Skill Spotlight: An Focused Look at the Acrobatics Skill


Advice

Grand Lodge

This is a link to the full article.

When I wrote Bench-Pressing, only paid lip-service to skills. To get into more detail was just beyond the scope of that article. Every skill works differently, has different character options that help, there's a huge variety in the magnitude of the DCs we'd typically face, etc. I have decided to write fairly detailed analyses of the more complex and important skills in Pathfinder as stand-alone articles.

This article focuses on Acrobatics.

Sovereign Court

Interesting, but I wonder about your choice of using a single average CMD for monsters of a given CR.

There's a big difference in CMDs between class-based humanoids, especially casters on the one hand, and hulking monstrosities on the other hand. You might be able to reliably acrobatics your way past a cleric or rogue while getting past the T-Rex is unlikely.

Grand Lodge

Ascalaphus wrote:

Interesting, but I wonder about your choice of using a single average CMD for monsters of a given CR.

There's a big difference in CMDs between class-based humanoids, especially casters on the one hand, and hulking monstrosities on the other hand. You might be able to reliably acrobatics your way past a cleric or rogue while getting past the T-Rex is unlikely.

You're not wrong. I might need a good sentence or two to stick in about how to judge when Acro is worth rolling.


Acrobatics is also the counter for certain spells, like Grease.


Dot


If you happen to be a goblin, look up the feat "Roll with it". One of my players uses it in a campaign I'm running, coupled with really high touch AC, uncanny dodge and deflect arrows.
It is next to impossible to harm him without magic.

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