
begalund |
First off, let me thank @Imbicatus for pointing out a couple of errors I made in my other thread. Rather than clutter things by having people start off with the same bad assumptions, we'll start over:
Chara begins play @ 3rd, through backstory she is:
Goliath Druid 1, Barbarian 1, MA Monk 1
stats: 17,14,14,12,14,7
feats:extra rage, boon companion; traits: giant ambivalence, stolen fury
(almost all of these are story driven)
Current plan:
continue druid until 10 (so B1,M1,D8), all stat bumps in Str
feats: opening volley (5), shaping focus (7), multiattack (9)
Then start adding ranger levels until 20, stats bumps cont. in Str
feats: shapeshifting hunter (11), nat weap style and imp nat att (ranger 2 @ 12), dragon style (13), dragon ferocity (15), imp nat attack (16) ...
-------
I actually haven't planned out level 17 and up. The two Imp Nat Att are on two different forms. The first is for her primary combat form and will be her Allosaurus rakes, with the second being on her Frost Giant back up caster form slams (just in case).
While she won't be using flurry often (hence no feral combat training) she can still pounce into combat get her primary UA strikes off, and still bite, claw, rake, rake (not to mention the likely haste attack as well).
Damage potential should stay viable throughout her career, with the possibility of both flurry and tons of rage rounds (12 per day min). Looking over the calcs I've made, with no particular buffs up besides rage, I think I get the following for her Combat Form @13th level:
Unarmed strike +18/13 (bab +10, str 30=+10, huge -2) 2d6 +10
(except on pounce assuming first attack hits, that one is +15 on damage)
Bite +16 (all above, -2 secondary nat att) 2d6 +5 plus grab
Claws +16 (as per bite) 2d6 +5
Rake x2 +18 (not a secondary attack, so as per UAS) 2d6 +10 (each)
Obviously the numbers improve as she levels up. I could swap out a level or two of ranger for another level of barb and/or monk , but I don't see them adding that much.
------
So anyone see anything wrong? Any improvements? Any thoughts?

ChaosTicket |

I think youre missing the main point of the Goliath Druid, to turn into giant humanoids.
You keep your equipment as a giant, so armor and weapons stick while your increase your raw stats, increase in reach, damage range, and keep your spellcasting without requiring natural spell.
Where are you getting Unarmed Strikes in animal form? You would really need Feral Combat traininga nd you said you didnt. So why pick a Monk multiclass?
Barbarian is a decent multiclass but your rage will be short and static unless you go higher level.
Multiattack is worthless unless you have an animal that makes secondary attacks, such as tail slaps.
Im honestly just confused.

begalund |
For natural attacks serving as secondary attacks (for all characters - including those in wildshape form) I refer you to this:
http://taking10.blogspot.com/2016/03/natural-attacks-can-turn-your.html
All animals, humans, etc. have the ability to make unarmed strikes. Just most never would since they have better natural attacks and don't have the imp. UAS feat.
But as a monk, this character does. So I'm going to take advantage of it.
As for Feral combat training:
Benefit: Choose one of your natural weapons. While using the selected natural weapon, you can apply the effects of feats that have Improved Unarmed Strike as a prerequisite.
Special: If you are a monk, you can use the selected natural weapon with your flurry of blows class feature.
I'm not taking any feats that augment my natural attacks that have imp UAS as a pre-req, so that part isn't needed, and the special is of no benefit since you specifically cannot flurry and gain anything from secondary attacks. It's one or the other.
Now you do raise a valid concern about the point of the archetype being able to turn into large (giant) humanoids with all of their benefits and spellcasting too.
And she will be. She'll be in giant form most of the time - or at least as often as she can be based on her level and WS ability. She'll be wearing armor, using magic weapons, casting buff spells, and throwing rocks to take advantage of her Opening Volley feat.
But when it's time to go in and make things bloody, I can't make the physical damage output of the giant beat that of the dinosaur form. At least not without looking at amazing equipment - and that's a variable I don't have control over. Heck, I don't even have control over how many rounds of pre-buff spells I have.
Longstrider? likely
Magic Fang? probably
Barkskin? maybe
anything else - situational or based on other party members. So I never plan on anything but what I know I'll have up at the start of my initiative on round 1.
Finally, Multiattack makes it so that all of her secondary attacks are at -2 rather than -5 to hit. Which is helpful considering they are almost half of her total attacks in a round (both the bite and the claw count as secondary, and it's very nice if the bite hits on that first pounce attack sequence).