I want to know what the actual ruling is on using several "dirty trick" feats because it gets a bit complicated and my gm's all have different interpretations of how it works.
the feats in question are the Underhanded Trick rogue talent, Kitsune Tricks, and greater dirty tricks. (i also have dirty fighting, kitsune style, and quick dirty trick)
In one dirty trick maneuver using kitsune tricks and greater dirty trick, you should be able inflict two conditions that last 1d4 rounds. Does it only require 1 standard action per dirty trick maneuver to remove both conditions? Or does it require 1 standard action for each condition, also how does Underhanded trick play into this? Underhanded Trick is designed for rogues to get sneak attack on their next turn so it states the blinded condition cannot be removed during the first round of blindeness. So would that mean a bad guy who is blinded and entangled can only spend a standard action to remove the entanglement on the first round then would be forced to spend his next standard action on his next turn to remove the blindness?
Furthermore, using the greater dirty trick feat could very likely lead to a condition where the first dirty trick can deal the shaken condition to an opponent, if shaken isn't removed, because a lot of times gm's don't feel like wasting a standard action on removing conditions they just power through them, can a subsequent dirty trick also deal shaken again to increase the condition to frightened?
I haven't found any builds online like mine, and thus not a lot of discussion on what happens when you pile all these feats ontop of one another. I feel most people overlook them but I invested a lot in these feats and i am afraid i haven't been able to use them effectively becuase the rules tend to change on me everytime i play with a new gm.