lastknightleft |
So I am in a pathfinder carrion crown campaign and the DM running it is a super min/maxer. The problem is I'm not but he expects us to come with really super strong characters. I'm not that strong at twinking things out, so I need help building something? What would be the best thing to play through carrion crown and what feats/equipment should I be using for a third level character? As long as it is an official paizo resource it is allowed. The group has a magus, a samurai, and a slayer.
Matthew Downie |
To survive CC, a Cleric would probably be most useful. If the rest of the group is at all competent, they can handle the damage dealing with those classes. Just make sure you have spells and scrolls to cure the various nasty conditions that will be inflicted on them. Since pretty much all clerics can handle that, you can be whatever sort of cleric you want.
Keep Calm and Carrion |
With that group, be a cleric. A cleric of Pharasma who can channel positive energy will be particularly useful; Pharasman worship is essentially the state religion of Ustalav, so you can expect some role playing advantages as well as mechanical advantages. For domains, I would recommend either Repose or its subdomain, Souls, for one and Healing, with the variant 1st level power Exorcise Haunt, for the other.
Captain Battletoad |
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I won't say that a Cleric will necessarily be great offensively throughout the entire campaign, but you'd always be useful for heals, buffs, and general survival. I'd recommend playing a Cleric of Sarenrae with the Sun and Good domains, using a scimitar so you can go Dex to hit/damage with Finesse and Dervish Dance. Stat allocation should be:
STR - 10
DEX - 16
CON - 13
INT - 10
WIS - 18
CHA - 15
This way you have strong (and plentiful) spellcasting and channeling, but you are also decently reliable in those cases where you're not fighting undead or things that are otherwise affected by your spells.
ChaiGuy |
I'm imagining some healing would be nice for this party. A Flame Dancer Bard, does lack some of the status removal of a cleric or oracle (and lacks channeling as recommended by Cabbage), but does get some nice fire themed spells at 8th level (kind of late, but nice to have).
The Flame Dancers 3rd level ability Song of Fiery Gaze, would be harder to use with this party, but even having a few smokesticks in an enclosed area could give you an advantage in a tough fight.
If you went with bard, I would suggest going more casting focused, with max ranks in UMD and some scrolls (hopefully from an oracle) of remove X. Anti toxins and anti plagues would help out with the lack of stat removal.
You could also dip into swashbuckler for dex to damage if you don't mind being 1 level behind in spell casting. It's a high price to pay and I don't think it's worth it for this party. A human can be a standard swashbuckler and get weapon focus, (swashbuckler finesse as a class feature) and slashing or fencing grace. Other races need to take the Inspired Blade Swashbuckler to get to fencing grace in one level.
18 Dex and Cha with a human or half elf or half orc would make a solid all around bard. Especially if you took the Archeologists Bard, instead this would give some nice rogue like abilities, just make sure to get the fates favored trait if you go this route. The problem is that Archeologist luck is probably weaker for this party than Inspire Courage.
So in short: for healing with more offensive focus a Flame Dancer Bard, more martial bard with rogue skills Archeologist with fates favored.
BjørnEarakson |
Barbarians are super easy to maximize if you still need a fighter type person. With toughness and raging vitality you can get a ton of HP and then you take power attack weapon focus and the like to beef your attacks like crazy. You can then specialize however you want with rage powers. The superstition line makes you a total save tank and opens up lots of fun options like witch hunter. Just get as much str and con as you can and you'll be fine
Saldiven |
Herald Caller cleric with a reach weapon build with the Sun Domain.
Reach weapon build really only needs Power Attack and Combat Reflexes to function well, but you could also focus more on summons and channels, saving the feats for them.
Play a Human, take the Fey Magic/Fey Thoughts. You lose Skilled, but you get Low Light Vision (and some other stuff). This nets you an extra Feat. Herald Caller gets 4 skill points per level, so losing Skilled isn't that big of a deal.
Muddy up the field with your summoned, Celestial critters and their Smite Evil ability. Keep towards the back using reach melee when necessary, and throwing out your more powerful than normal Channel Energy attacks against the hordes of undead you'll face. After 8th level, turn on your light nimbus to auto damage undead in range.
Keep Calm and Carrion |
Barbarians are great. Your group won't need one. Bards are great. They don't get all the status removal spells your group will need. The Sun domain is great vs. undead. For Carrion Crown, Repose and Healing with Exorcise Haunt are better. Scimitars are great, but--geez, I don't want to spoil anything--getting locking into one weapon isn't a great idea for this AP. Seriously, Cleric of Pharasma. You'll thank me later.
ChaiGuy |
Barbarians are great. Your group won't need one. Bards are great. They don't get all the status removal spells your group will need. The Sun domain is great vs. undead. For Carrion Crown, Repose and Healing with Exorcise Haunt are better. Scimitars are great, but--geez, I don't want to spoil anything--getting locking into one weapon isn't a great idea for this AP. Seriously, Cleric of Pharasma. You'll thank me later.
For the Cleric of Pharasma would the feat scribe scroll be worth taking in your opinion? I would imagine it would depend on the amount of down time available.
lastknightleft |
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Well I have decided to go cleric of sarenrae, I am not going herald caller and I took one feat for heavy armor proficiency, and gave him full plate.
I've distributed his stats thusly,
Str 16
Dex 10
Con 13
Int 10
Wis 18
Cha 15
I put him in masterwork full plate, masterwork buckler, and am giving him a masterwork scimitar.
now I'm leaning Sun/healing for domains
and I have two more feats to consider
I also haven't settled on a race yet.
Suggestions?
Plausible Pseudonym |
So I am in a pathfinder carrion crown campaign and the DM running it is a super min/maxer. The problem is I'm not but he expects us to come with really super strong characters. I'm not that strong at twinking things out, so I need help building something? What would be the best thing to play through carrion crown and what feats/equipment should I be using for a third level character? As long as it is an official paizo resource it is allowed. The group has a magus, a samurai, and a slayer.
Play a Bard, max Acrobatics and Perform (Act) and always declaim in battle "Oh, it's already been broughten!" Remember, finger shakes are a free action.
ChaiGuy |
Human would be nice for the extra feat and especially for an extra skill point / level.
Combat casting: Since you seem more melee oriented it could help cast in melee.
improved initiative: Nice since you have a low dex, nice if you want to get buff spells out as soon as possible so your allies benefit the most.
Toughness: could help if you're planning on spending a lot of time in the front lines with a d8 class and a 13 con. You already seem to have 3 melee character so this shouldn't be a problem, but if you want to be there it would help.
These would be for a human, with 3 spare feats, scribe scroll might be worth it if there is enough downtime to scribe them and if you can start with a few already made at the reduced price.
If you're focusing on channeling it would require a few feats, extra channel and quick channel could help deal more damage to undead. Quick channel would have to wait to at least lv 5. For in combat healing channeling (could be useful sometimes) you'd need selective channeling. I'm not sure if channeling is worth spending a lot of feats on though.
What traits (if they are allowed) are you thinking of taking?
How do you plan on ability score advancement? Con at 4th, charisma at 8? How would you prioritize racial mods?
Keep Calm and Carrion |
Well, if you want two feats, your race is human. Put your +2 from race into wisdom.
If you want to wear full plate and you want to hit things with that scimitar, one of those feats will need to be heavy armor proficiency.
You're probably better off with the 16 in con instead of strength. The others have damage covered. If they don't, you have larger problems.
lastknightleft |
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I changed my mind and went seperatist cleric, with sun/repose as my domains
I took a half orc with city raised, sacred tatoo, and skilled as my racial traits
that gave me a longsword to replace the lost scimitar, and I have a masterwork longsword, whip, and morningstar as my weapons.
I still need a 3rd level feat, what would be better, brew potion or extra channel, or something else?
PossibleCabbage |
Straight life oracle probably works better than oradin, because your channeling is simultaneously offense and defense when you're fighting against negative energy critters (which, it's hardly a spoiler to say that you will with some regularity.)
Maybe a kitsune spirit guide oracle who trades all the life mystery spells for tails then gets them all back by bonding with the life spirit every day? You can get channeling both through the life mystery revelation and then at level 7 a second channeling pool through the spirit ability of the life spirit, for a total of 2+2*ChaMod (which should be considerable) channels/day.
DrDeth |
I changed my mind and went seperatist cleric, with sun/repose as my domains
I took a half orc with city raised, sacred tatoo, and skilled as my racial traits
that gave me a longsword to replace the lost scimitar, and I have a masterwork longsword, whip, and morningstar as my weapons.
I still need a 3rd level feat, what would be better, brew potion or extra channel, or something else?
Selective Channel.
I'd say take extra channel rather than heavy armor.
Keep Calm and Carrion |
1 person marked this as a favorite. |
correction, I took adopted as a racial trait, so I have 2 feats to choose.
Wut. :) The Adopted trait doesn't let you take the human bonus feat. It lets you take a trait that would normally be restricted to another race, not a Racial Trait from another race. See the difference?
If you are going to be a separatist, be a *Pharasman* separatist who takes the Sun domain. There's a fair number of Iomedae worshippers in Ustalav, so you might fluff it as being from a Pharasman/Iomedaean community. But worship Pharasma.
Ustalav has a history of Orcish invasion from Belken, so being a half-orc is reasonable, but expect to face a *lot* of *virulent* racial prejudice if your GM is being true to the setting.
Drahliana Moonrunner |
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I won't say that a Cleric will necessarily be great offensively throughout the entire campaign, but you'd always be useful for heals, buffs, and general survival.
The party as listed has offence covered up the wazoo. Offense alone however, will not get you through Carrion Crown.
Captain Battletoad |
Occult classes would be super fun to play in Carrion Crown.
That's what I'm hoping. My group is just about done with module 2 and after RIP'ing on my Cleric, I've replaced him with a Battle Host Occultist.
We haven't had a full session with my new character yet and I've never played an Occultist before, so I'm excited to see how it goes.
Captain Battletoad |
We thought we had a super spooky party for Carrion Crown (Witch, Inquisitor, Spiritualist, and an Investigator). We could have used someone who could channel positive energy (the spiritualist really ought to have more class features relevant to haunts, TBH.)
I'm a big fan of the occult classes (only played a Kineticist for any real length so far, but it's such a great class) and both I and my group (including the DM) really liked my Cleric's personality, so I thought it would be really cool to bring him back as a Reanimated Medium, like with the same personality taking over a dead NPC's (one we've encountered or just a random one) body. Unfortunately my DM thought that it would be hokey so he nixed that.
Murdock Mudeater |
So I am in a pathfinder carrion crown campaign and the DM running it is a super min/maxer. The problem is I'm not but he expects us to come with really super strong characters. I'm not that strong at twinking things out, so I need help building something? What would be the best thing to play through carrion crown and what feats/equipment should I be using for a third level character? As long as it is an official paizo resource it is allowed. The group has a magus, a samurai, and a slayer.
Teamwork Feats are about as broken as it gets. If you match one or two teamwork feats across the group early on, you can end up with pretty OP abilities. But if each player is basically doing their own thing with character creation, then teamwork feats become close to worthless.
kainblackheart |
1 person marked this as a favorite. |
I changed my mind and went seperatist cleric, with sun/repose as my domains
I took a half orc with city raised, sacred tatoo, and skilled as my racial traits
that gave me a longsword to replace the lost scimitar, and I have a masterwork longsword, whip, and morningstar as my weapons.
I still need a 3rd level feat, what would be better, brew potion or extra channel, or something else?
As you look to be the only healer in the group, meta magic reach is probably a good idea, your not always going to be able to get to the people who need your aid
Scott Wilhelm |
Well I have decided to go cleric of sarenrae, I am not going herald caller and I took one feat for heavy armor proficiency, and gave him full plate.
I've distributed his stats thusly,
Str 16
Dex 10
Con 13
Int 10
Wis 18
Cha 15I put him in masterwork full plate, masterwork buckler, and am giving him a masterwork scimitar.
now I'm leaning Sun/healing for domains
and I have two more feats to consider
I also haven't settled on a race yet.
Suggestions?
Well, as a Cleric, whether you Minmax or not, the party will appreciate you.
But if you also want to bring a crazy minmaxed build to impress your powergaming GM, might I suggest Warpriest?
Play a Tengu with Claws. Eventually acquire a Helm of the Mammoth Lord, and take a level in White Haired Witch. Take a level in Brawler. Take 2 Weapon Fighting. Take a level in Ranger. Acquire a Wand of Strong Jaw.
Natural Attacks don't normally do much damage, but every time you take Weapon Focus, you will be able to do Sacred Weapon Damage instead, which improves with level. I like the Destruction Blessing which gives you a global +1. For Ranger Archetypes, the Freebooter Archetype also grants a global +1.
Each Natural Attack you add just gets added to your Full Attack Action, and you will have plenty of self-buffing options through spells, including, most importantly, ways to get around Damage Reduction, the true bane of a character that focuses on multiple attacks.
So far we are up to Gore, Hair, Bite, 2 Claws, and 2 Unarmed Strikes. Normally, mixing in regular attacks like Unarmed Strikes would interfere with your Natural Attacks, demoting them from Primary to Secondary: -5 to attack and only 1/2 St Mod damage. So you point out to him that Brawler Unarmed Strikes count as Natural Weapons and so shouldn't do that.
A brawler’s unarmed strike is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that modify either manufactured weapons or natural weapons.
If he insists in the face of the rules and his wish for you to "bring it," Tell him you brought it, he blinked, call him a name, and take the Multiattack Feat, which will reduce the -5 penalty to -2. You also should see about acquiring a Tentacle Cloak and add 2 Tentacle attacks: no weapon will downgrade a Secondary Natural Attack to Tertiary.
White Haired Witches have something like the Grab Ability: every hit gives you a free Grapple. So, wear Armor Spikes, and you will get to do Armor Spike Damage with every Grapple 1d6 + Bonuses.
Take Hamatula Strike, and all your Piercing Attacks--Gore and Bite--will also allow you free Grapples. Take Snake Style, and your Unarmed Strikes can do Piercing Damage. Take Feral Combat Training for your Claws, and your Claws will get Snake Style.
So now we have like 18 attacks/round doing your Sacred Weapon Damage upsized 2 spots because you have that Wand of Strong Jaw. And you will be an effective healer.
Your GM should be impressed.
rknop |
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More important question: do you like this style of gaming?
Myself, if I knew that a GM was a super min/maxer, and that he was expecting the players to come in with characters optimized to his sorts of expectations, I would turn the other way and run quickly. That's not the sort of game I want to play.
If you are happy with this, then, great, go for it; you'll have a good time. But, if you're not comfortable with it, spend some time thinking about whether or not you really want to commit to this campaign.
Gisher |
correction, I took adopted as a racial trait, so I have 2 feats to choose.
Adopted lets you select a Race Trait, not a Racial Trait. There is a huge difference despite the terribly similar names. You can't select the Human Bonus Feat because that is a Racial Trait. Adopted lets you select a Race Trait such as these.
Create Mr. Pitt |
I'd agree, taking cleric, possibly into evangelist, with a reach weapon is a good way to go. A wizard wouldn't hurt either, those stats would be ideal there. Your party is somewhat lacking in bf control, so cleric is good for summoning monsters but against undead the bf control options aren't super great.
Play whatever makes you happy, but a full caster requires the least optimization. I like herald caller. If you're going to go separatist I think the Sun/Travel domains are good. Cleric of Desna with a reach weapon, also great, travel/luck.
Your first armor goal should be a mithril breastplate. If your DM is cool with you worshipping a concept or non-canon deity, a particularly fun domain combination is travel/caves.
Either way, don't worry about min/maxing, so much as versatility.
0o0o0 O 0o0o0 |
Human Cleric of Sarenrae/Exalted of Sarenrae, and don't really bother with a weapon with those other three - Magus, Samurai and Slayer? Who needs more melee?
Good Wis, good Cha, channel and cast and let the others fight. Fire/Glory domains and pick up another domain with Exalted. You get your channel back with Exalted of Sarenrae. It's Carrion Crown, you already know you have to take down undead, be the best.
If you don't like Cleric, Bard/Ashavic Dancer will work and shock your GM.
Kung Fu Joe |
So I am in a pathfinder carrion crown campaign and the DM running it is a super min/maxer. The group has a magus, a samurai, and a slayer.
Assuming you're really serious about the DM, my advice is to fire all members of the group, and instead advertise for a cleric, a wizard, and a witch or bard.