Complicated Dirty Trick fighting


Pathfinder First Edition General Discussion

Grand Lodge

I want to know what the actual ruling is on using several "dirty trick" feats because it gets a bit complicated and my gm's all have different interpretations of how it works.

the feats in question are the Underhanded Trick rogue talent, Kitsune Tricks, and greater dirty tricks. (i also have dirty fighting, kitsune style, and quick dirty trick)

In one dirty trick maneuver using kitsune tricks and greater dirty trick, you should be able inflict two conditions that last 1d4 rounds. Does it only require 1 standard action per dirty trick maneuver to remove both conditions? Or does it require 1 standard action for each condition, also how does Underhanded trick play into this? Underhanded Trick is designed for rogues to get sneak attack on their next turn so it states the blinded condition cannot be removed during the first round of blindeness. So would that mean a bad guy who is blinded and entangled can only spend a standard action to remove the entanglement on the first round then would be forced to spend his next standard action on his next turn to remove the blindness?

Furthermore, using the greater dirty trick feat could very likely lead to a condition where the first dirty trick can deal the shaken condition to an opponent, if shaken isn't removed, because a lot of times gm's don't feel like wasting a standard action on removing conditions they just power through them, can a subsequent dirty trick also deal shaken again to increase the condition to frightened?

I haven't found any builds online like mine, and thus not a lot of discussion on what happens when you pile all these feats ontop of one another. I feel most people overlook them but I invested a lot in these feats and i am afraid i haven't been able to use them effectively becuase the rules tend to change on me everytime i play with a new gm.


Kitsune Tricks wrote:
While you are using the Kitsune Style feat, you can apply two different conditions with a single dirty trick combat maneuver check. Removing both conditions imparted in this way requires only one action.

With both Kitsune Tricks and Greater Dirty Trick, while your tricks inflict two conditions that require standard actions to remove, the victim can remove both with the same standard action.

Using dirty tricks in a manner that makes the enemy vulnerable to your allies during the time it takes for them to remove the condition is probably ideal. If you blind an enemy, even for one round, that gives all your allies a free pass at attacking it with all their strength. And the enemy has to give up their standard action to stop being blind, which means they're doing nothing and you can blind them again next turn.


Yeah, it tends to be more about wasting the enemy's time more than anything- if the spell caster has to spend his actions making it so he isn't blind and deaf, then they can't have the standard action to cast most spells (or at most, some quickened spells... and preventing 2 spell per round and bumping them down 4 spell levels is still an accomplishment).

Similarly, doing a move+trick to remove the enemy's full attack (or make their full attack suck due to blindness) can be a life saver when your own caster is about to eat a greatsword to the face. It is more effective a move than move+attack.

There are times when the turn order allows allies to take advantage of even a temporary debuff. The rogue that has a turn right after you would love for you to blind the opponent and give him free sneak attacks.

But the REAL thing you want is dirty trick mastery- that allows you to worsen a previous condition from a dirty trick instead of adding a new condition. The best one is nauseated... because it prevents standard actions. IE- the action required to remove dirty tricks at that point. So that straight up cripples an opponent for the entire duration.

When you have abilities that do 2 tricks per round, you can basically remove that target from the fight entirely. Best used on an eldritch guardian, since they have a familiar buddy that gets your feats, allowing you two to just zip around the map, taking someone out each round.

Grand Lodge

with underhanded tricks and kitsune tricks, then it would seem that the opponent on their turn can remove both conditions with a standard action just the blindness would linger for an additional round?

would it be fair to say "my character smashes a jar of vile substances in her opponents face causing the blind and sickened conditions, on their turn my opponent spends the standard action removing the glass and juice from their eyes and relieves the sickened condition but it takes until the end of my next turn for their vision to come back."

I'm assuming the point of underhanded trick is to provide a rogue the opportunity to get sneak attack on her next turn because the opponent is still blinded. the relevant text i'm referring to with underhanded trick is " If she succeeds in giving her target the blinded condition, the target cannot remove the condition during the first round of blindness."

sadly a base attack bonus of 11 for dirty trick mastery probably won't happen for a rogue in PFS, but does the wording on dirty trick mastery then indicate that I can't inflict shaken on an enemy twice to make them frightened?

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