
Vampire Kitty |

Okay, so I had a super cool idea, likely because being hopped up on caffeine tends to do that. Now, I have no experience GMing on PBPs, so I would like someone else to take up the reigns of this campaign.
I want to play in a gestalt campaign where the players start out as baby dragons in Eberron, stolen from their parents by some pompous noble to give to one of the Five Nations rulers in an attempt to curry favor (Biased towards Thrane or Aundaire!).
We would basically all start out as wyrmlings, just hatched from our eggs and knowing no world other than the one that we were born into. We would be raised as loyal, if quite willful, subjects of the nation and would likely be some sort of 'elite unit' after we prove ourselves.
The campaign would take place over our dragons lifetimes, gaining an age advancement and some class levels at the end of each scenario.
Things that I think would be cool are: our blood being used to make the ruler immortal, us discovering the unfortunate circumstances of how we came to be in service to said nation (And the resulting opportunity to turn traitor to the nation!), crazed cultists, the Lords of Dust, some tie-in to the Draconic Prophecy, and agents from Argonessen.
Any GM bold/crazy enough to make this a thing? Or do I need to lay off the caffeine? ;)

Vampire Kitty |

Dragons raised in draconic society, yes. These would obviously not be as such.
As I said, this was a spur-of-the-moment thought because 'dragon PC' sounds amazing.
Heck, maybe the reason that the prophecy starts coming true and stuff starts going apocalypse is because they DO act.
Besides, look at what dragons did to Xendrik. Giants turned on them and they razed the entire continent, wiping out untold numbers of giants. Doesn't seem quite like nonintervention to me. :P

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Forget Eberron. What you want is Council of Wyrms.
Why the obsession with gestalt though? You're already playing a dragon, so you'll have full BAB, d12 hit dice and no bad saves. You'll learn spells eventually, but if you want more variety, you could substitute spontaneous arcane spellcasting with spontaneous divine spellcasting (Oracle) or with psionics/psychic magic. There's also Variant Multiclassing from Unchained for those who want other options.
How would you even out challenge ratings between dragons? D20 modern handled this by making all dragons the same and letting them pick elements and special abilities from a chart. You might want to try something similar as it provides you with more room for variation.

Vampire Kitty |

All this talk about rules, balance, and such is just speculation at this point. If a GM comes forward, it might cement expectations for such things.
That said, I know it would be a tremendous undertaking to bring a suitably challenging campaign and keep the storyline from feeling contrived. As such, I am merely going to choose to watch the thread occasionally and see if a pro GM bites on the proverbial hook.
I would run it myself, but I have no experience with PBP GMing and would like to get some experience as a player before I choose to GM, considering how the medium of play is different from a face-to-face game.

Hotaru of the Society |

While I'm not interested in running it, I'd like to suggest: In the Company of Dragons. It's a PDF that has the Taninim race along with a few archetypes and several ARTs and such.
There are basic rules for them (not at all exhaustive) found here, along with a snippet of their own unique 'Paragon' class found here.
The basic gist is that you are a PC Dragon, that grows at it levels. The Paragon class is all about 'being a dragon'. There are also several archetypes for giving up things from normal classes to be 'more dragon'.

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The trick is conceiving of events in stages playing out over long times with flurries of activities and then pauses...Dragonlance and Ebberon both indicate that dragons do "stuff" and then sleep for a while and then do "stuff" for a couple decades and then go back to bed. So each level should be like every x decades with downtime in between.

Storyteller Shadow |

The trick is conceiving of events in stages playing out over long times with flurries of activities and then pauses...Dragonlance and Ebberon both indicate that dragons do "stuff" and then sleep for a while and then do "stuff" for a couple decades and then go back to bed. So each level should be like every x decades with downtime in between.
Agreed.
I ran a Vampire game which spanned 1000 years by doing snap shots in time exactly as you describe PirateDevon.