
2ndGenerationCleric |
1 person marked this as a favorite. |

So once thing I couldn't help but notice is that Starfinder has some pretty big shoes to fill if it's going to create classes that properly recreate iconics of the sci-fi stories. Like how Han Solo and Rae are both capable pilots, but a very different set of class skills. Or that there are plenty of jedi-but how many have a Droid companion? Plus there are plenty of people with robot companions who aren't jedi. Like Po Dameron. Combine this with the fact that a dedicated healer could be potentially boring to play, you could end up with an issue-too many classes would want to overlap.
My idea is specializations. You have your class, and you have a secondary thing you also excel at. Like in college-you have your major, and your minor. I think this may be similar to variant multiclassing, but I'm not sure. What it will create is a wide variety of characters. That way the guy who plays the class with the lightsword in campaigns could minor in healing in one, hacking in another, and pilot in a third, all while staying the course as a jedi. Or whatever he's called.
Thoughts?

Torbyne |
1 person marked this as a favorite. |
I think i actually made a post about that in one of the threads when this forum first popped up, a sort of hybrid system that is largely classless. Take a BAB progression chassis to start with and pick a new scaling from your level option every few levels. It was a fun bit of theory crafting but they have since confirmed that they are doing set classes with 20 level break outs. There could be archetypes for specialized mechanics, like how Pathfinder basically has a gun using archetype for every class or how most classes have an archetype that gives them a companion or familiar. There might be Piloting focused, ground based exploration and extra skill and intrigue based Archetypes for the core classes but we dont have anything to confirm or deny that approach at this time. Huh, how about that, it is still fun to theory craft what will happen... :)

![]() |

I would argues that in your star wars examples, the droids aren't companions, but they're fully developed PCs. Also, any system with robots/droids needs to have them as purchasable equipment in addition to companions. I'm guessing Starfinder will have many models you can buy, but the robot companion will be significantly better than what you can buy at a level appropriate amount of wealth.

lordofthemax |

So once thing I couldn't help but notice is that Starfinder has some pretty big shoes to fill if it's going to create classes that properly recreate iconics of the sci-fi stories. Like how Han Solo and Rae are both capable pilots, but a very different set of class skills. Or that there are plenty of jedi-but how many have a Droid companion? Plus there are plenty of people with robot companions who aren't jedi. Like Po Dameron. Combine this with the fact that a dedicated healer could be potentially boring to play, you could end up with an issue-too many classes would want to overlap.
My idea is specializations. You have your class, and you have a secondary thing you also excel at. Like in college-you have your major, and your minor. I think this may be similar to variant multiclassing, but I'm not sure. What it will create is a wide variety of characters. That way the guy who plays the class with the lightsword in campaigns could minor in healing in one, hacking in another, and pilot in a third, all while staying the course as a jedi. Or whatever he's called.
Thoughts?
1. Instead of calling it a specialization (as this refers to a subcategory of your original field, like piloting and fighter piloting, or software engineering and hacking), I'd just call it a secondary field.
2. Most of what you talked about can be easily done by throwing extra skill points or feats into said categories.3. Why not just have subclasses? Like in your example of a dedicated healer, the "healer" class could have the surgeon sub, combat medic sub, etc. Also, while early game this kinda makes sense, mid game and late game it's kinda pointless since by then you can multiclass and many people would go into prestige classes, many of which are exactly what you described.