
robgrayert |
So, considering that this Adventure Path mainly takes place in sub-zero temperatures, what happens if someone decides to cast Create Water? I figure if they cast it into a closed container then it's (probably) all good, at least until it gradually cools - but can my PC's use it to coat things in ice or build ice barriers or cause hail or snow or ... ?
I'd generally default to "a spell can never duplicate the effects of a higher-level spell", but then again ... physics. If I was in sub-zero temperatures and could suddenly produce gallons of water wherever I'd like, I'd expect it to freeze, and I'd expect that frozen water to have *some* effect.

robgrayert |
It does not freeze at once, so they will have to wait for the effect. I suggest you use it as the grease spell, which is not that much higher level, but with a delay.
That's more or less what I was thinking - otherwise we're getting into Minor Creation territory.
It's a quandary. Resource management seems to be crucial in the initial stages of this AP, so being able to make water is a good thing (and having forever-not-freezing water negates a portion of that Survival-check-in-the-rugged-wintery-wilderness feeling) - but being able to shape things out of ice, freeze locks, or make ice spears at-will is obviously a problem.
I'll just say that the water freezes in 1d6 rounds maybe - functioning like an ice sheet, as opposed to Grease per se? Though maybe I'd use the Grease effect if they decided to, say, target an item (ranged touch attack?).

roloz |

Right, you wouldn't be able to make a wall of ice or anything. Maybe a bunch of snow or larger ice crystals.
Here's a video of some dude in Yakutsk dumping a pot of boiling water off of a balcony. It turns into snow before it hits the ground:
https://www.youtube.com/watch?v=MoqOLll2xr0
You could probably make a decent ice patch on the ground. But that would probably take at least a few rounds (and is something you can do with normal water anyway).