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1 person marked this as FAQ candidate. |

I have a question about building an eidolon. Suppose that I use the Tentacle evolution six times, giving my eidolon six tentacles. Then I give him the evolutions Grab (Tentacle), Reach (Tentacle), and Improved Damage (Tentacle). Furthermore, I give him the feats Weapon Focus (Tentacle), Improved Natural Attack (Tentacle), and Improved Critical (Tentacle). Would all of these enhancements apply to all six tentacles, or have I created an eidolon with one uber-tentacle and five more pathetic shriveled proto-tentacles?

northbrb |

i believe all six tentacles would be boosted, if a fighter would take weapon focus (longsword) its bonus applies to all long swords, it doesn't even have to be one of his it could be some one else s long sword.
so if you look at that then i think it makes perfect sense that those would apply to all six tentacles

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I have a question about building an eidolon. Suppose that I use the Tentacle evolution six times, giving my eidolon six tentacles. Then I give him the evolutions Grab (Tentacle), Reach (Tentacle), and Improved Damage (Tentacle). Furthermore, I give him the feats Weapon Focus (Tentacle), Improved Natural Attack (Tentacle), and Improved Critical (Tentacle). Would all of these enhancements apply to all six tentacles, or have I created an eidolon with one uber-tentacle and five more pathetic shriveled proto-tentacles?
Grab- Applies to all Tentacles
Reach- Would only apply to 1 specific Tentacle I believe the wording here would suggest it applies to one specific attack only. I may be wrong however.Imp Damage- All Tentacles
Weapon Focus- All Tentacles
Imp Crit- All Tentacles
Imp Nat Attack and Imp Damage do not stack as they are identical effects and the general rule is alike effects do not stack. You may however choose to take it for another different natural weapon.
I am not sure exactly why you would want grab though as the penalties for grappling multiple creatures gets out of hand VERY fast and you would only be able to use it on smaller creatures.

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Also, tentacles are pitiful secondary attacks. I'd rather get a pair of arms with 2 primary claw attacks for 3 points than 3 tentacles.
But you aren't building an eidolon based on Great Cthulhu. I'm (in general) not really a powergamer, I care more about concept than stats.
The reason that I asked this question was that I decided to create the eidolon in HeroLab (after already having created it on paper). And I was supprised to find that it listed each tentacle seperately, and only applied all of the extra evolution/feat enhancements to a single tentacle.

Pinky's Brain |
Imp Nat Attack and Imp Damage do not stack as they are identical effects and the general rule is alike effects do not stack. You may however choose to take it for another different natural weapon.
Even if that were true I think they would stack. On more careful reading it's not true though.
What Improved Damage actually does is increase the die of the attack by one step ... not your effective size. So 1d6->1d8 etc.

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1 person marked this as FAQ candidate. |

It depends on each evolution.
Generally speaking, if it says "select one natural attack form" (like the Improved Damage evolution), I believe it applies to all attacks of that type - so all of your tentacles.
If it says "Pick one attack" (like the Reach evolution) I believe it applies only to that single attack (so if you have claws/slams/pincers - which always come in pairs - it would only apply to one of those).
That seems to be the intent, anyway. Remember that Hero Lab is a program, and might have certain restrictions regarding what it allows that aren't necessarily how the rules work.
Of course, it could also be that "type", above, revers to the attacks granted by a single evolution, so it would apply to a pair of claws/slams/pincers, but not all claws/slams/pincers, for instance. It could go either way, not sure - but I think I've got it right.