Ways to gain fast healing / regeneration?


Advice

Scarab Sages

First of all, this is a PFS thread, so all stuff needs to be PFS legal.

I recently picked up a Dhampir boon for PFS, and while I was initially not really into playing one, it started getting me thinking about what I could do with it.

The major issue I have is that, even with the feat Life Soul Dominant, I am still woefully behind on healing compared to the rest of the party. Only healing half the amount could really put a hamper on me in combat, and would also just cost a lot of resources.

So it got me thinking: what are other ways I can heal in PFS that don't involve negative/positive energy? Things like vampiric touch, certainly, but most prominantly, things that give out fast healing or regen.

Anyone know of a way to get fast healing on a character? I know that there used to be a hunter exploit, but paizo closed that off pretty quick. I also know there is a ring and ioun stone that do it, though they are prohibitively expensive.

Any way for a lower level character to get some healing that way?

Silver Crusade Contributor

Couldn't you just get a wand of inflict light wounds for 2 PP? (Or infernal healing, if you want something others can use.)

Scarab Sages

Kalindlara wrote:
Couldn't you just get a wand of inflict light wounds for 2 PP? (Or infernal healing, if you want something others can use.)

Sure, yes I can, but the point is that in the heat of battle, when the cleric is channeling for positive energy healing, or when that cleric comes over to me to give me a cure critical wounds when I'm about to die, I'm only receiving half of it. I'd like something to offset that negative.

Dark Archive

VampByDay wrote:
Kalindlara wrote:
Couldn't you just get a wand of inflict light wounds for 2 PP? (Or infernal healing, if you want something others can use.)
Sure, yes I can, but the point is that in the heat of battle, when the cleric is channeling for positive energy healing, or when that cleric comes over to me to give me a cure critical wounds when I'm about to die, I'm only receiving half of it. I'd like something to offset that negative.

Buying scrolls of higher level Inflict spells is your best bet. But a spring loaded wrist sheath and loan that out as well so they can efficiently heal you in a pinch.

But honestly? You're a special case that requires special tools, and Fighter is a fairly limited toolbox. If the character isn't level 2, or you're willing to retrain, there are lots of options to gain temporary HP. Unchained Barbarian has it, Aether Kineticists can spec for melee (you'll need Quickdraw and a lot of spare clubs...) and use their regenerating pool of temp HP. Water and Aether elements offer healing talents that work well in emergencies. Also, several mixed casters (Magus, Occultist, Vigilante) offer temp HP or other defenses through spells.

When you can't HEAL damage, you have to PREVENT it.


Spell eater bloodrager gets fast healing while raging, and can eat their spellslots for self healing.


Skalds get decent fast healing with the skalds vigor feat. It isn't a ton of healing but it does help top you off.

Scarab Sages

Melkiador wrote:
Skalds get decent fast healing with the skalds vigor feat. It isn't a ton of healing but it does help top you off.

Hey, that's not bad. Synergizes well with the Dhampir bonus to charisma, that might work.

The spelleater bloodrager isn't half-bad either if I chose the undead bloodline and a different breed (one that doesn't have a con penalty) I could go super stereotypical.


4 people marked this as a favorite.

What you want sir is a tiny 1 level dip in Verminous Hunter archetype.

Pick any vermin as a companion , give it the animal focus of worm. It now permenatmtly has fast healing 1.

But dang wouldn't you know it , my poor vermin accidentally died due to unforeseen axes through the head.

Oh well guess I now have to suffer the permanent animal focus of worm and gain fast healing 1 24/7. Which is only a measly 4800 hit points recovered during 8 hrs rest. Or 100 HP during a 10 minute search between fights.

Due to the recent tragic loss of my companion I just can't face another companion right now ,so guess I'll just keep the fast healing 1 while my soul heals .


Tumor familiar


Phasics wrote:

What you want sir is a tiny 1 level dip in Verminous Hunter archetype.

Pick any vermin as a companion , give it the animal focus of worm. It now permenatmtly has fast healing 1.

But dang wouldn't you know it , my poor vermin accidentally died due to unforeseen axes through the head.

Oh well guess I now have to suffer the permanent animal focus of worm and gain fast healing 1 24/7. Which is only a measly 4800 hit points recovered during 8 hrs rest. Or 100 HP during a 10 minute search between fights.

Due to the recent tragic loss of my companion I just can't face another companion right now ,so guess I'll just keep the fast healing 1 while my soul heals .

Errata took away fast healing.


1 person marked this as a favorite.
Poison Dusk wrote:
Phasics wrote:

What you want sir is a tiny 1 level dip in Verminous Hunter archetype.

Pick any vermin as a companion , give it the animal focus of worm. It now permenatmtly has fast healing 1.

But dang wouldn't you know it , my poor vermin accidentally died due to unforeseen axes through the head.

Oh well guess I now have to suffer the permanent animal focus of worm and gain fast healing 1 24/7. Which is only a measly 4800 hit points recovered during 8 hrs rest. Or 100 HP during a 10 minute search between fights.

Due to the recent tragic loss of my companion I just can't face another companion right now ,so guess I'll just keep the fast healing 1 while my soul heals .

Errata took away fast healing.

Almost as if it was broken or something ;)

Liberty's Edge

Tumor familiar needs the Protector archetype or some other way to transfer damage from the player to count as fast healing for the player.

Once you have the funds, Skald's Vigor can be made even more powerful with a Tuned Bowstring... basically, if you have enough arrows (or some form of unlimited ammo) you can keep healing indefinitely without worrying about running out of raging song rounds. Indeed, a Skald with Greater Skald's Vigor and a Tuned Bowstring can take the role of party healer fairly easily.

Another fun method is to combine the Drunken Master and Qinggong monk archetypes. Drink alcohol to gain Ki to spend on healing with Wholeness of Body and then use Neutralize Poison to remove the impact of the alcohol so you can keep drinking. Add the Sensei archetype and you can do the same for the whole party.


CBDunkerson wrote:

Tumor familiar needs the Protector archetype or some other way to transfer damage from the player to count as fast healing for the player.

Once you have the funds, Skald's Vigor can be made even more powerful with a Tuned Bowstring... basically, if you have enough arrows (or some form of unlimited ammo) you can keep healing indefinitely without worrying about running out of raging song rounds. Indeed, a Skald with Greater Skald's Vigor and a Tuned Bowstring can take the role of party healer fairly easily.

Another fun method is to combine the Drunken Master and Qinggong monk archetypes. Drink alcohol to gain Ki to spend on healing with Wholeness of Body and then use Neutralize Poison to remove the impact of the alcohol so you can keep drinking. Add the Sensei archetype and you can do the same for the whole party.

Skalds have access to Abundant Ammunition, so...


There is also a rather questionable option of combining skald's vigor with the totemic skald archetype to apply the bull animal focus, which also grants a strength bonus. It's very unclear how this would all stack though, and I'd expect many DMs to not allow it all to stack perfectly.

Sovereign Court

Inquisitor: Judgment of Healing + Judgment Surge feat

Boots of the Earth (but I think they got nerfed by errata)


I think the boots were only nerfed for PFS, but this thread is for a PFS character, so...

Liberty's Edge

Goliath Druid can become a troll with regeneration.

Mutation Mind Psychic can get fast healing.


Giant Form could provide regeneration 5, but given the level of the spell, scrolls with it will be only good for emergencies.

Scarab Sages

nennafir wrote:

Mutation Mind Psychic can get fast healing.

At level 11. Which would net me 1 level of fast healing.

Scarab Sages

So my alpha build for this character would be:
Dhampir Skald (alt racial-daywalker)
Str:14
Dex:16
Con:12
Int 10
Wis 10
Chr 16

Skills: spellcraft, perform (sing), diplomacy, smattering of others

1) Life-dominant soul
2)
3)Skald's vigor, bite rage power (for flavor)
4)
5) point blank shot
6) ghost rager?
7) precice shot
8)
9) some rage power (guarded stance?), some feat
10) retrain feat for greater skald's vigor

The idea is to be a switch hitter, but mostly a buffing guy. Take things like gallant inspiration and whatnot. Stand in the back and shoot with a bow or hit with a reach weapon. Not super optimized I know, but mainly the idea is to be a support character.

Scarab Sages

Edit: and by bite attack and ghost rager, I of course mean lesser and normal undead blood, because I hate superstition as a Skald.

Sovereign Court

Would you consider an archer inquisitor? It has better defenses. Probably better self healing overall too.


Spirit totem set is fun for a skald, and not too far off theme.

Scarab Sages

Avenger wrote:
Would you consider an archer inquisitor? It has better defenses. Probably better self healing overall too.

Well, they only get judgements a few times a day, whereas skalds end up getting LOTS of rounds of rage a day, and eventually get to hand out fast healing 4 at level 10.


Bramble Brewer (HE Alchemist) has a dendrite mutagen that gives you fast healing in sunlight.


CBDunkerson wrote:
Another fun method is to combine the Drunken Master and Qinggong monk archetypes. Drink alcohol to gain Ki to spend on healing with Wholeness of Body and then use Neutralize Poison to remove the impact of the alcohol so you can keep drinking. Add the Sensei archetype and you can do the same for the whole party.

Going to play this in iron gods next year. TRUE STRIKE FOR EVERYONE ALL THE TIME THEN BREATH FIRE! Or... you know, other stuff.


I think the Glorious Heat + Spark combo still works after the errata, but you'd have to include Heighten Spell + Magical Lineage.

Grand Lodge

@derpdidruid I want to hear if you pull off the 72d6 "everyone fires three scorching rays as my standard action" at 11th.


Out of curiosity have you really considered why you want fast healing ?

and in particular what your giving up to get it ?

Don't get me wrong, I've gone chasing fast healing myself and it is quite nice to have . I grabbed it through an alchemist. But honestly it never "saved" me from a bad situation , more just a convenient way to skirt a resource sink.

Sovereign Court

Shakalaka wrote:
I think the Glorious Heat + Spark combo still works after the errata, but you'd have to include Heighten Spell + Magical Lineage.

Yea, as per the dev comments in the original thread, that too would get shut down by your GM right off the bat in PFS.

Sovereign Court

Infernal Healing or Celestial Healing (spells). Invest in them. Make it your routine. Bear that cross...

Edit: infernal healing has a large swath of classes which can access it --> arcanist 1, bloodrager 1, cleric 1, magus 1, sorcerer/wizard 1, summoner 1, summoner (unchained) 1, warpriest 1, witch 1


Avenger wrote:
Shakalaka wrote:
I think the Glorious Heat + Spark combo still works after the errata, but you'd have to include Heighten Spell + Magical Lineage.
Yea, as per the dev comments in the original thread, that too would get shut down by your GM right off the bat in PFS.

Really? 2 feats and a trait to heal 1hp at level 5 as a standard action. It doesn't seem overpowered. Not sure my GM would be convinced though.


Markov Spiked Chain wrote:
@derpdidruid I want to hear if you pull off the 72d6 "everyone fires three scorching rays as my standard action" at 11th.

I don't know if I want to be that mean. Besides, by the time we get to that point I feel like robots would be more common than not. So that means hardness, which means half damage.


If it's still PFS legal, I'd suggest taking Fey Foundling from the Inner Sea World Guide. You get an extra 2 points of healing for every die rolled on a magical healing effect. That'll shore up the deficit from Life Soul Dominant. Only downside is that Fey Foundling must be taken at 1st level.

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Ways to gain fast healing / regeneration? All Messageboards

Want to post a reply? Sign in.
Recent threads in Advice