help for new class


Homebrew and House Rules


hello to all guys, for the next story, we'll create a new class. I had thought of a class based on yin and yang. I try to explain myself better, a class based on the balance, translated into buff / debuff. can you help me? you have class skills that lend themselves well to this concept? you can direct me to an existing class from which to take inspiration?

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Classes are the hardest thing to design in this game, and what you describe sounds more like a very vague character concept.

For class suggestions, you could probably create a mesmerist character flavored as a wise and influential monk. Mesmerist has a lot of buff and debuff abilities and spells. Their tricks tend to be reactionary abilities that respond when an ally gets attacked or something, which could be flavored as "maintaining harmony."

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