Vimanda

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Organized Play Member. 4 posts. No reviews. No lists. No wishlists. 6 Organized Play characters.


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Grand Lodge

currently sitting on a character for Con of the North that desperately needs to know if certain feats are going to be legal, he's just sitting there... all alone... hoping to get to play with the other kids that have their additional resources...

Grand Lodge

I have a character that has a masterwork skateboard, he calls it a "wheel board" and most gm's let me take a +2 on acrobatics when trying to jump a long distance on even terrain with a 20 foot run-up, I think the key to masterwork tools is making them very specific, the moustache for instance might only help while making diplomacy checks against nobility, or maybe only other moustached npc's that recognize your exceptional moustache as a sign of greatness... i think that specificity is the purpose of the masterwork tool, basically a way for the creators to allow you to cover specific situations that are not foreseeable.

Grand Lodge

with underhanded tricks and kitsune tricks, then it would seem that the opponent on their turn can remove both conditions with a standard action just the blindness would linger for an additional round?

would it be fair to say "my character smashes a jar of vile substances in her opponents face causing the blind and sickened conditions, on their turn my opponent spends the standard action removing the glass and juice from their eyes and relieves the sickened condition but it takes until the end of my next turn for their vision to come back."

I'm assuming the point of underhanded trick is to provide a rogue the opportunity to get sneak attack on her next turn because the opponent is still blinded. the relevant text i'm referring to with underhanded trick is " If she succeeds in giving her target the blinded condition, the target cannot remove the condition during the first round of blindness."

sadly a base attack bonus of 11 for dirty trick mastery probably won't happen for a rogue in PFS, but does the wording on dirty trick mastery then indicate that I can't inflict shaken on an enemy twice to make them frightened?

Grand Lodge

I want to know what the actual ruling is on using several "dirty trick" feats because it gets a bit complicated and my gm's all have different interpretations of how it works.

the feats in question are the Underhanded Trick rogue talent, Kitsune Tricks, and greater dirty tricks. (i also have dirty fighting, kitsune style, and quick dirty trick)

In one dirty trick maneuver using kitsune tricks and greater dirty trick, you should be able inflict two conditions that last 1d4 rounds. Does it only require 1 standard action per dirty trick maneuver to remove both conditions? Or does it require 1 standard action for each condition, also how does Underhanded trick play into this? Underhanded Trick is designed for rogues to get sneak attack on their next turn so it states the blinded condition cannot be removed during the first round of blindeness. So would that mean a bad guy who is blinded and entangled can only spend a standard action to remove the entanglement on the first round then would be forced to spend his next standard action on his next turn to remove the blindness?

Furthermore, using the greater dirty trick feat could very likely lead to a condition where the first dirty trick can deal the shaken condition to an opponent, if shaken isn't removed, because a lot of times gm's don't feel like wasting a standard action on removing conditions they just power through them, can a subsequent dirty trick also deal shaken again to increase the condition to frightened?

I haven't found any builds online like mine, and thus not a lot of discussion on what happens when you pile all these feats ontop of one another. I feel most people overlook them but I invested a lot in these feats and i am afraid i haven't been able to use them effectively becuase the rules tend to change on me everytime i play with a new gm.