Faction Pins and Pregen Scenarios


Pathfinder Society

4/5 5/5

Does anyone know if the benefit from wearing a faction pin is available when playing one of the "pregen only" scenarios? And if it is, how would it work? Would it be based upon the faction of the character to whom the player is applying the pregen credit?

Lantern Lodge 4/5

I, um, wouldn't see a problem to that. Though someone could make an argument about the pregens belonging to their own organizations. Perhaps Aspis and Concordance pins?

Shadow Lodge 4/5 5/55/55/55/5 **** Venture-Captain, California—San Francisco Bay Area North & East

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And sewer dragons!

Silver Crusade 4/5 5/5 *

I believe the iconic pregens are all considered Grand Lodge aren't they?

Lantern Lodge 4/5

Douglas MacIntyre wrote:
I believe the iconic pregens are all considered Grand Lodge aren't they?

Yes but these are the "pregens" for special scenarios.

2/5

What is the benefit of the Faction pin

5/5 5/55/55/5

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Takor Strongheart wrote:

What is the benefit of the Faction pin

Varies by faction.

FACTION PINS
Show your support of your favorite faction. Pins
of each faction symbol are available online at
paizo.com/pathfinder/apparelGifts/pins. Wearing a pin
that corresponds to the faction of the character you are
playing confers the following benefit: once per session,
you can add 1 to a skill check. If you apply this benefit to
one of your faction’s favored skills (see below), you can
instead roll 1d4 and add the result to a skill check. For this
roll, you also treat the faction’s favored skill as if you were
trained in it, even if you don’t have a rank in the skill.
Favored Skills
The favored skill for each faction is listed below.
Dark Archive: Knowledge (arcana), Linguistics, and
Use Magic Device.
The Exchange: Appraise, Intimidate, and Knowledge
(local).
Grand Lodge: Diplomacy, Knowledge (history), and
Survival
Liberty’s Edge: Disable Device, Escape Artist, and
Perform (any).
Scarab Sages: Knowledge (any).
Silver Crusade: Heal, Knowledge (religion), and Sense
Motive.
Sovereign Court: Bluff, Disguise, and Knowledge
nobility).

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