawful descriptor so it's not eligible for the ravener.Admonishing Ray can also be used with metamagic damage riders that have saves. Dazing Admonishing Ray could be a level 3 spell with both metamagic traits.
Edit: Also, Archon's Aura and Aura of Doom...
Why would a Ravener Hunter not be able to cast a lawful spell so long as it's not in opposition to their alignment?

BadBird |

Looking at Time Mystery again... Time Flicker is pretty cool, what with the Blur/Blink effect from a Supernatural Ability, and Temporal Celerity is always great stuff. It's got me obsessing on a stealth build with Sanctified Slayer, since you can get really effective perma-concealment - like maybe:
Ravener Hunter Sanctified Slayer Infiltrator Inquisitor of Magdh
Half-Elf: 15/17STR+, 15DEX+, 12CON, 13INT, 14WIS, 7CHA
Traits: Clever Wordplay, (Threatening Defender???)
1. *Time Revelation: Temporal Celerity / *Guileful Lore: WIS-to-bluff and diplomacy / (+Scythe Proficiency) / Blind Fight / +Skill Focus: Stealth
3. Combat Expertise
5. Moonlight Stalker
7. Moonlight Stalker Feint
8. *Time Revelation: Time Flicker / *Slayer Talent: Ranger Style: (Disengaging Feint???)
9. Extra Slayer Talent: Ranger Style: (Greater Feint???)
11. Extra Slayer Talent: Ranger Style: (Disengaging Shot???)
Early-on, you've got Darkness for some concealment; then you can use Time Flicker for Blur (without it drawing attention like casting would, in case you're on the D/L); then you can use Blink to zip through walls or doors without drawing any attention, and you can Blink in combat against really dangerous or true-seeing enemies. Moonlight Stalker Feint lets you pull a swift-action feint, and Greater Feint means that it's good for a whole full-attack (you can step back into shadow afterwards). Disengaging Shot means you can move up to a target, take a Sneak Attack, and then disappear. With stealthiness, silent blink/cover abilities, and Temporal Celerity, combat can hopefully start with a surgical buff-and-strike set-up.

UnArcaneElection |

A ravener hunter adds all spells of 6th-level and lower on the cleric spell list with the good descriptor to her inquisitor spell list as inquisitor spells of the same level.
...
She cannot cast 2 with the chaotic, evil, or lawful descriptors, even from spell trigger or spell completion items.
I wonder what was supposed to go where the "2" is?

GeneMemeScene |
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Chess Pwn wrote:A ravener hunter adds all spells of 6th-level and lower on the cleric spell list with the good descriptor to her inquisitor spell list as inquisitor spells of the same level.
...
She cannot cast 2 with the chaotic, evil, or lawful descriptors, even from spell trigger or spell completion items.
I wonder what was supposed to go where the "2" is?
Presumeably "spells".
I'm just upset that we lost the amazing ability "domaravener hunterin".

Ellioti |
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I just thought about a Ravener Hunter Sanctified Slayer with the Lunar Mystery and the Natural Weapon combat style.
Don't dump CHA, pick Gift of Claw and Horn at lvl 1, Form of the Beast at 8 and Aspect of the Beast as your ranger combat style feat slayer talent. Maul away with a massive number of natural attacks powered by Bane and Sneak damage

PhD. Okkam |

I just thought about a Ravener Hunter Sanctified Slayer with the Lunar Mystery and the Natural Weapon combat style.
Don't dump CHA, pick Gift of Claw and Horn at lvl 1, Form of the Beast at 8 and Aspect of the Beast as your ranger combat style feat slayer talent. Maul away with a massive number of natural attacks powered by Bane and Sneak damage
Very interesting. But is it worth taking together Gift of Claw and Horn and the Aspect of the Beast?

BadBird |

Gift of Claw and Horn will work while shapeshifted with Form of the Beast, but Aspect of the Beast claws won't, as they're tied to your normal form.
Form of the Beast is problematic anyhow, since spellcasting gets totally gimped and you can't take Natural Spell.
Just using claws and Gift is still 3 attacks though, or 4 by 11.

Ellioti |

Gift of Claw and Horn will work while shapeshifted with Form of the Beast, but Aspect of the Beast claws won't, as they're tied to your normal form.
Form of the Beast is problematic anyhow, since spellcasting gets totally gimped and you can't take Natural Spell.
Just using claws and Gift is still 3 attacks though, or 4 by 11.
Half Orcs can start with inherent bite, so that's another.
You're right on the rest.I still hate that the Slayer gets his first talent so late.
Btw, if you want a curse and some more (badly) scaling revelations you can always add VMC oracle (even from another mystery)

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Thought I'd necro this a moment because I'm not sure at all where the language for the ability states that your inquisitor level counts as oracle levels for the purposes of determining which revelations you can select.
I make my case here primarily using existing language from CRB and APG that has long since been FAQ'ed that there is in fact a difference between "X levels being treated as Y levels to determine the <ability>'s effects" and "X levels being treated as Y levels to determine which <ability> you can pick" and that one does not equal the other.
It's my belief that by RAW, especially in Pathfinder Society where FAQ > RAW > RAI, you'd pick a level 1 revelation at level 1 in Ravener Hunter, and a level 1 revelation at level 8 in Ravener Hunter, and both revelations are treated as if a level 8 Oracle was using them. I cannot see an RAI standpoint that is reasonable for this either as I feel many a level 1 revelation at mid-to-high levels compete well with 8th level domain and inquisition powers, particularly from the Nature, Battle, Life, and Shadow mystery, to name a few. I can see it being quickly homebrewed and allowed at a home game however so long as its stated that way. Thoughts?

Alex Mack |
1 person marked this as a favorite. |

Thought I'd necro this a moment because I'm not sure at all where the language for the ability states that your inquisitor level counts as oracle levels for the purposes of determining which revelations you can select.
I make my case here primarily using existing language from CRB and APG that has long since been FAQ'ed that there is in fact a difference between "X levels being treated as Y levels to determine the <ability>'s effects" and "X levels being treated as Y levels to determine which <ability> you can pick" and that one does not equal the other.
It's my belief that by RAW, especially in Pathfinder Society where FAQ > RAW > RAI, you'd pick a level 1 revelation at level 1 in Ravener Hunter, and a level 1 revelation at level 8 in Ravener Hunter, and both revelations are treated as if a level 8 Oracle was using them. I cannot see an RAI standpoint that is reasonable for this either as I feel many a level 1 revelation at mid-to-high levels compete well with 8th level domain and inquisition powers, particularly from the Nature, Battle, Life, and Shadow mystery, to name a few. I can see it being quickly homebrewed and allowed at a home game however so long as its stated that way. Thoughts?
She must meet the revelation’s prerequisites, using her inquisitor level as her effective oracle level to determine the revelation’s effects, and she never qualifies for the Extra Revelation feat.
Not sure how that can be read s anything else than: Inquisitor level counts as Oracle level for qualifying for revelations.

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She must meet the revelation’s prerequisites, using her inquisitor level as her effective oracle level to determine the revelation’s effects, and she never qualifies for the Extra Revelation feat.
Not sure how that can be read s anything else than: Inquisitor level counts as Oracle level for qualifying for revelations.
If it can only be read as one thing, why is it not just written that way, like other features that explicitly state it as such? I would say it's different editing by different PCS writers, or they wrote it precisely as they meant. It's happened before with splats that never get FAQ'ed.
My brain says reading it as something else when that "something else" is often explicitly written doesn't make a compelling case for the selection of 7th level revelations being legal in a Society game.My heart says a regular game, in all likelihood, will have a GM that'll reasonably handwaive it, not look twice, and use your conclusion. My heart also says regular games are superior any who lol