New draft, taking suggestions from some of you excellent folks and my own research: Hunter (PC) - Boon Companion
Mount (Big Cat)
The move to Big Cat was done without hesitation once I discovered Narrow Frame. Massively higher strength patches up my shabby to-hit and honestly that was hard to deal with before, even with the constant +4 from Pack Flanking/Outflank. Moving from a strength to a dex focus for the rider requires an otherwise useless dip but the focus on Dex improves our AC and, most importantly, initiative. Also a keen scimi sets us up for frequent crit triggered AoOs from the mount thanks to Outflank. DPR vs. a CR7 threat at 7th level is approximately 106.4. I can solo a CR8 mohrg in one charge with average DPR.
Mounted Skirmisher seems poontless when the DPR is already this overkill. I've honestly tossed around the idea of dropping power attack. I'm confused why you would think mount damage would drop off when the majority of this build's DPR is from the mount, directly contradicting that. Your average experience doesn't change the numbers laid out here. Sure, the occasional DR10 creature will take a chunk out of my damage, but I have evolutions from Primal Hunter and buff spells to circumvent that. And not many things have that kind of DR in PFS. DR 5 won't slow my roll in the least. Totally forgot Mounted Combat, Will definitely work that in. Cheers Edit: Actually this is one of those awko taco situations where the Sohei's ability to skip prerequisite feats begs the question whether, RAW, trick riding would just let me make those negating checks without mounted combat.
Hunter (Primal Companion) 1/Boon Companion Monk (Sohei) 1/Spirited Charge Monk (Sohei) 2/Trick Riding/Power Attack Hunter 2 Fighter (LW) 1/Indomitable Mount+ Wheeling Charge Fighter (LW) 2/Pack Flanking Hunter 3/ Outflank Halfling race. Deinoychus mount. Rhino hide barding means, raw, an extra 2d6 damage on each of its five attacks with a successful pounce. Your charge damage is so-so but between the two of you the DPR can be in excess of 150 at 7th level. Pack Flanking + Outflank gives you both static +4s to hit, ensuring all those pounce attacks go through. I'm happy with the concept, just uncertain on the feats...most of them aren't 100%. Also looking for some other ideas...the idea of using the PC for trip attacks to set up the mount for even bigger bonuses to hit/AoOs appeals, as does a stronger focus on teamwork feats. I'd also like suggestions on increasing PC survivability...between trick riding and indomitable mount the deinoychus should be set. Thoughts? Suggestions?
tl; dr because I'm (foolishly) typing this up in a rush before I leave to go somewhere....I've recently become enamored with the idea of making a blaster caster. Crossblooded/tattooed sorcerer 1/admixture wizard x seems mechanically the strongest as admixture would circumvent a big chunk of the problems that come with blasting, but I also *really* want to justify making this character a gnome and it's hard to optimize without that racial intelligence bonus. Alternately, I'm weighing out a flame oracle (heard great things) and a straight up crossblooded/tattooed sorcerer. Pretty much just have the base concept as I've exclusively played martial classes, so tips and advice for feats/spells/etc would be vastly appreciated. Spell focus/greater spell focus are pretty obvious but beyond that I could use some help.
Chess Pwn wrote: All of the bestiary entries that I'm aware of are making specific call-outs that something has 5ft. None of them are just a normal tiny thing using a normal reach weapon. Pizza Lord wrote:
Thank you mate. Now I just need that quote, exactly, from someone with a slightly different tag beside their name to satiate the RAW gods. Or I could just print that out and then sharpee over it with the appropriate tag. Maybe my GM wouldn't notice :'3
Scott Wilhelm wrote:
Two reasons, actually; this build is focused on being an absolute nuke and being small, rather than tiny, would both decrease the damage boost from Steadfast Slayer and prevent me from using Risky Striker on medium sized creatures.
First of all, thank you in advance. You guys/gals are swell. My question stems from a recent build idea, which would have me popping reduce person on a halfling to make him tiny sized, and then coupling a reach weapon with Lunge to give him a 10' reach so I can use Steadfast Slayer while mounted. However, RAW tiny creatures have a reach of 0', so a reach weapons' "doubling" of effective reach (as a literal translation) would come out to...still 0. This conflicts with bestiary entries I've encountered where tiny creatures with reach weapons are shown as having 5' reach. EDIT: Example. Is this intended, or should a Tiny creature with a reach weapon be treated as having a reach of 5'?
SlimGauge wrote:
Quote: At 2nd level, when the familiar can see and hear its master, it can use any combat feat possessed by the eldritch guardian. Chess Pwn wrote:
Ouch. I can't seem to find a FAQ for this either, which is ridiculous considering I specifically recall coming across at least one bestiary entry (can't remember which) where a tiny creature with a reach weapon had 5' reach (This actually spurred the idea in the first place.)
tl;dr - Halfling Fighter (Eldritch Guardian) with a mauler flying fox familiar and the (only listing the relevant ones) feats Mounted Combat, Ride-By Attack, Spirited Charge, Power Attack, Risky Striker, Steadfast Slayer and Lunge. Halfling fighter pops a potion of Reduce Person in the first round to further abuse Risky Striker/Steadfast Slayer. Turn would go as follows; - They charge. Halfling Fighter, using a lance, declares his intent to use Lunge to extend his reach so as to qualify for Steadfast Slayer, which only works if you're the only creature currently threatening your intended target. This takes him outside of his mount's natural 5' reach despite being tiny, as he is stacking a reach weapon with Lunge. Now, from there I'm lost, so I'm just gonna spitball a bit and see what's right. - Would the mount then be able to declare its use of Lunge as well (shared feats) and attack? If not, would ride-by attack enable it to continue a further 5' and attack, and if this is the case, would it have to stop there after the attack or would it be able to continue on past the target? - Would the mount qualify for Steadfast Slayer if it used Lunge? I'm guessing not, as the rider would still be threatening (I think.) - Due to the s+!~fest that is mounted rules, what charging feats that the owner has would the flying fox be able to use due to shared feats?
This is why I stick to Reddit. Didn't even blink at the title (giggled a little though) and then I open the thread and people are actually offended. Anyway, just chiming in to say I don't see any issues with what you've got lined up so far. I dropped in to a group I found on FB with zero roleplaying experience about six months ago and had a blast, despite having no idea what I'm doing. The most *important* bit of advice I can give you is to have whoever she plays with take the lead while she watches and explain EVERYTHING. My first session had our party wake up in an alley with some serious wounds and no memory of what had happened and while everyone else was like "I'm rolling for perception!" "I'm gonna help ____ to one knee." "Does it look like anyone's noticed us?" I was sitting there in utter silence trying to figure out what my options were, if we were supposed to go in turns, what perception was....
So...are there any restrictions? You have to charge in a straight line (barring Wheeling Charge) but does this have to be ruler straight, or just in a singular direction? Could a flying mount start 30ft in the air, charge 20 feet forward and 20 feet down (at an angle) to let his rider hit a target with reach and then, using ride-by attack, fly up and forward (at an angle) taking them both completely out of melee range with zero penalties? Just seems a little too juicy to be true. Working on a tiny fighter/hunter with an eagle mount and this + lance and lunge would keep both of them from ever getting hit in melee, barring low ceilings/enemies with greater than 10ft reach making AoOs/ranged attacks.
Trying to make a perma-reduce person'd halfling riding an eagle, and due to feat starvation, I'm contemplating being a fighter with a ranger dip rather than vice versa. Falconer starts with your choice of bird animal companion at first level, and not fourth, unlike a normal ranger (couldn't believe my luck in finding this archetype) buuuuuut there's this little text -- Quote: This ability functions like the druid animal companion ability (which is part of the nature bond class feature), but the falconer must take the bird animal companion, and that companion has only half the normal hit points. And at fourth level, when a ranger typically gets their AC... Quote: At 4th level, a falconer must select an animal companion when he gains hunter’s bond. He does not gain a new companion at 4th level; rather, his feathered companion gains full hit points. Am I correct in assuming all that Boon Companion would do is give me a 5th level falcon with half the HP it's supposed to have? If that's the case I'll simply sub in a Druid dip, I was just wanting Ranger for the full BAB and extra skillpoints.
Only PFS legal way I've found so far that'll get me the feats I need is a reduce person'd halfling (or gnome) fighter 1/ranger X, taking Boon Companion to bring the mount up to par. Rangers get access to hawks/eagles/owls that stay small their entire career, and get a few juicy (and necessary) bonus feats. Damagewise, I can see the build holding up to/surpassing a normal charger *IF* I can find a way to make Steadfast Slayer work -- stacking this with Risky Striker (now functional on medium + creatures) and Power Attack would be brutal. Quote: If you are the only character threatening an opponent and you successfully attack the opponent with a two-handed melee weapon, for each size category larger than you that opponent is, you gain a +2 bonus on your melee damage roll. Issue with this is as a tiny creature with a reach weapon, I still only threaten adjacent squares, same as the mount. So....I could either reduce animal on the mount (and take the ride check penalties) or blow a feat on Lunge, unless someone else has another solution...? The build wouldn't TRULY come online until level 7+ but I adore the concept enough that I'd probably just stack GM credit for a few months until I could put it together. Thoughts?
Cliffs; Swashbuckler (Mouser) and the Vexing Dodger Rogue archetype have some juicy synergy. Underfoot Dodger slam-dunks the target's attacks on your allies and nets you basically guaranteed constant flanking as long as there's at least one other martial in your party and Limb Climber knocks a couple of points off their rolls to hit you AND keeps you firmly rooted onto them so you can keep full attacking with zero issues. So that, the core of the build, is set. I'm just not certain where to take it from here. My current iteration, planned til level 8, is set up as follows; Stats: Str: 9 (Knocked down to 7 by Reduce Person, this is to avoid an unlucky oneshot by the strength-drain types at higher levels. Original iteration was 7 > 5 until someone on Reddit suggested this)
1: Swashbuckler (Mouser) - Combat Expertise
1 in SwashMouse gets us Underfoot Dodger, 4 in VexRogue gets us a combat trick, limb climber and Debilitating Injuries, 2 in SlayBount gets us free action dirty trick attempts in place of SA damage on every single sneak attack (which we will be getting nothing but thanks to the near-constant flanking from Underfoot Dodger) There's tons of synergy as well. Debuffs would be had in spades (At level 8, thanks to class abilities and gear I'm too tired to type up, they'd be at a -4 to hit your allies and a -3 to hit you from you entering their square and climbing, flanking with any ally in any adjacent square, and then you'd get three attacks with a pair of +1 keen kukris resulting in at least one (hopefully) crit to pass along to your allies and 1-2 hits you'd turn into free action dirty trick attempts, which you'd use to blind the enemy and net them more negatives, a 50% miss chance for 1d4+1 rounds and crippled action economy as they'd need to use a standard action to remove the effect) I just can't help but feel as if the build needs a little more focus. On paper, Dirty Tricks don't look good enough to be the sole focus of a build, so I threw in Butterfly's Sting to critfish with keen kukris...but I feel torn, like I should just focus on one or the other, or perhaps switch gears entirely. The only thing set in stone, as I said, is the first two levels as this gives me a valid excuse to play a tiny character and those automatic debuffs are juicy. It's honestly very tempting to just scrap all of this and make a DPR character using Risky Striker and the TWF feat line but I'd love some input and alternative ideas.
Angry Wiggles wrote:
With the Sacred Huntsmaster...suppose a particularly unsavory individual was to take a wolf (free trip attempt on a bite) as his animal companion...one would get another chain of AoOs when the enemy (assuming he was still alive) tried to stand up, yes? I want to make this build and save it for meat grinders like Bonekeep. Rush to level 5 > start slow progression > enjoy.
So apparently there's been a Monk archetype that gets Cha instead of Wis to relevant class skills (AC/Stunning Fist DC/etc) floating around for a couple of months and there's been an almost complete lack of discussion about it. I feel like there's almost certainly some juicy multiclasses waiting to be explored, although I can't seem to patch anything together...a one level dip gets you immediate access to Dragon Style, which is mildly useful, and very little else. A four level dip gets you a ki pool and the ability to add 1d6 elemental damage to each of your natural attacks as a swift action. Nothing terribly exciting, but I'm so pumped at the idea of a Cha-based monk I'm hoping someone with better system mastery will spot something I overlooked. Thoughts?
Chess Pwn wrote: The only changes are wearing wild armor still counts while wildshape and Feral Combat Training doesn't grant your IUS damage to natural attacks. So yes, taking it for wis to AC, saves, and dragon style all still work. Quote: I want to know if it's still viable as anything other than a one level dip to get Wis to AC, better saves and Dragon Style for pounce builds. Giant octopus + Jabbing Style sounds like absolute horror. How does one deal with being out of the water though?
Tl;dr all the old guides on it have been errata'd into oblivion and I want to know if it's still viable as anything other than a one level dip to get Wis to AC, better saves and Dragon Style for pounce builds. An hour or so of browsing found me nothing but threads from 2012-2013. Current info is hard to find.
Oath of Vengeance >>>>> Tempered Champion unless you specifically want to limit yourself for flavor purposes. The bonus feats you get to choose from vary from passably good to awful, and none of them are worth sacrificing your spellcasting. EDIT: Had a glance and apparently these archetypes stack, so there's that. |
