
thelizardwizard |

So, starting a game, we will start at level 8, and quickly progress to level 10 before slowing down. The game should end around level 16.
I have planned out my Dwarven fighter through level 10, and purchased items for him with the gold we were given. How does he look? Any glaring weaknesses? Any suggestions on things to consider changing or tweaking? I'm all ears, our GM runs fun games, but they are fairly challenging combat wise.
Race: Dwarf fighter (tower shield specialist)10
Alternate Traits:
Traits: Axe to Grind, seeker
Ability scores:
Str: 24
Dex: 14
Con: 18
Int: 12
Wis: 14
Cha: 06
Combat Statistics:
HP: 120 (10d10+5)
AC:36 T:22 FF:34
DR3/-
Saves:
Fort: +14(+18 vs spells and SLA)
Ref: +8(+12 vs spells and SLA)
Will: +10(+14 vs Spells and SLA)
---------------------------------
Offense:
Dwarven Waraxe: +20/+15 (+17/+12)
Damage: 1d10+11/17
Javelin: +0
Damage: 1d6+7
CMB:+17
CMD:27
---------------------
Feats:
1- toughness, step up
2- weapon focus DWA
3- power attack
4- weapon specialization
5- steel soul
6- shield focus
7- Iron will
8- Vital Strike
9- Iron skin
10- dodge
Armor training - 1
Armor specialization (+2)
----------------------
Equipment:
Arms and Armor:
+2 Tower shield, +2 adamantine Full plate , +2 dwarven waraxe, 5 Javelins
Misc: X potion of Enlarge person,
Belt of physical might +2, cloak of resistance +3, ring of protection +2,
-----------------------------------
Skills: 2+1/level

ChaiGuy |

I think Advanced Armor training would be nice. As far as I can tell the tower shield specialist still gains armor training.
Many of the options for AAT would be better than shield focus and dodge IMO.
Armor specialization would increase AC more and Armored Juggernaut would increase DR.

thelizardwizard |

I may have read it wrong, but I thought I could only pick those when I gained a level of armor training? ( I do have armor specialization, and do plan to pick up the DR one at 11)
Edit: ah, there's a feat to let me grab one, I'll have to run it by the GM, but if he allows it I'll def. Swap out dodge.
Shield focus gives me +1 to all AC now though thanks tower shield specialist (that's AC, Touch,and flat footed)

ChaiGuy |

This is from D20pfsrd
Tower Shield Training (Ex)
At 3rd level, a tower shield specialist gains armor training as normal, but while he employs a tower shield, the armor penalty is reduced by 3 and the maximum Dexterity bonus allowed by his armor increases by 2. The benefit increases every four levels thereafter as per standard armor training; if the tower shield specialist is not employing a tower shield, the benefits to armor training revert to the normal bonuses.
I bolded part for emphasis, and this would be up to GM interpretation, but it does say that they gain armor training at level 3, it just works different for them when they use a tower shield. It even says it their armor training works normal when they are not using a tower shield.
I could see a GM ruling a tower shield specialist fighter could only benefit from AAT when they are not using a tower shield, since their armor training is changed, but as a GM I'd allow it to work with or without the tower shield.