Best dip for saves


Advice


I'm trying to find which class included archetypes and any options available to them at lv1 provides the best save boosts for a save.

For fort I have bloodline familiar bloodrager to get a +4 fort save +6 while raging. Next is chosen one Paladin for a +4. Granted these only works if you didn't already have a familiar

For Ref I have Archaeologist bard with luck turned on for +3.

For will save there's spiritualist with the Dedication phantom and leaving your phantom inside. It provides a whopping +4 to will saves and +4 bonus on saving throws against all mind-affecting effects and once per day, when the spiritualist fails a saving throw against a mind-affecting effect, as an immediate action she can shunt that effect into the phantom's section of her consciousness instead. When she does so, she is not affected by the mind-affecting effect

That is +4 will, +4 mind affecting, and 1 per day on fail mind affecting ignore the fail.

I'm curious if people can find better dips.


Two Paladin gives Cha to all saves, which doesn't suck if you're running a character that uses Cha.


One level of monk for all saves +2. Some of the Archetypes can actually make it useful for something other than saves, Like Master Of Many Styles.


Remember when multiclassing that you only get +1/2 at level one if that is already a good save for you.


Where is this from?


powerdemon wrote:
Remember when multiclassing that you only get +1/2 at level one if that is already a good save for you.

what are you talking about?

Silver Crusade

Chess Pwn wrote:
powerdemon wrote:
Remember when multiclassing that you only get +1/2 at level one if that is already a good save for you.
what are you talking about?

There's the fractional saves optional system from Unchained, that might be what they're talking about?

To reiterate though, optional.


Got it, that is from the OPTIONAL fractional advancement rules in unchained.


Back on track, hunter with a dead companion for +3 fort or reflex, or evasion.

Sovereign Court RPG Superstar 2009 Top 32

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Void school wizard. Flat +2 on most saves, standard +2 to will, and gain a bonded item to get your weapon for half price (so you can spend the extra money on a better cloak of resistance).

Silver Crusade

If you're extending to Races, Witchwolves get a flat +2 to all saves as one of their features (and +2 to CON and WIS).

Scarab Sages

Kurald Galain wrote:
Void school wizard. Flat +2 on most saves, standard +2 to will, and gain a bonded item to get your weapon for half price (so you can spend the extra money on a better cloak of resistance).

You can only enchant your bonded item if you were high enough caster level qualify for the feat used to enchant it. With a one level dip that's going to be never.


Chess Pwn wrote:
powerdemon wrote:
Remember when multiclassing that you only get +1/2 at level one if that is already a good save for you.
what are you talking about?

It was a sidebar on the pfsrd I saw a while ago of a developer post. I can't find it again. Oh well.


Though very situational, any class that gives the protection domain gives a +1 or more to all saves. The problem is a simple cloak of protection does the same thing.


Go Dwarf and pick up the Feat: Steel Soul for +4 saves for spells and spell like abilities.


you can't dip dwarf.
I'm not asking how to get good saves, or good all around saves.
I was asking for a 1 level dip that can give the biggest boost to 1 of the saves.
So while I'm grateful that you tried to help, and spent time and energy to be helpful, (honest, I know you're trying to give useful stuff and that you didn't need to post), it's not actually being helpful for what I'm looking for.


Monk: +2 to all Saves.


that is losing to all three of my finds in the OP.
again, not looking for good at all saves or even 2 saves.
The biggest boost to ONE save, that is the question.


Chess Pwn wrote:

you can't dip dwarf.

I'm not asking how to get good saves, or good all around saves.
I was asking for a 1 level dip that can give the biggest boost to 1 of the saves.
So while I'm grateful that you tried to help, and spent time and energy to be helpful, (honest, I know you're trying to give useful stuff and that you didn't need to post), it's not actually being helpful for what I'm looking for.

you can if you are playing a race that counts as human like such as(human,half orc, half elf, aasimar, teifling, ect.) and pick up racial heritige but your still not really taking a level into dwarf your just pretending that you are one

Grand Lodge

You can get a resistance bonus from the ocultist but I don't think it's that helpful without sticking with the class.

Savage technologist gets str and Dex while still retaining the will save. This gives a bump when raging to all three saves more evenly.

Dual cursed oracle battle for misfortune, battle field clarity, and protection from evil. I know these may be outside of the scope but it's a lot of stuff you can have access to. Requires a feat to get a second revelation. Thinking about it fortune is better than battle field clarity.

Add a saveing finally to you archaeologist bard.

Don't know if these were at all what you wanted but I hope they help.


Lady-J wrote:
Chess Pwn wrote:

you can't dip dwarf.

I'm not asking how to get good saves, or good all around saves.
I was asking for a 1 level dip that can give the biggest boost to 1 of the saves.
So while I'm grateful that you tried to help, and spent time and energy to be helpful, (honest, I know you're trying to give useful stuff and that you didn't need to post), it's not actually being helpful for what I'm looking for.
you can if you are playing a race that counts as human like such as(human,half orc, half elf, aasimar, teifling, ect.) and pick up racial heritige but your still not really taking a level into dwarf your just pretending that you are one

It also doesn't give you Hardy, which is needed for Steel Soul and Glory of Old.


Azten wrote:
Lady-J wrote:
Chess Pwn wrote:

you can't dip dwarf.

I'm not asking how to get good saves, or good all around saves.
I was asking for a 1 level dip that can give the biggest boost to 1 of the saves.
So while I'm grateful that you tried to help, and spent time and energy to be helpful, (honest, I know you're trying to give useful stuff and that you didn't need to post), it's not actually being helpful for what I'm looking for.
you can if you are playing a race that counts as human like such as(human,half orc, half elf, aasimar, teifling, ect.) and pick up racial heritige but your still not really taking a level into dwarf your just pretending that you are one
It also doesn't give you Hardy, which is needed for Steel Soul and Glory of Old.

tells you how much i know about dwarves lol


Imbicatus wrote:
Kurald Galain wrote:
Void school wizard. Flat +2 on most saves, standard +2 to will, and gain a bonded item to get your weapon for half price (so you can spend the extra money on a better cloak of resistance).
You can only enchant your bonded item if you were high enough caster level qualify for the feat used to enchant it. With a one level dip that's going to be never.

Not quite true As I Understand it: The requirement says

Quote:
A wizard can add additional magic abilities to his bonded object as if he has the required item creation feats and if he meets the level prerequisites of the feat

The level prereq is "Caster Level X". In theory if he has the Caster level from elsewhere he is good to go.

Scarab Sages

Jason Wedel wrote:
Imbicatus wrote:
Kurald Galain wrote:
Void school wizard. Flat +2 on most saves, standard +2 to will, and gain a bonded item to get your weapon for half price (so you can spend the extra money on a better cloak of resistance).
You can only enchant your bonded item if you were high enough caster level qualify for the feat used to enchant it. With a one level dip that's going to be never.

Not quite true As I Understand it: The requirement says

Quote:
A wizard can add additional magic abilities to his bonded object as if he has the required item creation feats and if he meets the level prerequisites of the feat
The level prereq is "Caster Level X". In theory if he has the Caster level from elsewhere he is good to go.

Classes are written with the assumption of no multiclassing. When an ability says "level" that means class level unless it specifically says otherwise.


Would a dual cursed oracle dip count for you? A +2 to will save and the misfortune revelation is worth a thought. I realize that the revelation comes with a price and is t a strict save bonus but a reroll can be just as good as a static modifier. Might not be what you want but no one mentioned it.


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Imbicatus wrote:


Classes are written with the assumption of no multiclassing. When an ability says "level" that means class level unless it specifically says otherwise.

But not in this case. The ability doesn't say "level" by itself, it says "level prerequisite," and the level prerequisite "specifically says otherwise" by referring to caster level, which of course is not class level.


powerdemon wrote:
Chess Pwn wrote:
powerdemon wrote:
Remember when multiclassing that you only get +1/2 at level one if that is already a good save for you.
what are you talking about?
It was a sidebar on the pfsrd I saw a while ago of a developer post. I can't find it again. Oh well.

These well balanced variant rule from Unchained.

Shadow Lodge

If you are trying to keep to a full BAB, there's only 2 classes with good will saves. Paladin (full of issues) or Vigilante (Avenger).

Grand Lodge

thistledown wrote:
If you are trying to keep to a full BAB, there's only 2 classes with good will saves. Paladin (full of issues) or Vigilante (Avenger).

My guess and Chess Pwn can correct me if I'm wrong. Trying to get a big bonus to one save would help when you have, for example a melee druid's reflex save that suffers from slow save progression and low dex. A one level dip that raised it 6 points could help a lot. In many builds one save can fall quite far behind the others. In these cases a one level dip my provide better saves then dropping multiple feats to sure up the save.

This is a guess it could also just be a fun thought experiment.


Azten wrote:
Monk: +2 to all Saves.

For two levels you get +3 and Evasion.


Ciaran Barnes wrote:
Azten wrote:
Monk: +2 to all Saves.
For two levels you get +3 and Evasion.

1) doesn't meet the criteria

2) already been mentioned
3) not the biggest bonus to one save.


Grandlounge wrote:
thistledown wrote:
If you are trying to keep to a full BAB, there's only 2 classes with good will saves. Paladin (full of issues) or Vigilante (Avenger).

My guess and Chess Pwn can correct me if I'm wrong. Trying to get a big bonus to one save would help when you have, for example a melee druid's reflex save that suffers from slow save progression and low dex. A one level dip that raised it 6 points could help a lot. In many builds one save can fall quite far behind the others. In these cases a one level dip my provide better saves then dropping multiple feats to sure up the save.

This is a guess it could also just be a fun thought experiment.

Basically yes. When I noticed that the spiritualist can give basically +8 and a free pass on a fail I realized that one level of that could be used to make anyone have a passable/good will save. So I got to looking if other classes had similar bonus for different saves. SO far it's really just the familiar's bonus with a good base. So I'm a little disappointed, as that wouldn't work if I already had a familiar.


Alchemist and using a Dex mutagen gives +2 Fort, +4 Ref, but -1 Wil

Grand Lodge

Chess Pwn wrote:
Grandlounge wrote:
thistledown wrote:
If you are trying to keep to a full BAB, there's only 2 classes with good will saves. Paladin (full of issues) or Vigilante (Avenger).

My guess and Chess Pwn can correct me if I'm wrong. Trying to get a big bonus to one save would help when you have, for example a melee druid's reflex save that suffers from slow save progression and low dex. A one level dip that raised it 6 points could help a lot. In many builds one save can fall quite far behind the others. In these cases a one level dip my provide better saves then dropping multiple feats to sure up the save.

This is a guess it could also just be a fun thought experiment.

Basically yes. When I noticed that the spiritualist can give basically +8 and a free pass on a fail I realized that one level of that could be used to make anyone have a passable/good will save. So I got to looking if other classes had similar bonus for different saves. SO far it's really just the familiar's bonus with a good base. So I'm a little disappointed, as that wouldn't work if I already had a familiar.

Dipping can help but I have been looking since the thread was posted and there are not a tone of options for straight static bonuses to saves.


One level of oracle with the Lore or Lunar mystery can let you get CHA in place of DEX to Reflex (and AC). That isn't universally helpful, but depending on what you are, that could be a large reflex save swing. The Nature's Whispers oracle revelation from being a Nature oracle or the Seer archetype can also get an insight bonus equal to CHA to a saving throw 1/day with a 1 level dip.


Grandlounge wrote:
Chess Pwn wrote:
Grandlounge wrote:
thistledown wrote:
If you are trying to keep to a full BAB, there's only 2 classes with good will saves. Paladin (full of issues) or Vigilante (Avenger).

My guess and Chess Pwn can correct me if I'm wrong. Trying to get a big bonus to one save would help when you have, for example a melee druid's reflex save that suffers from slow save progression and low dex. A one level dip that raised it 6 points could help a lot. In many builds one save can fall quite far behind the others. In these cases a one level dip my provide better saves then dropping multiple feats to sure up the save.

This is a guess it could also just be a fun thought experiment.

Basically yes. When I noticed that the spiritualist can give basically +8 and a free pass on a fail I realized that one level of that could be used to make anyone have a passable/good will save. So I got to looking if other classes had similar bonus for different saves. SO far it's really just the familiar's bonus with a good base. So I'm a little disappointed, as that wouldn't work if I already had a familiar.
Dipping can help but I have been looking since the thread was posted and there are not a ton of options for straight static bonuses to saves.

Yeah, that was my findings as well.


Chess Pwn wrote:
Ciaran Barnes wrote:
Azten wrote:
Monk: +2 to all Saves.
For two levels you get +3 and Evasion.

1) doesn't meet the criteria

2) already been mentioned
3) not the biggest bonus to one save.

Pardon me officer. Won't happen again. No, you're right. I should know better than to converse casually.

Sovereign Court

Two levels of Mesmerist can jack up your Will save by +3 & +Charisma. Enigma Mesmerist could be a solid dip for a rouge. (It's a weak archetype as a whole, but probably the best Mesmerist dip.)

While the same increase as a Paladin, you can also give your now high Will save to party members with a Mesmerist Trick.

Sovereign Court

Chess Pwn wrote:
you can't dip dwarf.

Well, I can think of several ways to dip a dwarf, but I think we're talking about different things.

My favorite is 20' of acid that is on fire while a god-ooze TKs you into full immersion...


Firebug wrote:
Chess Pwn wrote:
you can't dip dwarf.

Well, I can think of several ways to dip a dwarf, but I think we're talking about different things.

My favorite is 20' of acid that is on fire while a god-ooze TKs you into full immersion...

I'm curious, are you burning the spare hydrogens associated with acids, or the rest of the molecule?

Sovereign Court

Applied heat to the acid, so probably the molecules splitting.

Mmmm, deep fried brine dwarves. And some of you probably thought vinegar on fish and chips was weird.


Duettist Bard can also get +4 Reflex with the familiar bonus.

Silver Crusade

A dip in Investigator would get you an Inspiration pool, which can be used for saving throws. How big a pool depends on your Int.


Champion Medium is pretty good at shoring up FORT saves despite not having a class based bonus to Fort.

Spirit bonus adds +1 to FORT, the Spirit Focus Feat adds another +1, that armor enhancement (PFS legal and fairly cheap) gives another +1 bonus to Fort.
If you forgoe the EWP from medium you can apply spirit surge 5 times a day to your FORT save as well. Now with that Juju Archetype you also get access to first level Domain powers. I think it's debatable whether or not that allows for a familiar but if so that would be another +2.

Never mind that Spirit Focus is also adding +3 to hit and damage. Best paired with Natural attacks for more carnage.


Alex Mack wrote:

Champion Medium is pretty good at shoring up FORT saves despite not having a class based bonus to Fort.

Spirit bonus adds +1 to FORT, the Spirit Focus Feat adds another +1, that armor enhancement (PFS legal and fairly cheap) gives another +1 bonus to Fort.
If you forgoe the EWP from medium you can apply spirit surge 5 times a day to your FORT save as well. Now with that Juju Archetype you also get access to first level Domain powers. I think it's debatable whether or not that allows for a familiar but if so that would be another +2.

Never mind that Spirit Focus is also adding +3 to hit and damage. Best paired with Natural attacks for more carnage.

Which armor enhancement? SPIRIT-BONDED for 6000? The one that isn't PFS legal?

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