Pull Scenario Reward Then Record or Vice Versa?


Pathfinder Adventure Card Society


So I'm getting ready to get v4 of the guide printed bound and laminated and reading thru it I happened upon this part:

"Next, Alex’s party wins Scenario 1B. The scenario reward is a random spell. Alex decides the card she drew won’t improve Lem’s deck, so she records that she took no reward."

Now that seems very different from how I've been instructing my group to play. Up till now if you don't want a pull reward, you don't get to pull. This also seems to indicate that game box pulls are only for particular chars, at least in this example.

I'm assuming that the correct way to play is the following, which is lifted from 2-6:

"Each character chooses weapon, spell, or item and adds a card of that type that has
an adventure deck number of 5 or 6 from the game box to the cards acquired during this scenario. Adventure Card Guild characters may choose a bonus deck upgrade."

So my question is can characters do the pull from the box, but elect not to take the reward, which would mean losing this bonus upgrade?

They would still get the regular upgrade, but for characters who see no beneficial bonus upgrade in those pulled cards, can they mark no reward?

Would this mean a character could replay it again for the reward even if the rest of the party already has it? Damiel didnt take the reward the first time around since potion of healing was the item alongside a weapon 4 and 2 Spell 5, but if his party of four replays can the other three members choose item and add Damiel can now choose from 4 items?

I feel this is important when playing the later scenarios and these type of loot pulls end up grabbing B set cards without the Basic or Elite tag still in rotation, like the damn heavy crossbow instead of a weapon 4/5/6! #stillgrumpy


Pathfinder Adventure, Adventure Path, Lost Omens, Maps, PF Special Edition, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game Subscriber
Guide 4.0 wrote:
The procedure for earning scenario rewards (and adventure rewards, and Adventure Path rewards) follows the standard rules with a few exceptions. If you are rewarded with a card from the box, instead take a random card of the same type from your Class Deck box. The card’s adventure deck number cannot be higher than that of the scenario you completed.

The above includes the "few exceptions," so your question is answered by the standard rules of earning rewards, which are as follows:

MM rulebook, p18 wrote:

If the players defeat the villain and prevent it from escaping, or they achieve a different condition for winning listed on the scenario card, your group defeats the scenario and earns the reward listed on the scenario card.

...
You may not earn the reward from a given scenario, adventure, or Adventure Path more than once unless the reward specifically tells you otherwise.

Note that the rulebook tells you that you earn the reward, not that you may earn the reward -- that is, earning the reward is not optional. You don't have to take the reward you earned, but you earned it nonetheless and may not re-earn it in the future unless the reward specifically tells you otherwise.

As such, looking first and saying "nah I don't want this" is equivalent to not even bothering to look -- either way you record you did not take the reward, and you are unable to take it in the future should you change your mind and replay the scenario.

Grand Lodge

Back when this was first an issue, Tanis let us know that if you pull the spell from the box but don't use it, you still record this as a Yes. If you decide not to take the loot or attempt a draw from a box, then it is a No.


Pathfinder Adventure, Adventure Path, Lost Omens, Maps, PF Special Edition, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game Subscriber
Theryon Stormrune wrote:
Back when this was first an issue, Tanis let us know that if you pull the spell from the box but don't use it, you still record this as a Yes. If you decide not to take the loot or attempt a draw from a box, then it is a No.

Sure, but v4 of the guide is more recent than Tanis's post, and that quote indicates quite clearly that you record "no" for the other scenario as well. Furthermore, there are no rules in the guide or rulebook that let you say "no I didn't take it" on successful completion and then replay the scenario again to be able to take it that time. If such a thing is desirable, it will need to be added in. Otherwise at my table at least, we've always ruled what I said in my above post; once you pass on a reward the opportunity is gone forever.

I've reported it in the past as "Yes" for taking reward and the DNT as the reward (for Did Not Take) for the case when someone pulled but passed on the card, but it seems I may need to adjust that for this season.

Paizo Employee Chief Technical Officer

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I'm not sure Tanis' ruling was supported by the rules in either the game or the guide... but I'm not sure it wasn't. When I revisited the Guide, I found it less than clear on the topic, and it's possible that I went the wrong way. If you think it should go the other way, go ahead and give me your best argument.

My main reason for going the way I did is twofold:

First, there's nothing anywhere else in the game that indicates that earning a reward is optional. (If the reward is an option to do something, even if you choose not to do that thing, you were nevertheless rewarded with the choice.)

Second, even though the Card Guild supports out-of-order play and replay by necessity, I strongly believe that the best experience comes from playing a full season in order as much as you can, with as little replay and out-of-season play as you can manage. I therefore want to avoid rules that give people who engage in replay, out-of-order play, or out-of-season play any real advantage over those who don't. If you want to decline a reward now but take it on replay, it seems to me that the only reason to do so is to gain such an advantage. (Feel free to provide examples where you might choose to do that without gaining such an advantage.)

Silver Crusade 4/5 ***

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If we're discussing old Tanis rulings that are not updated in the new guide...

Tanis had ruled on two occasions that we could replace holes in our deck from banishments with any cards two adventure decks lower. However, the new guide still specifies that we need to fill holes with B Basic cards first, even at higher levels. Wasn't sure if this was an oversight or a new decision.

Paizo Employee Chief Technical Officer

Tanis's ruling was solid there, and it should indeed be communicated in the Guide.

The current text says:
After upgrading your deck, if your deck doesn’t have enough of certain card types to meet the Cards List requirement on your character card, choose the extra cards you need from your Class Deck using the Hierarchy in the sidebar on page 7.

Looks like it should say:
After upgrading your deck, if your deck doesn’t have enough of certain card types to meet the Cards List requirement on your character card, and your character is Tier 2 or lower, choose the extra cards you need from your Class Deck using the Hierarchy in the sidebar on page 7. If your character is Tier 3 or higher, you may instead choose appropriate cards that have an adventure deck number at least 2 lower than your tier.

Sound reasonable?

Silver Crusade 4/5 ***

Yup! Thanks, Vic!

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