Nerfherder |
Sorry if this has been asked before but I did a search and couldn't find a definitive answer. We just started playing the card game and through the first 3 or so play throughs I couldn't find how I am to add cards from other adventure decks to the base set. For example I have the Rise of the Runelords boxed set, and I want to add adventure decks 1-3; do I just add the cards to the base "B" set and shuffle everything together, or do I take cards out of the base set and replace with higher level adventure cards?
cartmanbeck RPG Superstar 2014 Top 16 |
You play the scenarios in the base set with just the "B" and "C" cards shuffled in, then once you are ready to start the adventures in box 1 you shuffle those cards in as well, and then do the same for adventure 2 and so on. Also, on the Adventure Path card it gives instructions on how to start removing lower-level cards from the game as you get into the high adventure decks.
Pyrocat |
So, you have an adventure card that lists 7 adventure paths:
B
1
2
3
4
5
6
You start with just the base set (hence, B) with no other cards added. If you are playing with any Class Deck characters, you would add the "B" boons from that Class Deck to your set. If you are playing with any characters from the Character Add-On deck, you would add the "C" boons to your set (and, if playing with 5 or 6 people, add the banes as well).
Once you finish the B adventure path (5 scenarios, I believe) you will add any "1" cards to your set. You don't remove any cards from your set.
Once you finish adventure path 1 you will add any "2" cards to your set. So on and so forth.
Your adventure card should list special rules for removing cards from the game that will take effect at the starting Adventure Path 3 and 5. With very few exceptions, that's the only time you remove cards from the set entirely.
elcoderdude |
So, you have an adventure path card that lists 7 adventures
paths:...
Once you finish the B adventure
path...Once you finish adventure
path1 you will add any "2" cards to your set...Your adventure path card should list special rules for removing cards from the game that will take effect at the starting Adventure
Path3 and 5...
Fixed the reversal of terms.
elcoderdude |
We just started playing the card game and through the first 3 or so play throughs I couldn't find how I am to add cards from other adventure decks to the base set.
If you’re playing an Adventure Path and you successfully complete an adventure, you’re ready to move on to the next one. Add all of the cards from the next adventure deck to the box and begin with the first scenario of the new adventure.
Nerfherder |
OK thx for the help guys we have been basically what you had explained however I failed to build all the character decks first and was shuffling those cards in as well. Also I will be using sleeves, does anyone else do so?
Some of my players have noted discrepancies in the card backs of later adventures decks.
Brother Tyler |
I use sleeves, but mine are clear on both sides (except for the UltraPro holographic dot, which always goes on the back). I haven't found the variations in colors to be much of an issues. You'll need about 1,300 sleeves for a complete adventure path, including the character add-on deck and promos (660 for AD 1-6, 110 for CAD, 500+ for Base, plus promos).
However, I do have sleeves with backs for organized play (when I ever get around to it). That is primarily so that I can more easily identify the cards from my character's class deck. I have 200 of these sleeves, allowing for a complete class deck, any cards I might acquire during the scenario, and replacement sleeves.
Duneslick |
What about an adventure generator
Create and adventure path based on rol
Use the dice to determine the reward
Create 5-6 adventures use dice to determine rewards
Select locations based on dice rolls.
use dice to determine special rules if any on the 2 above
In fact you could recreate as many of these as you like.
The only thing missing would be the narrative. You would create charts on each of the attributes above using you imagination and randomly select them. rewards special rules etc
I play by myself with 2 to 3 characters and I don't think I ever see all the locations
elcoderdude |
Some of my players have noted discrepancies in the card backs of later adventures decks.
You will definitely have differences if you mix editions of Runelords. The 1st edition has different card back colors and cards sizes than the 2nd.
Also in the 1st edition there was color variations even amongst cards from that edition.
Pyrocat |
I use 1 sided sleeves for character decks and any game card that gets used often (ships in S&S, cohorts and servitor demons in WotR, curses and traders in MM) and fully transparent sleeves for locations. Everything else I leave unsleeved. It works out pretty well and really reduces the wear and tear on decks.
Granted, you'll have to be honest when it comes to healing "random" cards from your discard pile because you can easily tell which ones haven't been sleeved yet and thus aren't in your normal deck. Or you could just sleeve them as soon as you get them but that gets tedious.
For locations, basically I just try and ignore the different shading on the back of cards and not let it affect my judgement.