The Fighting Man: Because Fighters Can Have Nice Things Too! [LRGG]


Product Discussion


Fighters Can Have Nice Things Too!
Fighters are a mainstay in fantasy fiction and have thus far have got the short end of the stick in terms of optimization in the metagame. They have a distinct lack of competitive options, have rather static progression, and later publications have done a better job representing the fighter (mechanically) via archetypes and hybrids the the base class itself does.

Thus we present the fighting man! An easy to understand, easy to use, more mechanically vibrant and optimization friendly rebuild of the fighter class that helps re-establish it as a competitively viable martial character. Select from 40+ new fighting man talents, rearrange them on the fly to suit any situation, dominate the battlefield control with a mastery of combat maneuvers, and SO much more!

Now available on our Patreon, on DriveThruRPG, and soon on Paizo.com!


2 people marked this as a favorite.

I'm curious to see this. I tend more towards playing fighting women, but I'm always interested to see new ideas for the class.


1 person marked this as a favorite.
Scythia wrote:
I'm curious to see this. I tend more towards playing fighting women, but I'm always interested to see new ideas for the class.

We actually have a sidebar in the class talking about the term "fighting man" vs "fighting woman" and why we chose that term.

Also- someone on our Facebook page asked us about out of combat abilities the Fighting Man has. I wanted to share our answer with you guys here (because fighters should be able to contribute out of combat too, in thematically appropriate ways).

Fighting men are, as the name implies, primarily concerned with "fighting" but they do have some out of combat abilities as well. They are now sporting 4+ Int skills which gives them more viability in non-combat situations. Some of their fighting men talents allow them to do things like quickly repair damaged equipment, provide a larger "aid another" bonus to his allies when helping on skill checks, they have a talent that allows them to gain the "begrudging respect" of mercenaries, men-at-arms, guards or other creatures of a soldierly persuasion who have seen the fighting man's work, they can treat wounds with Heal a bit better with another talent, they can stand sentry at night better, and finally they can use Survival in new ways to gather weapons and armor that might be useful to make a stand against an enemy in a hurry.


1 person marked this as a favorite.

Since Gonzo 2 already has such an extensive review I'll put this into my review queue above it! Though any reviews I work on will have to come after June 8th, my final final of the semester.


Insain Dragoon wrote:
Since Gonzo 2 already has such an extensive review I'll put this into my review queue above it! Though any reviews I work on will have to come after June 8th, my final final of the semester.

Fantastic!


1 person marked this as a favorite.
Little Red Goblin Games wrote:
Scythia wrote:
I'm curious to see this. I tend more towards playing fighting women, but I'm always interested to see new ideas for the class.

We actually have a sidebar in the class talking about the term "fighting man" vs "fighting woman" and why we chose that term.

I'm aware of the historic (within the D&D game line) aspect of the term. Was that pretty much it?


Scythia wrote:
Little Red Goblin Games wrote:
Scythia wrote:
I'm curious to see this. I tend more towards playing fighting women, but I'm always interested to see new ideas for the class.

We actually have a sidebar in the class talking about the term "fighting man" vs "fighting woman" and why we chose that term.

I'm aware of the historic (within the D&D game line) aspect of the term. Was that pretty much it?

Largely, yes.

The Medieval/Renaissance term was also used in regards to the phrase "man-at-arms" (which we almost named the class).


2 people marked this as a favorite.
Little Red Goblin Games wrote:
Scythia wrote:
Little Red Goblin Games wrote:
Scythia wrote:
I'm curious to see this. I tend more towards playing fighting women, but I'm always interested to see new ideas for the class.

We actually have a sidebar in the class talking about the term "fighting man" vs "fighting woman" and why we chose that term.

I'm aware of the historic (within the D&D game line) aspect of the term. Was that pretty much it?

Largely, yes.

The Medieval/Renaissance term was also used in regards to the phrase "man-at-arms" (which we almost named the class).

Showing my age, but that reminds me more of the character in He-Man. :P


@Scythia
...and that's a bad thing? ;-)

The Golem's now got it on Paizo.com!


1 person marked this as a favorite.

Now, I have the power. :P

Time to have a good look at this.

Community / Forums / Pathfinder / Pathfinder First Edition / Third-Party Pathfinder RPG Products / Product Discussion / The Fighting Man: Because Fighters Can Have Nice Things Too! [LRGG] All Messageboards

Want to post a reply? Sign in.
Recent threads in Product Discussion