Fun Sidequests / Modules between books 2 and 3?


Curse of the Crimson Throne


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Hey guys,

So for RL reasons I'm having to put my Curse game on hold for about a month or so soon and wanted to end on a particular moment in the plot that'll be shortly after the Crown of Fangs reveal. That point in the plot is fast approaching however and I'd like to see if I can insert some additional content to prolong it somewhat.

I just ran through The Green Market PFS scenario as a post book 2 sidequest dealing with finding a cure for the plague. At this point I will have my players partake in the number of congratulatory celebrations outlined in the book for saving x amount of citizens and helping to develop the cure.

I was wondering if there are any prewritten adventures or modules that could be inserted into the interim between the end of book 2 and beginning of book 3. I'm a relatively newer GM so I'm not sure I feel totally comfortable with developing completely homebrew content to use as a filler before I have to put the game on hiatus. For reference, I've used Veteran's Vault and the Green Market as sidequests so far in my campaign.

Thanks in advance!


I see that you have been working around finding a cure for the plague. I used that in my campaign as well.

I sent the PCs to Bloodsworn Vale to find blood cap mushrooms, a key ingrediënt for the cure. I based it vaguely on the module Conquest of Bloodsworn Vale. I you want to know what I did with it, you can check my journal and my deviantart page for the 'map' I made of the lizardmen village in the Vale.

I haven't read The House on Hook Street module yet, but that might provide a great add-on source as well, since your players will be going to Old Korvosa next.


Thanks MrVergee your input is always appreciated.

I have said that the player's last sidequest was all that was necessary for the cure to be complete. I would feel a little bad going back on that statement by getting another call from Cressida saying "actually, it's not done quite yet..." haha.

I could always develop a sidequest hook based on an individual character's backstory. The Bloodsworn Vale module seems interesting, about how many sessions did it take to get through it? Also might I pick your brain on hooks aside from a cure that could be used to implement the module? Something that could be interesting is assigning the PCs to work with a Grey Maiden contingency deployed to the Vale for X reason or another. Could help flesh out that faction a little bit, and a PC has been brainstorming an idea of the Field Marshal having a sister in the Maidens that could show up as an NPC.


PFS has a lot of things you can easily slot in. I used Veteran's Vault (delving into the sewers to find the hidden stash of an old Pathfinder) & The Cultist's Kiss (The Dhampir son of a vampire cult leader family is interred at prison) at different points in my game, as well as many old AEG modules like Daggers At Midnight (A female cleric of Gozreh(ish) is attacking boats).

Also Mad God's Key is really cool, and you can run most of it without leaving the city. Since I'm not actually a fan of PCs leaving Korvosa during CoCT, so most modules will need some rewriting to keep them there.

There's plenty more, just read up on them and adapt any storyline you think works for you.


Helel13 wrote:

Thanks MrVergee your input is always appreciated.

I have said that the player's last sidequest was all that was necessary for the cure to be complete. I would feel a little bad going back on that statement by getting another call from Cressida saying "actually, it's not done quite yet..." haha.

I could always develop a sidequest hook based on an individual character's backstory. The Bloodsworn Vale module seems interesting, about how many sessions did it take to get through it? Also might I pick your brain on hooks aside from a cure that could be used to implement the module? Something that could be interesting is assigning the PCs to work with a Grey Maiden contingency deployed to the Vale for X reason or another. Could help flesh out that faction a little bit, and a PC has been brainstorming an idea of the Field Marshal having a sister in the Maidens that could show up as an NPC.

Well, if you'd like to use the Conquest of Bloodsworn Vale module, employing Gray Maidens as well, here's an idea.

Field Marshal Cressida Kroft approaches the PCs with a personal request. She has a younger sister, Amelia, who was recruited into the Gray Maidens some time ago. The girl was sent to the Bloodsworn Vale with her company to reclaim the wilderness, because the queen has decided to reopen the trade route to Nimrathas through the vale.

Cressida Kroft hasn't heard from her sister since she left. She sent two letters, but never received an answer. Now that things have finally settled down in Korvosa, the field marshal has asked the church of Pharasma or Abadar for help, by having one of their priests cast a sending on her behalf. The cleric who cast the spell did not receive an answer. Naturally, Cressida Kroft is worried and she asks the PCs to travel to the vale to make sure her sister is safe.

You could fill Bloodsworn Vale with any threat you deem interesting, either as suggested in the module or by your own making. It would make sense if Amelia has gone missing, so the PCs would have to search the vale for her and fight its many dangerous denizens in the process. They could actually work side by side with some of the Gray Maidens and develop a closer bond with some of the female soldiers.

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