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I'm in the process of making a grippli rogue with the "Vexing Dodger" archetype in PFS (I have a Grippli race boon), but I have several questions.
1. I've been looking at many of the old forums about climbing an opponent counting as either a move or standard action but haven't found any definitive answer other than ask the table GM. I'm curious if anyone has the "PFS" answer.
2. Is two-weapon fighting legal for the "vexing dodger"? Again I see no clarification on this.
3. When a Vexing Dodger is on an opponent, what AC are they rolling against? I've heard arguments for both normal and flat-footed. Flat-footed seems the most logical because the opponent can't "move away" from you. However, logic sometimes takes a backseat to game mechanics.
Any clarifications are greatly appreciated

![]() |

I'm in the process of making a grippli rogue with the "Vexing Dodger" archetype in PFS (I have a Grippli race boon), but I have several questions.
1. I've been looking at many of the old forums about climbing an opponent counting as either a move or standard action but haven't found any definitive answer other than ask the table GM. I'm curious if anyone has the "PFS" answer.
2. Is two-weapon fighting legal for the "vexing dodger"? Again I see no clarification on this.
3. When a Vexing Dodger is on an opponent, what AC are they rolling against? I've heard arguments for both normal and flat-footed. Flat-footed seems the most logical because the opponent can't "move away" from you. However, logic sometimes takes a backseat to game mechanics.
Any clarifications are greatly appreciated

Omnitricks |
From when I read it,
It specifies climb and climb is a move action or part of, the latter meaning you can take it in combination of (move up to target and climb him as well)So by RAW, at most it will be a move action, not standard although the mileage of your move action may vary by GM as there is no specific details on it (such as how much movement speed it will take up)
One of the main things you really need to consider is the climb rules which you will be using. Specifically when taking damage (there really is nothing much to help with that except pray no one other than the creature you are climbing with his new penalties attacks you) and in regards to dex to AC (unlocking climb or using the climbing ninja trick seems to be the easiest) You really will need to find a way to mitigate those.
As for two weapon fighting, probably only if you have multiple limbs since the climb skill specifies needing two hands or the one to hang on at least since there is no "movement" on your part unless you want to climb on top of the target.
And you will be rolling against normal AC as the archetype doesn't give any special ability to roll against FF. While the opponent cannot move away from you there is nothing stopping them from defending themselves, trying to interrupt you or generally just making your life as difficult as you are making theirs.
I would see though by using something like the press against the wall feat and considering the floor a "wall" you can flank whatever you are climbing with the floor at least and get your SA that way, or at least the flanking bonus.