Tree stride


Rules Questions


Some question about it:

PRD wrote:
""You may move into a tree up to one time per caster level (passing from one tree to another counts only as moving into one tree). The spell lasts until the duration expires or you exit a tree. Each transport is a full-round action.""

I need a few ayes/nayes from you lot:

If a 9th level druid casts this...
(A) She can move into one tree, and then jump 8 times as a full-round action, and in tree number 8 she will be "forced" to exit?
(B) She can spend 0.56 miles per full-round action, thus going (up to) 4.48 miles in 48 seconds, right?
(C) Can she see out of the tree? Can she stick her head out while the rest remains inside?


(A) Wouldn't moving into the next tree require you to exit the former tree, and thus end the spell?
(B) Ask me again in kilometres. But yes, you can travel a decent distance in next to no time.
(C) No. As for the head thing: that's a GM call. It might constitute exiting the tree, it might not.


226 km/h or something.. Ies naiz!

So if she cannot see out of the tree, how does she know where she is going? Directional sense okay, but what if she is trying to catch up with a bandit? She has to get out, look around, and then enter again?

Sovereign Court RPG Superstar 2011 Top 32

It's not entirely specific about whether or not you can see out. I'd rule that you can, but I like keeping spells like this with high utility. Even if you can't see out you still know the location of all eligible target trees so you can navigate your journey.

You could make a case that wildshaping into a form with blindsense or tremorsense would allow you to retain those capabilities while melded.

I think the spell is more intended for rapid overland travel than it is for chasing.

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