Selvaxri
|
My sorcerer (gnome, of the Fey bloodline) just reached level 6 and access to third level spells.
When he hit lvl 4, i decided it was time to swap out some spells, switching Sleep for Magic Missile.
looking at his "spells known" chart, he should know four lvl 1 spells [not including one granted by his bloodline.]
On his sheet, he only knows four- including one granted by his bloodline... [Magic Missile/Sleep, Color Spray, Charm Person, & Entangle*]
so, my question is- Did I misread the clause that allowed me to swap spells, to the effect that I shorted my spell list unnecessarily?
Upon reaching 4th level, and at every even-numbered sorcerer level after that (6th, 8th, and so on), a sorcerer can choose to learn a new spell in place of one she already knows. In effect, the sorcerer loses the old spell in exchange for the new one. The new spell's level must be the same as that of the spell being exchanged. A sorcerer may swap only a single spell at any given level, and must choose whether or not to swap the spell at the same time that she gains new spells known for the level.
I want to get Bungle/Deja Vu on this character, asap, if possible.
Thanks.
| Slithery D |
I"m not seeing the connection here between your short spell list and your swap decision. But it sounds like you're owed one more spell known.
Incidentally, Deja Vu probably isn't as good as you think it is if you want it that bad. A lot of people misunderstand, here's how it works:
Round 0: Cast Deja Vu.
Round 1: Target does anything he wants without restriction.
Round 2: Target has to repeat the round 1 action.
It does not, like lots of people initially think, force the target to repeat his last action (before you cast the spell) for the next two rounds.
Ferious Thune
|
Your bloodline spell does not count towards your total known spells on the Sorcerer's Known Spells chart. At 5th level, you should have selected an additional 1st level spell. So you could have:
Magic Missile, Color Spray, Charm Person, Bungle, and Entangle.
You could also, if you wanted, swap one of your spells known for Deja Vu at 6th level and have, for example:
Magic Missile (formerly Sleep), Deja Vu (Formerly Color Spray), Charm Person, Bungle, and Entangle.
What you can't do is ever swap out Entangle for a different spell, since that was granted by your bloodline.
Selvaxri
|
I"m not seeing the connection here between your short spell list and your swap decision. But it sounds like you're owed one more spell known.
Incidentally, Deja Vu probably isn't as good as you think it is if you want it that bad. A lot of people misunderstand, here's how it works:
Round 0: Cast Deja Vu.
Round 1: Target does anything he wants without restriction.
Round 2: Target has to repeat the round 1 action.It does not, like lots of people initially think, force the target to repeat his last action (before you cast the spell) for the next two rounds.
Deja Vu, imo, has some tactical uses. target a spell caster- especially a prepared caster, they'd have to attempt to recast a spell they've already expended.
it's about forcing them to repeat an action that wastes their turn.I also have Oppressive Boredom.
Mostly, i'd like Deja Vu for my Laughing Touch/Sorcerer Robes combo.
Me: Deja Vu an Enemy with Laughing Touch tagged on. No Save.
Enemy: Enemy is laughing
Enemy Action 2: They continue laughing.
it's a poor man's Hideous Laughter.
Unless i'm wrong- and the enemy just doesn't take an action since it's no longer effect by Laughing touch.
Your bloodline spell does not count towards your total known spells on the Sorcerer's Known Spells chart. At 5th level, you should have selected an additional 1st level spell. So you could have:
Magic Missile, Color Spray, Charm Person, Bungle, and Entangle.
You could also, if you wanted, swap one of your spells known for Deja Vu at 6th level and have, for example:
Magic Missile (formerly Sleep), Deja Vu (Formerly Color Spray), Charm Person, Bungle, and Entangle.
What you can't do is ever swap out Entangle for a different spell, since that was granted by your bloodline.
The Last Clause in the Swapping has me confused in that regard-
Upon reaching 4th level, and at every even-numbered sorcerer level after that (6th, 8th, and so on), a sorcerer can choose to learn a new spell in place of one she already knows. In effect, the sorcerer loses the old spell in exchange for the new one. The new spell's level must be the same as that of the spell being exchanged. A sorcerer may swap only a single spell at any given level, and must choose whether or not to swap the spell at the same time that she gains new spells known for the level.
Either the bolded part has the worst timing for spell-swapping as Sorcerers get new spell slots at even levels; and learn new spells per slot at odd levels.
Or am i able just to swap spells regardless?
Ferious Thune
|
Yeah, it's just saying you can only swap one spell when you turn 4th, one at 6th, 8th, 10th, etc. So you can't swap out your entire list of known spells at once. The second part of the sentence is just stating that you have to do it during the level up process. You can't wait until you're halfway through level 4 and then decide that you want to swap a spell. You have to do it when you first turn 4th (or 6th or whatever), at the same time that you are choosing your other new spells.
EDIT: Also, a Page of Spell Knowledge for a 1st level spell is only 1,000gp and would let you avoid swapping a known spell out. Color Spray probably isn't going to be super useful much past 6th level, though. It can stun enemies for a round, but that's about it. Unless you're fighting things that are really low CR for your level. So swapping it isn't a bad idea.
Selvaxri
|
Stunning for a round isn't so bad...
I was thinking about getting him a Ring of Spell Knowledge, so he can cast Mage Armor/Shield without taking a spell slot.
Thanks for the info, I read it as "swap a spell when you get a spell, in place of getting the spell."
Good bye Color Spray. Hello Deja vu. Bungle is nice, the best anti-True Strike spell.
Ferious Thune
|
If you like Bungle, consider getting a Ring of Spell Knowledge II and putting Ill Omen in it. Unlike Bungle, Ill Omen doesn't allow a save, and it scales to a second d20 roll at (EDIT 5th) level. It takes a 2nd level spell slot, but it's still worth it. Or if you have a high UMD, you could just get a wand. At high levels, I like being able to Quicken Ill Omen before a save or die spell. Even better if it's a Persistent save or die spell. Forcing someone to make a save three times is nice. But that's a ways off if you're at 6th level now.
A Ring of Spell Knowledge I is definitely worth the investment as well, just for utility purposes.
Ferious Thune
|
You can change the spell in a Ring of Spell Knowledge as a standard action. So that makes it much more versatile than the page, for just 500 gold more. Carry around a bunch of scrolls of 1st level utility spells and put them in the ring as needed.
The page is good for something you plan to cast often. Shield would be better on a Page of Spell Knowledge, since you may need to cast it unexpectedly if caught off guard. Mage Armor, which is much more likely to be cast out of combat, could be kept on a scroll and put into the ring temporarily to be cast at full CL. Then the ring could be switched to something else for the rest of the day.