
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
2 people marked this as a favorite. |

The other players need to know what you're doing. Some will go along, some wont.
Each character barely gets any face time as it is, much less you being 2 characters.
You need some VERY identifable way of letting the party know when you're switching: A mask you (the player) put on, or a fake mustache , a rotatable table tent, or a half page picture of your characters hero and social identities on a popsickle stick with a base: something the dm can notice on more beers than hours of sleep.

![]() ![]() ![]() ![]() ![]() |
5 people marked this as a favorite. |

My 'ranger' doesn't even know there is a difference. He just puts on the war paint when it is time to head to the dungeon. There are just enough social talents for him to take that don't require the dual guises to function.
We also have a local player who was doing this before the class was even a thing. He would attend the briefing as his 'social' character, then tell the party his manservant would meet them as they left for the trip. (Wayne Bruce is a Ninja.)

![]() ![]() ![]() ![]() ![]() |

Michael_Hopkins wrote:Magical Child fixes that issue. I come with a video and theme song for the transformation sequence in case any one asks as to what it looks like.It lets them know you're switching but they're still going to need a reminder 5 minutes and a flurry of 57 names later.
She pretty much does it the Tony Stark way. People know the girl is magical, it's just a wee bit disconcerting when she transforms before heading towards a job.

![]() ![]() ![]() ![]() ![]() ![]() |
1 person marked this as a favorite. |

The plan I have for my Vigilante is the "Tony Stark method". There's nothing stopping you from using your vigilante talents in your social persona, so just pick social talents that aren't hampered by people knowing you are a vigilante and go from there.
This is my strategy. It is the most effective way to make sure that you get to use all of your class abilities in PFS. Nothing is worse than being stuck in your costume making Diplomacy checks when your social identity has a +4 bonus on Diplomacy checks.

![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
1 person marked this as a favorite. |

From what I can see, its best to just stick in the social identity and use your vigilante talents without caring. Because at the end of the day, the Vigilante Class is playing a fighter who trades 1HP per level for +4 skill points and more class skills each level.
Or a rogue with actual talents

![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
1 person marked this as a favorite. |

Funny thing..... No one misses my transformations.
I come in with a really nasal Bronx accent, describing my character wearing a big frumpy coat. "Hi, I'm Doris from Accounting! Oh my gosh, are you real Field Agents? Can I get your autographs? Oh, I love the Pathfinder Society! One day, you're doing inventory in the Grand Lodge, the next you're investigating a demon-infested ruin!"
I keep this up pretty much until danger rears its head, then I reverse my cloak (or activate my sleeves of many garments now that I have the fame for them) and suddenly boom out in a heroic voice, "Begone, you villainous curs!"
The voice, the attitude... you just cannot miss when Doom Girl appears!
Hmm
PS She's a mysterious avenger swashbuckler rather than a vigilante. That secret identity is the best part.

![]() ![]() |

I'm struggling with this for one of my characters and am thinking of abandoning at 1st level and rewriting.
Character is 16. Her parents are my Summoner and Eidolon. She is also their herald boon (Pathfinder missions are educational trips in the Summer. It also helps pay for the cost of a good Taldan education).
Concept right now is, "Dad would so kill me if he knew I was sneaking out on pathfinder missions rather than sneaking staying in this finishing school. Ms Ollystra, Auntie Gloriana, AND Mum would help."

![]() ![]() ![]() ![]() ![]() |

I let the party know, in character, at the start of every mission immediately after or before the opening box text. It saves a ton of confusion when I shift personalities mid-session. Because if we're being honest, having a whole new person try and slip into the group would set off some "This person is going to betray us" flags if they weren't suspending disbelief for the sake of cooperative play.
I too am approaching the "Tony Stark" method of play, but it's mostly due to mechanics: Social Grace boosts my Sense Motive, which is really helpful to Snake Style, and I already have Disguise boosted to help with keeping things hush hush. I'm likely going to take Bluff or Intimidate as well, in order to help my Feinting and Enforcer tactics.
So far, though, not much thought has been given to the identity on the part of the table as a whole. I show up, introduce myself, and much like everyone else we focus mostly on finishing the mission in the allotted time slot. Roleplay for roleplay's sake has always has trouble fitting into 'traditional' PFS scenarios, so I'm basically playing a Dexterity Monk with no alignment restrictions and decent Charisma.