Strangest argument for or against a ruling?


Pathfinder First Edition General Discussion

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Sundakan wrote:

Oh no

What have I doooooooooooooooooooooooooooooooooooooooooooooooooonnnnnnnnnnnnnnnnnnnnnnnn nnnnneeeeeeeeeeeeeeeeeeeeeeeeeeeeeee

Turn in your paladin levels and prep an atonement.


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Sundakan wrote:

Oh no

What have I doooooooooooooooooooooooooooooooooooooooooooooooooonnnnnnnnnnnnnnnnnnnnnnnn nnnnneeeeeeeeeeeeeeeeeeeeeeeeeeeeeee

The only way to absolve this terrible crime is to cuddle with a succubus to bring her closer to good.


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Baval wrote:
Trinam wrote:

Also someone needs to call Iomedae and tell her she needs to talk with evil deities outside of Asmodeus.

And maybe stop the crusades that are killing a bunch of evil stuff in the worldwound.

Iomedaes code includes:

"When in doubt, I may force my enemies to surrender, but I am responsible for their lives."

So yes, they do try to get surrenders and they do consider themselves responsible for their lives. Iomedae would fully agree with taking the goblins alive and making sure they get a fair trial.

And were back full circle to "some evil needs to be killed, so that means Paladins should kill all evil no matter what", which as I pointed out is exactly the black and white arguments that make me laugh.

The bolded part implies that this is not for usual situations (hence the "When in doubt"). Really, what is saying is "You don't have to take prisoners, but if choose to, you are responsible for their well being. " (i.e. Iomedae's paladins are not supposed to take someone captive, and then kill them when they're no longer useful).


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I'm just going to ignore the entirety of the Paladin discussion and try to get this thread back on-topic.

"You should take falling damage based off of how far you've fallen when you cast feather fall because you instantaneously slow down drastically. That's like landing on water after falling a mile."


@malefactor: granted, fair enough.


Daedalus the Dungeon Builder wrote:

I'm just going to ignore the entirety of the Paladin discussion and try to get this thread back on-topic.

"You should take falling damage based off of how far you've fallen when you cast feather fall because you instantaneously slow down drastically. That's like landing on water after falling a mile."

Thankfully, you can cast feather fall the moment you start falling, which means you don't take any damage anyway XP


Garbage-Tier Waifu wrote:
Daedalus the Dungeon Builder wrote:

I'm just going to ignore the entirety of the Paladin discussion and try to get this thread back on-topic.

"You should take falling damage based off of how far you've fallen when you cast feather fall because you instantaneously slow down drastically. That's like landing on water after falling a mile."

Thankfully, you can cast feather fall the moment you start falling, which means you don't take any damage anyway XP

The problem comes up if you would be falling further than the 1 round/level duration lasts. i.e. if you were to fall 100 feet at level 1, and tried to cast when you would land before the spell ended.


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My funny ruling I've seen is that if you're in the same square of an big enemy, that you're going to take damage when the enemy falls dead on top of you.


I once had a guy argue that it's impossible to type "Smurf" on the paizo forums when you don't have a smurf avatar.


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I guess it's pretty much inevitable that the Magus will take over any rules-oriented thread, and the Paladin will take over any fluff-oriented thread.


I was a Dhampir Cleric of Sarenrae in an Undead Apocalypse game and got knocked out on the edge of a cliff. I announced I was going to roll dice to see which way I fell.

The party was not amused, but I laughed.


what's that blue skinned idiocy doing in a serious thread?


Chess Pwn wrote:
My funny ruling I've seen is that if you're in the same square of an big enemy, that you're going to take damage when the enemy falls dead on top of you.

That's ridiculous. You'd need to be Huge (tall) or larger, since falling things only deal damage from >10 feet up. Large things are only 10 feet tall, thus they don't deal falling damage when they fall on you. Similarly, when a building or something falls on you from 5 feet or less, you don't take damage. That part is delegated to the cave-in encounter. Provided you survive, you should be awarded XP.

[/tongue-in-cheek]


In a 3.5 game one player started rping a mild phobic reaction to spiders after a few harrowing events. After noticing this the dm called for that character to make a will save to approach the spiders we were fighting. Will save is failed, frustrated player is useless (melee built rogue).


Java Man wrote:
In a 3.5 game one player started rping a mild phobic reaction to spiders after a few harrowing events. After noticing this the dm called for that character to make a will save to approach the spiders we were fighting. Will save is failed, frustrated player is useless (melee built rogue).

I mean, that's cool if it's an agreed upon thing out of game, but to spring that on a player is pretty terrible. I'd have only made them shaken if anything :P


Klorox wrote:
what's that blue skinned idiocy doing in a serious thread?

Point me towards a serious thread, and I'll try to figure out what it's doing there.


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Klorox wrote:
what's that blue skinned idiocy doing in a serious thread?

I have to say, I'm smurfing insulted that you would refer to me that way.

Silver Crusade

Azten wrote:

I was a Dhampir Cleric of Sarenrae in an Undead Apocalypse game and got knocked out on the edge of a cliff. I announced I was going to roll dice to see which way I fell.

The party was not amused, but I laughed.

Was one of the directions up?


There's a pretty good one of these brewing over on the "Does a Witch Know if her Hex Failed?" thread.


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Gulthor wrote:
There's a pretty good one of these brewing over on the "Does a Witch Know if her Hex Failed?" thread.

Reading over that thread has reminded me why I've basically kinda given up on the Rules Forum.

Here are some general assumptions from the Rules Forum:

A) When a thing has text that explicitly says 'does X thing and says it works as X thing for all intensive purposes' it does not work for specifically the thing asked in the thread question because generally it doesn't work, even though X thing is written to be the exception, it must follow general rules. Which means X thing doesn't do actually anything at all.

B) Even though something presumably works like X in most ways, since it isn't X and doesn't state it does why, it therefore isn't anything like X and doesn't count as acting in most ways for whatever the question might be (the Hex thing being a good example)

C) The statement of everything within a feat or feature is absolute law. And I mean ABSOLUTE. There is no difference between rules text and flavour text. And the lack of text implies something is impossible, and why we even have points A and B. (I was in a deep argument over a discussion on Windy Escape being basically the most powerful 1st level spell in the game for this very reason...also the whole confusion about Teleportation Mastery qualifying for the Dimensional Agility feat tree)

Some gems:

Psychic casters never recover spells because it has no hard rules text stating when they recover spells.
Staff Magus, while having assumed to work for nearly 4 years, now no longer works because that means Bladed Brush works. And Bladed Brush is too anime to work.
Bladed Brush specifically doesn't do the thing it says it does because...I DON'T KNOW WHY.
The mess that is that 'Chosen Weapon' Kensai thread.
Even though a trigger is part of a trap, you need to actually be within 10 of the trap mechanism to have Trap Spotter work, which renders Trap Spotter completely useless almost all the time. This also applies to disarming the trap, which is completely impossible by some interpretations because it requires stepping into a traps trigger.
Tiny creatures with reach weapons not actually getting reach because even though their reach is rounded down to 0, because it is 0, a reach weapon doubles 0 and thus remains at 0. I think by this same interpretation a tiny creature can't actually attack with a reach weapon either.

You do get some good genuinely open discussion on rules flaws though, like the Chakra thread which was a nice eye-opener and had a nice OP keeping things in order, but by god we could fill several pages of this thread with rulings from the Rules Forum. So many of them are just downright BIZARRE.

Silver Crusade

Garbage-Tier Waifu wrote:
[snip]

In fairness to some of the more asinine discussions in the rules forum, some of the official FAQs are equally as silly


Isonaroc wrote:
Garbage-Tier Waifu wrote:
[snip]
In fairness to some of the more asinine discussions in the rules forum, some of the official FAQs are equally as silly

Metaphorical hands of effort and the various wielding FAQs spring to mind.


I was wondering when this thread would start pointing fingers at current paizo forum events.


Quote:
Staff Magus, while having assumed to work for nearly 4 years, now no longer works because that means Bladed Brush works. And Bladed Brush is too anime to work.

That one's not even right. One working has really no bearing on the other working or not.

Quote:
Bladed Brush specifically doesn't do the thing it says it does because...I DON'T KNOW WHY.

I don't remember anyone saying you couldn't use precise strike with Bladed Brush either.


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PossibleCabbage wrote:
I guess it's pretty much inevitable that the Magus will take over any rules-oriented thread, and the Paladin will take over any fluff-oriented thread.

Does that mean my L4 magus/L2 paladin is destined to rule the world?


The loophole there is that it has no power over off-topic discussions, or in Gamer Life for example.

You merely rule one tiny fraction of the boards.


RealAlchemy wrote:
PossibleCabbage wrote:
I guess it's pretty much inevitable that the Magus will take over any rules-oriented thread, and the Paladin will take over any fluff-oriented thread.
Does that mean my L4 magus/L2 paladin is destined to rule the world?

make it a l6 magus/l4 paladin and grab yourself the feat that lets you cast paladin spells with magus class features.

Then spell combat a cure light wounds against a zombie.


Johnny_Devo wrote:
RealAlchemy wrote:
PossibleCabbage wrote:
I guess it's pretty much inevitable that the Magus will take over any rules-oriented thread, and the Paladin will take over any fluff-oriented thread.
Does that mean my L4 magus/L2 paladin is destined to rule the world?

make it a l6 magus/l4 paladin and grab yourself the feat that lets you cast paladin spells with magus class features.

Then spell combat a cure light wounds against a zombie.

Against a redeemed zombie


Johnny_Devo wrote:
RealAlchemy wrote:
PossibleCabbage wrote:
I guess it's pretty much inevitable that the Magus will take over any rules-oriented thread, and the Paladin will take over any fluff-oriented thread.
Does that mean my L4 magus/L2 paladin is destined to rule the world?

make it a l6 magus/l4 paladin and grab yourself the feat that lets you cast paladin spells with magus class features.

Then spell combat a cure light wounds against a zombie.

Working on it, but my plan was magus 7 before paladin 4 to get L3 spells sooner. Still going to do that feat though, along with wand wielder. Spell combat with bless, divine favor, and stunning barrier as well.


Johnny_Devo wrote:
I was wondering when this thread would start pointing fingers at current paizo forum events.

There are now 2 threads that seem to be really fussy over whether or not you can take free actions and instant actions before or after full round actions...


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Trinam wrote:


Turn in your paladin levels and prep an atonement.

You don't need atonement, you just need reverse gravity.


Chengar Qordath wrote:
Isonaroc wrote:
Garbage-Tier Waifu wrote:
[snip]
In fairness to some of the more asinine discussions in the rules forum, some of the official FAQs are equally as silly
Metaphorical hands of effort and the various wielding FAQs spring to mind.

My personal favourite was the one that comflated gauntlets with unarmed strikes.

Johnny_Devo wrote:
I was wondering when this thread would start pointing fingers at current paizo forum events.

I'm a rude.

We've brought up some examples here already.


Oh oh, yeah, right, I REMEMBER ONE NOW. Vintage 2011, even.

Some guy was arguing that you could use Snapdragon Fireworks, then add Dazing Spell to get +3 spell level, then heighten it one more to 6th level overall and so long as you did dazing and then heighten it would stack and you'd get the full 6th spell level save DC instead of getting 3rd level spell DC overall for the dazing/heighten.

The ironic part is even with this ridiculous misread of the rules, a 12th level barbarian still would save against it more times than not.

AM BARBARIAN wrote:
SILLY CASTY. BARBARIAN AM ALWAYS WINNER.

EDIT: And don't even get me started on some of the old charging-on-a-mount arguments from back in the day... ah, nostalgia.


Trinam wrote:

Oh oh, yeah, right, I REMEMBER ONE NOW. Vintage 2011, even.

Some guy was arguing that you could use Snapdragon Fireworks, then add Dazing Spell to get +3 spell level, then heighten it one more to 6th level overall and so long as you did dazing and then heighten it would stack and you'd get the full 6th spell level save DC instead of getting 3rd level spell DC overall for the dazing/heighten.

The ironic part is even with this ridiculous misread of the rules, a 12th level barbarian still would save against it more times than not.

AM BARBARIAN wrote:
SILLY CASTY. BARBARIAN AM ALWAYS WINNER.
EDIT: And don't even get me started on some of the old charging-on-a-mount arguments from back in the day... ah, nostalgia.

Well, mounted charges are still something of a mess, it's just now everyone more-or-less agrees on what kind of mess they are.


Jader7777 wrote:
Trinam wrote:


Turn in your paladin levels and prep an atonement.
You don't need atonement, you just need reverse gravity.

...this is brilliant.


Chengar Qordath wrote:
Well, mounted charges are still something of a mess, it's just now everyone more-or-less agrees on what kind of mess they are.

And thank Aroden for that. Messes we can all agree on are the best kind of rule messes.


Azten wrote:
Jader7777 wrote:
Trinam wrote:


Turn in your paladin levels and prep an atonement.
You don't need atonement, you just need reverse gravity.
...this is brilliant.

It needs to be Reverse Gravity and Fly. Because when that 1 round/level is up, you're going to say goodbye to your Paladinhood while the ground pays your face a visit.


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My Self wrote:
Azten wrote:
Jader7777 wrote:
Trinam wrote:


Turn in your paladin levels and prep an atonement.
You don't need atonement, you just need reverse gravity.
...this is brilliant.
It needs to be Reverse Gravity and Fly. Because when that 1 round/level is up, you're going to say goodbye to your Paladinhood while the ground pays your face a visit.

Alternatively you could prevent losing your paladin powers by featherfalling.


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That's just Falling with style.


Pathfinder Maps Subscriber
Garbage-Tier Waifu wrote:
A) When a thing has text that explicitly says 'does X thing and says it works as X thing for all intensive purposes' it does not work for specifically the thing asked in the thread question because generally it doesn't work, even though X thing is written to be the exception, it must follow general rules.

What are "Intensive Purposes" ?

(I think you mean "for all intents and purposes")


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no, they actually just function only when it's dramatic.


Oh, so they function like grit?


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They work when my phone doesn't autocorrect it to fail. ;)


I do recall some arguments over dual wielded double barrel pistols, and how you could limit them a ton by limiting the number of free actions.

The only problem was that doing something the game encourages, doing rapid shot / manyshot as part of a full attack, requires just about the same number of free actions to do, and no one had a problem with that.

The arguments over limiting free actions to a reasonable number got really weird.


Cheapy wrote:

I do recall some arguments over dual wielded double barrel pistols, and how you could limit them a ton by limiting the number of free actions.

The only problem was that doing something the game encourages, doing rapid shot / manyshot as part of a full attack, requires just about the same number of free actions to do, and no one had a problem with that.

The arguments over limiting free actions to a reasonable number got really weird.

Reminds me of the FAQratta Paizo tried releasing on limiting free actions that they had to hastily pull back when everyone pointed out that limiting characters to three free actions a turn utterly broke the game.


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Breathing is a free action. You either reload your guns this round, Gunslinger, or you get to breath. Make a choice.


Handle animal doesn't say that the animal has to be inclined to listen to you, So i'm going to order that wild lion to attack the rest of the pride with a dc 25 handle animal check.


Orville Redenbacher wrote:
This thread is an absolute masterpiece. "The bow may be +4, but the string is only +0" lol

Thank you for this.


Cheapy wrote:
doing rapid shot / manyshot as part of a full attack, requires just about the same number of free actions to do

Not really - I made a lvl20 Gunslinger that switches the weapon to a prehensile tail to reload it (under the presumption that the "removing from or adding a hand to a weapon is a free action"-FAQ works for all weapons) that took 33 free actions on the first turn and 39 free actions on subsequent turns to fire all shots.

Grand Lodge

Psyonis wrote:
Orville Redenbacher wrote:
This thread is an absolute masterpiece. "The bow may be +4, but the string is only +0" lol
Thank you for this.

I'm not thankful to be reminded. >.<

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