(PFS) can i cast a symbol spell and bring it out from one scenario to another?


Pathfinder Society

1/5

The symbol spell (such as symbol of death) last forever before being triggered. Can i make one or more symbol to portable surfaces(such as a piece of paper)and bring it out from one session to another,and mark it on my sheet?

5/5 5/55/55/5

1 person marked this as a favorite.

No.

All spells and effects end at the end of a scenario with
the following exceptions:

A character may have one each of the following spells that
carries overs from scenario to scenario: continual flame,
masterwork transformation, secret chest, and secret page.


BigNorseWolf wrote:

No.

All spells and effects end at the end of a scenario with
the following exceptions:

A character may have one each of the following spells that
carries overs from scenario to scenario: continual flame,
masterwork transformation, secret chest, and secret page.

  • continual flame -- Permanent
  • masterwork transformation -- Instantaneous
  • secret chest -- 60 days or until discharged
  • secret page -- Permanent

Why is masterwork transformation in this list? It makes no sense.

/cevah


Cevah wrote:
BigNorseWolf wrote:

No.

All spells and effects end at the end of a scenario with
the following exceptions:

A character may have one each of the following spells that
carries overs from scenario to scenario: continual flame,
masterwork transformation, secret chest, and secret page.

  • continual flame -- Permanent
  • masterwork transformation -- Instantaneous
  • secret chest -- 60 days or until discharged
  • secret page -- Permanent

Why is masterwork transformation in this list? It makes no sense.

/cevah

Campaign leadership doesn't want PC's to be carrying more than one item that's masterwork by the spell. IF however said masterwork item is then enchanted, that slot is now free for another item.

Originally... the spell had been banned entirely.

Shadow Lodge 5/5

now that blood money is banned the only symbol spell I use regularly is Symbol of mirroring because I can offset the cost with false focus

they just get too expensive to use


Drahliana Moonrunner wrote:
Cevah wrote:
BigNorseWolf wrote:

No.

All spells and effects end at the end of a scenario with
the following exceptions:

A character may have one each of the following spells that
carries overs from scenario to scenario: continual flame,
masterwork transformation, secret chest, and secret page.

  • continual flame -- Permanent
  • masterwork transformation -- Instantaneous
  • secret chest -- 60 days or until discharged
  • secret page -- Permanent

Why is masterwork transformation in this list? It makes no sense.

/cevah

Campaign leadership doesn't want PC's to be carrying more than one item that's masterwork by the spell. IF however said masterwork item is then enchanted, that slot is now free for another item.

Originally... the spell had been banned entirely.

As an instant spell of 2nd level, it's aura fades in 1d6 rounds. After that, there is no way to tell the spell made item from an item that was made that way. If you can buy masterwork items, then how can they tell if you bought it or spelled it?

/cevah

5/5 5/55/55/5

Cevah wrote:


As an instant spell of 2nd level, it's aura fades in 1d6 rounds. After that, there is no way to tell the spell made item from an item that was made that way. If you can buy masterwork items, then how can they tell if you bought it or spelled it?

It's probably almost a non issue now that blood money is gone. But if you're casting it yourself it does let you upgrade without having to rebuy the weapon or tool by selling it for half. A character casting a bunch of these could save a few hundred gold by not selling back for half their first weapons, thieves tools, etc.

Sczarni 5/5 5/55/5 ***

Cevah wrote:
Drahliana Moonrunner wrote:
Cevah wrote:
BigNorseWolf wrote:

No.

All spells and effects end at the end of a scenario with
the following exceptions:

A character may have one each of the following spells that
carries overs from scenario to scenario: continual flame,
masterwork transformation, secret chest, and secret page.

  • continual flame -- Permanent
  • masterwork transformation -- Instantaneous
  • secret chest -- 60 days or until discharged
  • secret page -- Permanent

Why is masterwork transformation in this list? It makes no sense.

/cevah

Campaign leadership doesn't want PC's to be carrying more than one item that's masterwork by the spell. IF however said masterwork item is then enchanted, that slot is now free for another item.

Originally... the spell had been banned entirely.

As an instant spell of 2nd level, it's aura fades in 1d6 rounds. After that, there is no way to tell the spell made item from an item that was made that way. If you can buy masterwork items, then how can they tell if you bought it or spelled it?

/cevah

Because of how it was recorded on your ITS.

Grand Lodge 5/5 Regional Venture-Coordinator, Baltic

1 person marked this as a favorite.
BigNorseWolf wrote:
Cevah wrote:


As an instant spell of 2nd level, it's aura fades in 1d6 rounds. After that, there is no way to tell the spell made item from an item that was made that way. If you can buy masterwork items, then how can they tell if you bought it or spelled it?

It's probably almost a non issue now that blood money is gone. But if you're casting it yourself it does let you upgrade without having to rebuy the weapon or tool by selling it for half. A character casting a bunch of these could save a few hundred gold by not selling back for half their first weapons, thieves tools, etc.

Main reason for allowing Masterwork Transformation was to be able to upgrade an heirloom weapon and bring honor to your family again!

Example

The Exchange 4/5 Owner - D20 Hobbies

Nefreet wrote:
Cevah wrote:
how can they tell if you bought it or spelled it?
Because of how it was recorded on your ITS.

+1

Because you kept track of which one was from the spell.

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