Wolf Style and PFS


Pathfinder Society

Shadow Lodge

Additional Resources wrote:

Pathfinder Player Companion: Blood of the Moon

To create a skinwalker (which includes all were-kin), you must have a Chronicle sheet that opens the race as a legal option at character creation. A wereshark-kin does not gain amphibious as a bestial feature; it instead gains the ability to breath water as well as air as an option.

Note: Racial feats, racial traits, racial spells, and other character options (witch hexes, barbarian rage powers, etc.) are only available for characters of the skinwalker race; all such options are legal for play except: Fueled By Vengeance, Motivating Display, Spell-Scars, Surprising Combatant, Swamp's Grasp, Violent Display, and Wolf Savage (Wolf Trip is not a style feat). Racial equipment and magic items can be purchased and used by any race as long as the specific item permits it.

The becoming a lycanthrope section of this book is not legal for Pathfinder Society play unless noted on a future Chronicle sheet.

Equipment: all equipment on page 30 are legal; Magic Items: all magic items on pages 30–31 are legal; Mystery: the lunar mystery is legal for play.

Blood of the Moon wrote:

New Feats

The following style feats were developed by werewolf-kin monks, but can be used by anyone with an affinity for wolves and their kind. More information on style feats can be found in Pathfinder RPG Ultimate Combat.
...
Wolf Style (Combat, Style)
You can channel the curse in your blood to hamper foes that turn their backs on you.
Prerequisites: Wis 13, Improved Unarmed Strike, Knowledge (nature) 3 ranks.
Benefit: When using this style, whenever deal at least 10 points of damage to a foe with an attack of opportunity, that foe's base speed decreases by 5 feet for 1 round. The base speed decreases by an additional 5 feet for every 5 points of damage your attack deals beyond 10. If this penalty meets or exceeds the remaining number of feet your foe can move during its turn, you may attempt a combat maneuver check to trip your foe as an free action.

Simple question, for the sake of PFS, are Wolf Style and Wolf Trip Werewolf-kin only feats?

Sczarni 5/5 5/55/5 ***

From what I recall when Mike and I discussed what to legalize months ago, essentially all of the feats, traits, et cetera are limited to skinwalkers until such a time that a Chronicle sheet unlocks those options or we revise the Additional Resources entry to read differently.

You'll notice that each of those feat/trait/hex/spell entries begin with "The following [character options] are available to were[animal]-kin, were[animals], and those who associate with these creatures," or something very similar. These are the racial character options. The Additional Resources entry establishes what is legal in the book.

Grand Lodge 4/5

Thus the listed Equipment, Magic Items and Mystery are legal for everyone. edit: Wolf Style and Wolf Trip are considered racial feats for purposes of the AR entry and are legal for any skinwalker character.

Shadow Lodge

Ok, so I have to be a skinwalker for the wolf style, but I don't necessarily have to be werewolf-kin, correct?

Grand Lodge 2/5

Dylos wrote:
Ok, so I have to be a skinwalker for the wolf style, but I don't necessarily have to be werewolf-kin, correct?

Basically yes.

Also a more recent link to John saying the same thing HERE

Shadow Lodge

I'm not sure how this "Wolf Style" works, but I'm sure it's disappointing...

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