Five Nights at Unity's


Iron Gods


Pathfinder Adventure Path, Rulebook Subscriber

I'm running a game of Iron Gods.

This might sound a bit odd, but I stumbled across a set of Five Nights at Freddy's vinyl figurines. Well, two sets: One with Foxy, Chica, Golden Freddy, and an unnamed exoskeleton. The other had Freddy, Bonny, Spring Trap, and Balloon Boy.

I'd link to pictures of them from google search, but I'm not sure if it violates any paizo message board policy.

They were all about the size of large D&D miniatures... roughly. They were just small enough that you could fit them into one space as medium minis, but big enough to tower over medium D&D figures and fit as smallish Large minis. And since all of them are jointed and obviously artificial, and many of them are visibly damaged and show mechanical parts underneath, I figured it would be opportune to use them as defective robots with which the PCs have an eerie/amusing/memorable encounter. So I bought them.

What I'm still trying to figure out, though, is where in the adventure path the party should encounter them. Right now, the party is about 3/4s of the way through Lords of Rust, exploring the haunted wreck, so anything from that time onward would be viable.

Any ideas or suggestions?


Someplace that is maze-like, plenty of secret doors, hallways and airvents for the robots to dart through and take some swipes before retreating

Acquisitives

Pathfinder Adventure Path, Lost Omens, Starfinder Roleplaying Game Subscriber

Stick them in the Choking Tower.

OR

add an abandoned robot factory in the Valley of the Brain Collectors.

OR

Technic League warehouse in book 5.

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