Monster / Encounter Decks?


Pathfinder Adventure Card Game General Discussion


Are there any plans for encounter themed decks as an add-on for the game rather than just character decks?


Are you proposing an add-on that is in of itself a 110 card fully contained encounter?

If so, this could very well be a way to continue adventuring after adventure 6...


Pathfinder Battles Case Subscriber; Pathfinder Card Game Subscriber

It could especially be a way to build your own adventures.

Most of the PFRPG Bestiary should be converted in cards at that time no? ;-)


A bit of both really. I'd like to see more Pathfinder monsters from the bestiaries. But saying that perhaps if the pack included new (generic) scenarios and a mix of new monsters and barriers.


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Pathfinder Card Game Subscriber

I think it could be an interesting way to make the monsters in some of the existing adventures more thematic. Some sort of alternate setup instructions where you use monsters from the "Goblins" (or "Giants", "Lycanthrope", "Beasts", etc) deck instead of just random monsters from the box.

Paizo Employee Chief Technical Officer

One problem with this is that scenarios need villains, henchmen, and locations, and unless you rely on ownership of a specific Base Set, you have to design new ones.

If we design new ones, well, a standard scenario needs 8 locations, a villain, and 7 henchmen; with the scenario card itself, there's 17 out of your 110 cards. Now, we're not going to have to have all new locations and henchmen for *every* scenario, but still, the fact that we can't reuse locations or henchmen from the Base Set means we couldn't give you as many scenarios as an Adventure Deck that's designed for a specific Base Set.

Scenarios are also designed for specific power levels, so we'd have to provide rules for assembling a deck for that level. And rewards give you power, so we can't just have you drop these scenarios into an existing AP, or you would become overpowered. That means you need a specific chain of progression for these scenarios... and hey, we just invented the Adventure Path. Only one that's less efficient than the ones we do now, because they can't reuse stuff from a specific Base Set.

So let's go back to the concept that we *can* rely on ownership of a specific Base Set. Per that last paragraph, we *still* need a storyline. Hey—we just invented the Pathfinder Adventure Card Guild Adventure Path!


Maybe not scenarios then but certainly a mix of monsters that can be dropped in or for those of us making our own adventures.


Interesting. Having Vic point out all of this in the manner in which he did by providing details and explanations is actually quite interesting.

This type of understanding for "how" and "why" the system is set up the way it is, is really... well... cool (for a lack of words).

Again, Vic you guys are great. Keep up the good work.

Grand Lodge

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Pathfinder Adventure, Adventure Path, Card Game, Lost Omens, Maps, Rulebook, Starfinder Roleplaying Game Subscriber
Vic Wertz wrote:

One problem with this is that scenarios need villains, henchmen, and locations, and unless you rely on ownership of a specific Base Set, you have to design new ones.

If we design new ones, well, a standard scenario needs 8 locations, a villain, and 7 henchmen; with the scenario card itself, there's 17 out of your 110 cards. Now, we're not going to have to have all new locations and henchmen for *every* scenario, but still, the fact that we can't reuse locations or henchmen from the Base Set means we couldn't give you as many scenarios as an Adventure Deck that's designed for a specific Base Set.

Scenarios are also designed for specific power levels, so we'd have to provide rules for assembling a deck for that level. And rewards give you power, so we can't just have you drop these scenarios into an existing AP, or you would become overpowered. That means you need a specific chain of progression for these scenarios... and hey, we just invented the Adventure Path. Only one that's less efficient than the ones we do now, because they can't reuse stuff from a specific Base Set.

So let's go back to the concept that we *can* rely on ownership of a specific Base Set. Per that last paragraph, we *still* need a storyline. Hey—we just invented the Pathfinder Adventure Card Guild Adventure Path!

So if we look at this sideways, the Seasons are appropriating a base set and its associated adventures. AP, Adventure and Scenario cards are provided (in larger format in this case). Additional Locations, Support cards, Villains and Henchmen are provided as needed. In theory, a 110-card pack could become ... let's say 2 modules that use a specific base set. Not sure if it's possible to include a printed page of rules and setup. 55 cards for each module that would include any flavored banes and boons. And the pack can be tiered.

Just thoughts off the top of my head. (Okay, so I have thought about other methods of reusing base sets.)


Pathfinder Card Game Subscriber

It would be really cool to have season as an 110 card mini upgrade! Maybe some new locations, all new monsters as a real cards and so on. Ofcourse the bad thing would be that the season would come really late after PDF have been released or that the season deck has to become before those PDF versions.

Pure monsters upgrade would definitely help in fan made custom scenarios. It would be much easier than mix and match cards From several normal box box releases.
One possibility would be pathfinder andventures modular edition. Where every pack would endeed include locations, boons and banes. And there would be separate big box for starting setting. The whole point would be that there would not be tight story in there. Only heroes, boons, loot cards, location, banes at different difficulty levels From 0to6 or even higher. 0to9? And everybody could make custom scenarios based on those cards and maybe play the game a Little bit like quest mode in the pathfinder adventures in the digital version of this game. Quest mode is a lot like season game variation in any way.
The difference to normal season of xxxx game would be that there would not be official scenarios, but the players would make them From available card pool that is made just for that purpose, so it would be more like home make rpg sessions, just providing the source material. Maybe so that each small upgrade 110 card set would provide thematic add on that you could use as an separate B or level 1 etc pool to the home made scenario or so that you can mix and match different thematic add ons as you like to produce the card pool. It could work, but would it be economically sensible... Don't know.


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I'd love to see a 110 card monster/barrier expansion pack. I've lost count of the times I've replayed Rise of the Runelords, and on most runs I mix in a class deck or two which gives some new boons every time (current run is Druid & Barbarian class decks). But the banes are always the same!

On one run I did select a few banes from S&S to mix in - pretty much anything that wasn't already in RotR and wasn't reliant on ships, structural damage etc. It added some good variety but a ready-made bane expansion would be great.

Sovereign Court

Pathfinder Adventure Path, Card Game, Starfinder Adventure Path Subscriber

Hm... I like the idea of a 110 card box of harder banes. I'm not curious to see if I can try to put something together for printing and putting in sleeves or possibly ordering through DriveThruCards...

Grand Lodge

Pathfinder Adventure, Adventure Path, Card Game, Lost Omens, Maps, Rulebook, Starfinder Roleplaying Game Subscriber
Iammars wrote:
Hm... I like the idea of a 110 card box of harder banes. I'm not curious to see if I can try to put something together for printing and putting in sleeves or possibly ordering through DriveThruCards...

Yeah, that's probably the only way you'll see harder banes. On the plus side, if you put together a decent product, you might be able to convince DTC to create a special pack of cards.

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