
UnArcaneElection |

Another possibility that hasn't been mentioned for a while: We had a Qadira book out recently (Qadira, Jewel of the East) -- what about a Qadira intrigue AP? Maybe even as a B side to the War for the Crown AP (sort of like Hell's Vengeance to Hell's Rebels, but without the clear Evil/Good distinction)?

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Yakman wrote:BUT that being said, we are getting Ultimate Wilderness... so... I'm guessing it'll be... something involving... the... LUMBER CONSORTIUM and it'll be set in Andoran!I doubt it'll happen, because Ultimate Wilderness surely has something to do with Ruins of Azlant, and because that AP already has a nod to Andoran in it. But if it does, at least it'll at least be of a piece with the reactionary parables that play out across southern Avistan, from Kintargo to Oppara.
good point...
so... it'll be...BACK TO VARISIA!!!!

Duamatef |
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Lanathar wrote:Is the second 2018 AP being announced this weekend? I am sure I heard that on a know direction episode (one of the seminar ones)According to Adam on another page, it's actually being announced today, within an hour or so!
According to their Twitter feed, it's been announced.. Return of the Runelords.

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alexgndl wrote:According to their Twitter feed, it's been announced.. Return of the Runelords.Lanathar wrote:Is the second 2018 AP being announced this weekend? I am sure I heard that on a know direction episode (one of the seminar ones)According to Adam on another page, it's actually being announced today, within an hour or so!
HOLY S+!~.

Malefactor |

Generic GM wrote:I'd like to see another Runelord finally wake up and get down to business.Well...spoiler:Curse of the Crimson Throne Hardcover wrote:
Runelord Sorshen is an incredibly dangerous foe, one of the most powerful wizards to have ever ruled on Golarion, and facing her may require heroes of mythic power. In fact, she may feature in a prominent role in an upcoming Pathfinder productSo we may be be seeing Sorshen, the Runelord of Lust, & Ruler of Eurythnia soon (perhaps in AP after Ruins of Azlant?)
Is that the phone ringing, 'cause I just frakking called it!
...well, not exactly but close enough that I feel some small sense of achievement over it. Even if the only thing I did was read the Curse of the Crimson Throne hardcover and then post what it said online...

Cole Deschain |

- Secrets of Roderic's Cove
- It Came From Hollow Mountain
- Runeplague
- Temple of the Peacock Spirit
- The City Outside of Time
- Rise of New Thassilon
I'm nearly clapping my hands with glee.
I met Golarion via Rise of the Runelords.
So, you know...
QAPLA'!

David knott 242 |

Another idea would be for a good portion of an AP to be set on Golarion's moon. Why? Well, most other planets in Golarion's solar system would be bad choices because those planets are still around in the Starfinder era and thus could provide physical clues to the outcome of any world shaking adventure if the world shaken up is not Golarion or its moon.
But since Golarion's moon disappeared with Golarion during the Gap, the only way we can learn anything more about it is in a Pathfinder adventure, not a Starfinder one.

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I wouldn't mind seeing something Kingmaker-like in Arcadia. Setting up a new colony, battling the native Sasquatches, Skinwalkers, Syrinx, etc.
...taking over their land, massacring their families, forcing them into reserves, eradicating their silly feathers and dreamcatchers culture and replacing it with your enlightened one...
...sounds fun...
...except it's not.
Paizo has on several occasions stated that they are absolutely not interested in any Arcadia scenario that's remotely close to real-life colonialism.

The Mad Comrade |
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Ouachitonian wrote:I wouldn't mind seeing something Kingmaker-like in Arcadia. Setting up a new colony, battling the native Sasquatches, Skinwalkers, Syrinx, etc....taking over their land, massacring their families, forcing them into reserves, eradicating their silly feathers and dreamcatchers culture and replacing it with your enlightened one...
...sounds fun...
...except it's not.
Obviously in this "Arcadian Kingmaker" one would be playing Arcadians, not invaders. You would repel the invaders from across the sea...

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Gorbacz wrote:Obviously in this "Arcadian Kingmaker" one would be playing Arcadians, not invaders. You would repel the invaders from across the sea...Ouachitonian wrote:I wouldn't mind seeing something Kingmaker-like in Arcadia. Setting up a new colony, battling the native Sasquatches, Skinwalkers, Syrinx, etc....taking over their land, massacring their families, forcing them into reserves, eradicating their silly feathers and dreamcatchers culture and replacing it with your enlightened one...
...sounds fun...
...except it's not.
I would to play in this and kick Chelish Christopher Columbo in the infernal jewels.

Ouachitonian |

Ouachitonian wrote:I wouldn't mind seeing something Kingmaker-like in Arcadia. Setting up a new colony, battling the native Sasquatches, Skinwalkers, Syrinx, etc....taking over their land, massacring their families, forcing them into reserves, eradicating their silly feathers and dreamcatchers culture and replacing it with your enlightened one...
...sounds fun...
...except it's not.
Paizo has on several occasions stated that they are absolutely not interested in any Arcadia scenario that's remotely close to real-life colonialism.
But it's fine when it's the River Kingdoms that are being colonized? At any rate, "set in Arcadia" is what I'd really like to see. A new colony is just the first thing that came to mind for how to get PCs there. Probably too close to the set-up for Ruins of Azlant, at any rate. Maybe set them up as having been kidnapped and enslaved by the Syrinx, and start the adventure with them escaping and allying with local sasquatches?

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It's pretty s&*+ty in Kingmaker too IMO. But Arcadia is fantasy Americas, while the River Kingdoms are fantasy . . . Germany/Eastern Europe, I guess? Fantasy Europe in any case. If it was Arcadians fighting sasquatches and allying with wyrwoods or whatever to carve out a new kingdom, it would be a lot different from a bunch of Chelaxians doing so.
. . . Though if you really want a "conquest from a different continent" narrative, Rahadoum invading Cheliax a la Umayyad would be interesting.

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Gorbacz wrote:But it's fine when it's the River Kingdoms that are being colonized? At any rate, "set in Arcadia" is what I'd really like to see. A new colony is just the first thing that came to mind for how to get PCs there. Probably too close to the set-up for Ruins of Azlant, at any rate. Maybe set them up as having been kidnapped and enslaved by the Syrinx, and start the adventure with them escaping and allying with local sasquatches?Ouachitonian wrote:I wouldn't mind seeing something Kingmaker-like in Arcadia. Setting up a new colony, battling the native Sasquatches, Skinwalkers, Syrinx, etc....taking over their land, massacring their families, forcing them into reserves, eradicating their silly feathers and dreamcatchers culture and replacing it with your enlightened one...
...sounds fun...
...except it's not.
Paizo has on several occasions stated that they are absolutely not interested in any Arcadia scenario that's remotely close to real-life colonialism.
Kingmaker involves moving into a no-man's land (wandering monsters excepted) and doesn't feature any elements of subjugating "primitive" cultures. It's more Settlers of Catan, less Wild West.

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Kingmaker involves moving into a no-man's land (wandering monsters excepted) and doesn't feature any elements of subjugating "primitive" cultures. It's more Settlers of Catan, less Wild West.
Hargulka, the Sootscales, the Nomens, the Tiger Lords, and of course the land's ultimate stewards, the fey, might disagree. There are probably others; it's been ages since I've read Kingmaker. Point is, there is no "land without a people," colonialism always involves subjugation and conquest, and any myth that says otherwise needs to die at the tip of a Daggermark poisoner's blade.
As for how to set up a potential Arcadian AP, Paizo's already tried the "you're assumed to be Avistani Westerners making your way to an exoticized, Orientalized foreign land" thing. And Jade Regent suffered for it to the extent that every future call for a revisit to Tian Xia has featured a request that the AP start there. Let's not make the same mistake with Arcadia?

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Gorbacz wrote:Kingmaker involves moving into a no-man's land (wandering monsters excepted) and doesn't feature any elements of subjugating "primitive" cultures. It's more Settlers of Catan, less Wild West.Hargulka, the Sootscales, the Nomens, the Tiger Lords, and of course the land's ultimate stewards, the fey, might disagree. There are probably others; it's been ages since I've read Kingmaker. Point is, there is no "land without a people," colonialism always involves subjugation and conquest, and any myth that says otherwise needs to die at the tip of a Daggermark poisoner's blade.
As for how to set up a potential Arcadian AP, Paizo's already tried the "you're assumed to be Avistani Westerners making your way to an exoticized, Orientalized foreign land" thing. And Jade Regent suffered for it to the extent that every future call for a revisit to Tian Xia has featured a request that the AP start there. Let's not make the same mistake with Arcadia?
Given that the game is about killing things and getting stronger with each kill I really don't consider troll and kobold tribes as entities whose lives are relevant, even more so for alien invaders from another reality. That would severly limit leveling opportunities, and I already feel bad about telling people that genociding villages yields no XP.

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zimmerwald1915 wrote:Gorbacz wrote:Kingmaker involves moving into a no-man's land (wandering monsters excepted) and doesn't feature any elements of subjugating "primitive" cultures. It's more Settlers of Catan, less Wild West.Hargulka, the Sootscales, the Nomens, the Tiger Lords, and of course the land's ultimate stewards, the fey, might disagree. There are probably others; it's been ages since I've read Kingmaker. Point is, there is no "land without a people," colonialism always involves subjugation and conquest, and any myth that says otherwise needs to die at the tip of a Daggermark poisoner's blade.
As for how to set up a potential Arcadian AP, Paizo's already tried the "you're assumed to be Avistani Westerners making your way to an exoticized, Orientalized foreign land" thing. And Jade Regent suffered for it to the extent that every future call for a revisit to Tian Xia has featured a request that the AP start there. Let's not make the same mistake with Arcadia?
Given that the game is about killing things and getting stronger with each kill I really don't consider troll and kobold tribes as entities whose lives are relevant, even more so for alien invaders from another reality. That would severly limit leveling opportunities, and I already feel bad about telling people that genociding villages yields no XP.
XP is awarded for overcoming challenges, not killing. That many, many tables mistake the one for the other is down to the culture in which the game grew and the assumptions the game's combat-focused design promotes, so while the elision isn't necessary it will be hard to eradicate.
But no ideological battle was ever won by half-measures. "Acceptable targets" should make themselves so by their actions, not their being, and the action of "living in a piece of land I want" just doesn't fit.

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Gorbacz wrote:zimmerwald1915 wrote:Gorbacz wrote:Kingmaker involves moving into a no-man's land (wandering monsters excepted) and doesn't feature any elements of subjugating "primitive" cultures. It's more Settlers of Catan, less Wild West.Hargulka, the Sootscales, the Nomens, the Tiger Lords, and of course the land's ultimate stewards, the fey, might disagree. There are probably others; it's been ages since I've read Kingmaker. Point is, there is no "land without a people," colonialism always involves subjugation and conquest, and any myth that says otherwise needs to die at the tip of a Daggermark poisoner's blade.
As for how to set up a potential Arcadian AP, Paizo's already tried the "you're assumed to be Avistani Westerners making your way to an exoticized, Orientalized foreign land" thing. And Jade Regent suffered for it to the extent that every future call for a revisit to Tian Xia has featured a request that the AP start there. Let's not make the same mistake with Arcadia?
Given that the game is about killing things and getting stronger with each kill I really don't consider troll and kobold tribes as entities whose lives are relevant, even more so for alien invaders from another reality. That would severly limit leveling opportunities, and I already feel bad about telling people that genociding villages yields no XP.
XP is awarded for overcoming challenges, not killing. That many, many tables mistake the one for the other is down to the culture in which the game grew and the assumptions the game's combat-focused design promotes, so while the elision isn't necessary it will be hard to eradicate.
But no ideological battle was ever won by half-measures. "Acceptable targets" should make themselves so by their actions, not their being, and the action of "living in a piece of land I want" just doesn't fit.
"pings on detect evil" fits in a world with absolutist, objective, manifestable morality.

Sub-Creator |
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Yeah, it's really hard to make moral arguments in RPGs with objective morality based on the real world. (Or more accurately objective, knowable morality).
I would disagree that it can't (or shouldn't) be done, though it certainly can be hard. However, you can make moral arguments by creating characters that live according to objective morality; or a GM can create stories meant to identify such an objective morality. That characters might not want to hear it in the game world isn't any different than the real world, where people don't want to hear it either.
Relativism is the battle cry of the presently enlightened . . . unless you disagree with them. Then you're just wrong.

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Kingmaker involves moving into a no-man's land (wandering monsters excepted) and doesn't feature any elements of subjugating "primitive" cultures.
So just do the same in Arcadia. I don't see any reason why a continent that size couldn't have a no-man's land like Avistan does.
In any case, Ruins of Azlant pretty much scratches that itch for me already. I wouldn't say no to a second AP like that, of course, but Paizo clearly isn't opposed to "colonize no-man's land" APs, so that is clearly a valid angle to advocate for.

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Gorbacz wrote:Kingmaker involves moving into a no-man's land (wandering monsters excepted) and doesn't feature any elements of subjugating "primitive" cultures. It's more Settlers of Catan, less Wild West.Hargulka, the Sootscales, the Nomens, the Tiger Lords, and of course the land's ultimate stewards, the fey, might disagree. There are probably others; it's been ages since I've read Kingmaker. Point is, there is no "land without a people," colonialism always involves subjugation and conquest, and any myth that says otherwise needs to die at the tip of a Daggermark poisoner's blade.
As for how to set up a potential Arcadian AP, Paizo's already tried the "you're assumed to be Avistani Westerners making your way to an exoticized, Orientalized foreign land" thing. And Jade Regent suffered for it to the extent that every future call for a revisit to Tian Xia has featured a request that the AP start there. Let's not make the same mistake with Arcadia?
Not just Jade Regent, but Serpent's Skull as well. (With perhaps a bit more excuse for characters of Mwangi descent to be part of the party - I haven't read Jade Regent so I don't know what options are there for characters of Tian descent.)
IIRC characters in RoA are going to be fighting monsters who live on the islands, so it won't be much different from Kingmaker.

Haladir |

So... back to the question of AP themes that would interest me...
1) Qadira series, when the Church of Sarenrae finally deals with the Cult of the Dawnflower.
2) Hire Wes Schneider back as a freelancer to write a Bastardhall AP... or at least a mega-module.
3) We'd need a more robust mass land combat subsystem, but the Andoren-Chelish War AP would be fascinating!
4) Ilvarandin: an "Invasion of the Body Snatchers" AP.

Kaladin_Stormblessed |

I get that Paizo doesn't want another fully mythic AP, but I'd really love to see something that went up to just tier 1-2 or so... low enough to not get the really game-breaking stuff, just the bit of extra durability, roll bonuses, and a couple cool things to do. And the thematic awesomeness.
Failing that, just more high-level APs in general. Yes, I know high-level play loses a lot of balance, and that's okay... being able to just wreck everything in the face for a few levels as a campaign concludes, before you have to retire those characters, still seems fun to me. And there's enough APs without high-level content for those who prefer it.
As far as content itself...
I'd really like a Nidal AP. I'd love a high-level one that allowed to some extent dealing with whatever happened to Zon-Kuthon, maybe prevent something else from being corrupted, but anything with Nidal or kytons would be cool.
Agreeing on a morally ambiguous war being cool. Preferably of the "morality/ethics are brought into question and made relevant" sort, not the "amoral don't care, PCs should just be in it for the money and fame and adrenaline" sort.
Anything in Rahadoum. A chance to actually use all those "hide your religion" abilities would be fun.
Anything in Geb. I know Carrion Crown is already there for a "kill lots of undead" campaign, but the two times my group's tried to play it, the pace was ponderous and plodding and really felt rather unheroic. Xenophobic small-town intrigue is a little too real-world problems and not enough fun, to me. And Geb is cool. I'd have fun with either a high-heroic kill-everything AP or a morally-dubious "reform things slightly from the inside" AP here.
Lastwall vs Belkzen! For general awesomeness.

Hythlodeus |

I get that Paizo doesn't want another fully mythic AP, but I'd really love to see something that went up to just tier 1-2 or so... low enough to not get the really game-breaking stuff, just the bit of extra durability, roll bonuses, and a couple cool things to do. And the thematic awesomeness.
Failing that, just more high-level APs in general.
Isn't that what we get with REotRL? An AP that goes to Lvl 20 with a little bit of mythic?

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Pretty sure James Jacobs said there wasn't any mythic (at least for players, I assume that the Runelords have tiers of archmage)
yeah, he posted somewhere that there were no more plans for mythic for the pcs.
but there's been plenty of mythic stuff for villains, including in Ironfang Invasion, so I would assume that we'll still be seeing Mythic villains going forward.

Sub-Creator |

. . . just more high-level APs in general. Yes, I know high-level play loses a lot of balance, and that's okay... being able to just wreck everything in the face for a few levels as a campaign concludes, before you have to retire those characters, still seems fun to me. And there's enough APs without high-level content for those who prefer it.
See, I think that if it gets to the point where there's no challenge anymore, then it's just not worth playing. If I get to 15th level and no longer have to fear that my character's in danger, I just don't see the point. That said, different strokes for different folks!
Lastwall vs Belkzen! For general awesomeness.
This I can get behind 100%!
And I'm still fond of the whole Vikings vs. Witches idea, too!

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You are given the explicit (as opposed to the always-present implicit) option as a GM to give your players a mythic tier for the last leg of Hell's Rebels.
Agreed on your content wholeheartedly, Stormblessed.
that is true.