Noodlekeeper |
My GM's are starting up a new Pure Steam based campaign set in North America during the Gold Rush era. I am playing a Ranger, and I am working on making an archetype for using guns and wanted to see what people thought about it, or if they had any suggestions.
Have Gun:
At 1st level, the Gunner gains the Amateur Gunslinger feat and Gunsmithing as bonus feats. She also gains a battered gun identical to the one gained by the Gunslinger.
This ability replaces Wild Empathy
Will Travel:
Starting at 4th lvl, and every 3 lvls after, the Gunner can select one Deed from the Gunslinger deeds list. The Gunner must meet the level requirement for deeds selected.
This ability replaces Spells
Natural Grit:
Starting at 11th lvl, the Gunner gains a pool of Grit equal to their Wisdom Modifier per day + the number of deeds she has. She can regain her grit as normal, but it can not exceed this maximum.
This ability replaces Quarry and Improved Quarry.
Selvaxri |
sounds like your trying to make a Dune Drifter variant.
Getting the "Natural Grit" so late in the game may hinder the idea more than you think.
Noodlekeeper |
Trophy Hunter might be the archetype you're looking for.
No, the thing I am specifically going for is having a gun to start with, and having grit points.
Noodlekeeper |
sounds like your trying to make a Dune Drifter variant.
Getting the "Natural Grit" so late in the game may hinder the idea more than you think.
I put Natural Grit in the same spot as "Holy Grit" from the Holy Gun archetype. That's why I placed it there, and before that point I would have 4 deeds and 1 point, so I would have to tactically think about what I want to do.
Entryhazard |
Entryhazard wrote:Trophy Hunter might be the archetype you're looking for.No, the thing I am specifically going for is having a gun to start with, and having grit points.
Given the setting, shouldn't be easy to get a firearm at low levels?