Help balancing custom weapon


Homebrew and House Rules


Hi, I want help balancing this weapon.
Buzzaxe one handed exotic weapon, price 100gp. Dmg 2d4(s) Dmg 1d12(m) crit x4 range 20ft (thrown) weight 10lbs type slashing

The buzzaxe has a small trigger that can be pressed as a swift action causing the blade to spin for one round. While spinning it does piercing and slashing damage and a crit range of 19-20 x4


So if I have a swift action I can use this every round? You'll probably need to drop the damage dice to a d8 before this can be considered in-line with the rest of the weapons in the game.


Yes you could, okay so a 1d8 dmg(m) is that all? Is there anything else that stands out as jarring or unbalanced?


So this has a higher dmg die tha any other one handed exotic, can ve thrown, and with the swift trigger has the best crit profile of any weapon, exotic or other, by a 50% margin.

If you want to balance it, both damage and crit profile have to come down.

I would start by looking at a chakram. Now compare a long sword or scimitar to katanna or falcata, look at the increase in stats from going martial to exotic. Scale up from chakram by that much.


How does this look dmg(m) 1d10 crit x3 but while it spins does x4


While spinning it is striclty superior to a bastard sword or dwarven waraxe. I am lookimg at balance on the assumption that it will always be spining, characters without the swift to spare would likely choose something else. A heavy pick bumped up in the typical martial to exotic pattern would ve d8 x4, and not throwable. In my campaign I would let it go at d8x3 or x4 spinning. Figure the swift to boost is an okay trade for throwable.


Why is it throwable, by the by? Is this the buzzaxe from borderlands?


@java man
Okay I see what you mean

@johnnycat93 yes, yes it is.


How about this
Buzzaxe one handed exotic weapon, price 100gp. Dmg 1d6(s) Dmg 1d8)m) crit x3 range 20ft (thrown) weight 10lbs type slashing
While spinning you take a -1 on atk rolls but the crit range is boasted to 19-20 x4
Still too good? Should it just be x4?


You're handing a player an item that has a 10% chance to quadruple their damage on any given attack. Consider that.


Johnnycat93 wrote:
You're handing a player an item that has a 10% chance to quadruple their damage on any given attack. Consider that.

Okay so not 19-20 x4 just a boost to x4 while spinning. I hadn't considered the possibility of 32 damage without modifiers 10% of the time...hmm

Okay so without that how does it look?


I'd use it.


Have you seen the ripsaw Glaive? It's pretty much a polearm buzz axe.


Sweet, so can I call this my final build?
Buzzaxe one handed exotic weapon, price 100gp. Dmg 1d6(s) Dmg 1d8(m) crit x3 range 20ft (thrown) weight 10lbs type slashing
The buzzards has a small trigger that can be pressed as a swift action causing the blade to spin for one round, while spinning the buzzards deals slashing and piercing damage. The crit is increased to x4. And you take a -1 to attack roles due to the spinning of the blade


Azten wrote:
Have you seen the ripsaw Glaive? It's pretty much a polearm buzz axe.

Yes I have, but it just doesn't feel quite right


Johnnycat93 wrote:
You're handing a player an item that has a 10% chance to quadruple their damage on any given attack. Consider that.

You're forgetting the confirmation roll, friend. The real percentage is somewhere between 9.5% and 0.5%. Still a bit powerful though.


Oh yeah true. Still I agree with him. How does that "final" build look?


Instead of 1-handed, perhaps 2-handed?

A higher damage die is fine if it's 2-handed.

Here's a possibility: Why not a Standard (or maybe Move) action to make it have special properties for the next round? Standard (and sometimes Move) actions spent usually reduce the number of attacks you will make a round, thus justifying a more dramatic damage buff.

Alternatively, you could have it run off some rare or valuable fuel or ammo source, similar to the Chainsaw in the Tech guide.

There's also the Weapon Master's Handbook weapon design thing, and Lemmy's weapon system. Take a look.


Ooh those are useful, and I would but it needs to be one handed for fluff essentially. Maybe I could make it a move action...hmm

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There's already a weapon like this called the ripsaw glaive.


This should either be priced as magical, or run off a consumable resource.


This document is pretty useful for building custom weapons that are in-line with existing ones


@Cyrad yes I know if you would have read my post I don't really like it.

@The Sideromancer why do you feel it should be magical? And did you look at its updated build a couple posts up?

Thanks firewarrior


Dox of the ParaDox twins wrote:

@Cyrad yes I know if you would have read my post I don't really like it.

@The Sideromancer why do you feel it should be magical? And did you look at its updated build a couple posts up?

Thanks firewarrior

There has to be something making it spin.


Ah okay. Well I neglected to include the full flavor text, essentially it's a trigger that makes it spin, like those hand powered flashlights.


That can be hand-waived as the swift action to pump a lever. It's already a 100gp, so paying further for fuel would probably add too much bookkeeping for no real reason. It's also not really magical.


Johnnycat93 wrote:
That can be hand-waived as the swift action to pump a lever. It's already a 100gp, so paying further for fuel would probably add too much bookkeeping for no real reason. It's also not really magical.

Yeah, I could post the full flavor text if y'all want but I didn't want to clutter my post. I figured the 100gp would be fine

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I think it should be a move action at best. Even as a swift action, doubling your crit range for free on a x4 critical modifier weapon is crazy good. Especially for a weapon that has a better damage dice than all of the other core one-handed exotic weapons. Its damage dice really should be no greater than 1d8 -- maybe a 1d10 if you remove the range increment.


Maybe Cyrad but it doesn't double its crit range anymore if you look at my final build

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Oh, I missed it. My bad.

The final build looks pretty good to me. I like it.


Okay cool, and it's fine man. Glad you like it (:

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