Spring Heeled Jack


Rules Questions


1 person marked this as a favorite.

I have joined a group that is pretty open to play whatever you want. I'd love to play the Spring Heeled Jack from the Bestiary 4. But I'm not sure how to LVL adjust it. CR3 HD4... RP...? Any thoughts, advice, or opinions would be big help. The current LVL of group is 3-4, on the edge of LVLing.

http://www.d20pfsrd.com/bestiary/monster-listings/fey/spring-heeled-jack


1 person marked this as a favorite.

Here are the rules for this sorta thing.

In this case, Spring Heeled Jack would have no class levels if you want him to be equivalent to a level 3, and one class level if you want him to be equivalent to level 4.


1 person marked this as a favorite.

Well, there's the option of just straight playing it. CR 3 means 3 levels, and you get your +4/+4/+2/+2/+0/-2 stat modifiers with your first class level. Halfway to level 6 (total, when you would be halfway to class level 3), you level up as your level modifier goes from 3 to 2, but it doesn't fall any further. Play Unchained Rogue and go on a nice murder spree. Seems a bit high-powered, though. Note that your fire breath and fear gaze don't level up.

Race builder, hm...
Fey (2)
Low-light Vision (0)
Small (0)
Frightening Gaze, hmmm....Frightful Gaze is 6 RP and much, much better, but then again it's also pretty undercosted. 4 points for Frightening Gaze.
Magic, it's 5 RP for the Passwall ability, and the others look similar to Enclave Protector at 2 points (Non-detection is better than Pass Without Trace, call it about even).
Vault is a pretty nifty ability. I'd put it at 4 or 6 points, because the ability to evade AoO is very, very useful. Going with 4 after checking the other 6 RP abilities.

So far, it's 17 RP, and we still don't have ability scores, stealth bonus, sneak attack or fire breath. Take Camouflage for +4 Stealth (Urban) (1 rp), spend 2 RP on ability scores, and forget the breath weapon and sneak attack, you're at 20 RP and should pay one level for that until the party is level 6.


1 person marked this as a favorite.

It's generally not brilliant to use the race builder for monsters.


Milo v3 wrote:

Here are the rules for this sorta thing.

In this case, Spring Heeled Jack would have no class levels if you want him to be equivalent to a level 3, and one class level if you want him to be equivalent to level 4.

Thank you for the input. This might work for the DM.


I really don't understand the stats you've put in. I'm not new to the game in general but I've never played higher then lvl 3. So getting into a lot of technical stuff is confusing. But I don't mind learning... But maybe dumb it down a bit for me. Thank you


Overall I really want to take all stat blocks... basically from book to paper.


1 person marked this as a favorite.
RVJerusalem wrote:
Overall I really want to take all stat blocks... basically from book to paper.

Is the "+4/+4/+2/+2/+0/-2 " what you don't understand?


wraithstrike wrote:
RVJerusalem wrote:
Overall I really want to take all stat blocks... basically from book to paper.
Is the "+4/+4/+2/+2/+0/-2 " what you don't understand?

As much as I hate to say it... But yeah. But I'd like to know.


1 person marked this as a favorite.
RVJerusalem wrote:
wraithstrike wrote:
RVJerusalem wrote:
Overall I really want to take all stat blocks... basically from book to paper.
Is the "+4/+4/+2/+2/+0/-2 " what you don't understand?
As much as I hate to say it... But yeah. But I'd like to know.

When a monster is given class levels you are supposed to add +4 to the most beneficial stats for the monster for that class. Then you give the +2's to the next most beneficial stats. The 5th stat stays the same, and the last stat gets a -2.


wraithstrike wrote:
RVJerusalem wrote:
wraithstrike wrote:
RVJerusalem wrote:
Overall I really want to take all stat blocks... basically from book to paper.
Is the "+4/+4/+2/+2/+0/-2 " what you don't understand?
As much as I hate to say it... But yeah. But I'd like to know.
When a monster is given class levels you are supposed to add +4 to the most beneficial stats for the monster for that class. Then you give the +2's to the next most beneficial stats. The 5th stat stays the same, and the last stat gets a -2.

Ok. Let me see... So is it the ability scores? Or just the highest stat over all?


1 person marked this as a favorite.
RVJerusalem wrote:
wraithstrike wrote:
RVJerusalem wrote:
wraithstrike wrote:
RVJerusalem wrote:
Overall I really want to take all stat blocks... basically from book to paper.
Is the "+4/+4/+2/+2/+0/-2 " what you don't understand?
As much as I hate to say it... But yeah. But I'd like to know.
When a monster is given class levels you are supposed to add +4 to the most beneficial stats for the monster for that class. Then you give the +2's to the next most beneficial stats. The 5th stat stays the same, and the last stat gets a -2.
Ok. Let me see... So is it the ability scores? Or just the highest stat over all?

You apply it to whatever score is the best for that build.

As an example if I am giving a monster fighter(melee focused) levels I will probably add the +4 to strength and constitution.

If I am giving a monster levels in rogue I might go with dexterity, and intelligence.

Basically you get to decide what you think the best stats to improve are.


wraithstrike wrote:
RVJerusalem wrote:
wraithstrike wrote:
RVJerusalem wrote:
wraithstrike wrote:
RVJerusalem wrote:
Overall I really want to take all stat blocks... basically from book to paper.
Is the "+4/+4/+2/+2/+0/-2 " what you don't understand?
As much as I hate to say it... But yeah. But I'd like to know.
When a monster is given class levels you are supposed to add +4 to the most beneficial stats for the monster for that class. Then you give the +2's to the next most beneficial stats. The 5th stat stays the same, and the last stat gets a -2.

Ok let me try again... So at first you would put a +4 into 2 scores then at 2nd +4 to 2 more stats and then +2 and so forth? What is the base score? All 10s or roll out and add to rolls?


RVJerusalem wrote:
wraithstrike wrote:
RVJerusalem wrote:
wraithstrike wrote:
RVJerusalem wrote:
wraithstrike wrote:
RVJerusalem wrote:
Overall I really want to take all stat blocks... basically from book to paper.
Is the "+4/+4/+2/+2/+0/-2 " what you don't understand?
As much as I hate to say it... But yeah. But I'd like to know.
When a monster is given class levels you are supposed to add +4 to the most beneficial stats for the monster for that class. Then you give the +2's to the next most beneficial stats. The 5th stat stays the same, and the last stat gets a -2.
Ok let me try again... So at first you would put a +4 into 2 scores then at 2nd +4 to 2 more stats and then +2 and so forth? What is the base score? All 10s or roll out and add to rolls?

The base score is whatever the monster starts off with in the bestiary.

For the Spring-Heeled Jack it is these:

Str 15, Dex 21, Con 14, Int 10, Wis 10, Cha 13


RVJerusalem wrote:
wraithstrike wrote:
RVJerusalem wrote:
wraithstrike wrote:
RVJerusalem wrote:
wraithstrike wrote:
RVJerusalem wrote:
Overall I really want to take all stat blocks... basically from book to paper.
Is the "+4/+4/+2/+2/+0/-2 " what you don't understand?
As much as I hate to say it... But yeah. But I'd like to know.
When a monster is given class levels you are supposed to add +4 to the most beneficial stats for the monster for that class. Then you give the +2's to the next most beneficial stats. The 5th stat stays the same, and the last stat gets a -2.
Ok let me try again... So at first you would put a +4 into 2 scores then at 2nd +4 to 2 more stats and then +2 and so forth? What is the base score? All 10s or roll out and add to rolls?

I get it now. Thank you so much. Now I can finally game.


EDIT: Heh. Looks like the two of you came to an understanding.

... I'll probably just leave this here, though...

Something weird happened with the quote tree there. Let's see...

RVJerusalem wrote:
Overall I really want to take all stat blocks... basically from book to paper.
wraithstrike wrote:


Is the "+4/+4/+2/+2/+0/-2 " what you don't understand?
RVJerusalem wrote:
As much as I hate to say it... But yeah. But I'd like to know.
wraithstrike wrote:
When a monster is given class levels you are supposed to add +4 to the most beneficial stats for the monster for that class. Then you give the +2's to the next most beneficial stats. The 5th stat stays the same, and the last stat gets a -2.
RVJerusalem wrote:
Ok. Let me see... So is it the ability scores? Or just the highest stat over all?
wraithstrike wrote:

You apply it to whatever score is the best for that build.

As an example if I am giving a monster fighter(melee focused) levels I will probably add the +4 to strength and constitution.

If I am giving a monster levels in rogue I might go with dexterity, and intelligence.

Basically you get to decide what you think the best stats to improve are.

RVJerusalem wrote:
Ok let me try again... So at first you would put a +4 into 2 scores then at 2nd +4 to 2 more stats and then +2 and so forth? What is the base score? All 10s or roll out and add to rolls?
wraithstrike wrote:

The base score is whatever the monster starts off with in the bestiary.

For the Spring-Heeled Jack it is these:

Str 15, Dex 21, Con 14, Int 10, Wis 10, Cha 13

So, RVJerusalem, what he's saying is this.

You want your 'Jack to be rogueish?
His stats might go...

... from this: Str 15, Dex 21, Con 14, Int 10, Wis 10, Cha 13

... to this: Str 13, Dex 25, Con 14, Int 14, Wis 12, Cha 15
I added the two +4's to Dex and Int; I added the two +2's to Cha and Wis, I added the +0 to Con, and I subtracted the -2 to Str. You might build your "roguish" character differently, but I followed that as a basic template after looking at wraithstrike's advice.

You want your 'Jack to be warrior-ish?
His stats might go...

... from this: Str 15, Dex 21, Con 14, Int 10, Wis 10, Cha 13
... to this: Str 19, Dex 21, Con 18, Int 12, Wis 12, Cha 11
I added the two +4's to Str and Con; I added the two +2's to Int and Wis, I added the +0 to Dex, and I subtracted the -2 to Cha. Again, you might build your "roguish" character differently, but I followed that as a basic template after looking at wraithstrike's advice.

These are merely examples, but that's what he's saying.

Hope that clarifies some things!


Tacticslion wrote:

EDIT: Heh. Looks like the two of you came to an understanding.

... I'll probably just leave this here, though...

Something weird happened with the quote tree there. Let's see...

RVJerusalem wrote:
Overall I really want to take all stat blocks... basically from book to paper.
wraithstrike wrote:


Is the "+4/+4/+2/+2/+0/-2 " what you don't understand?
RVJerusalem wrote:
As much as I hate to say it... But yeah. But I'd like to know.
wraithstrike wrote:
When a monster is given class levels you are supposed to add +4 to the most beneficial stats for the monster for that class. Then you give the +2's to the next most beneficial stats. The 5th stat stays the same, and the last stat gets a -2.
RVJerusalem wrote:
Ok. Let me see... So is it the ability scores? Or just the highest stat over all?
wraithstrike wrote:

You apply it to whatever score is the best for that build.

As an example if I am giving a monster fighter(melee focused) levels I will probably add the +4 to strength and constitution.

If I am giving a monster levels in rogue I might go with dexterity, and intelligence.

Basically you get to decide what you think the best stats to improve are.

RVJerusalem wrote:
Ok let me try again... So at first you would put a +4 into 2 scores then at 2nd +4 to 2 more stats and then +2 and so forth? What is the base score? All 10s or roll out and add to rolls?
wraithstrike wrote:

The base score is whatever the monster starts off with in the bestiary.

For the Spring-Heeled Jack it is these:

Str 15, Dex 21, Con 14, Int 10, Wis 10, Cha 13

So, RVJerusalem, what he's saying is this.

You want your 'Jack to be rogueish?
His stats might go...

... from this: Str 15, Dex 21, Con 14, Int 10, Wis 10, Cha 13

... to this: Str 13, Dex 25, Con 14, Int 14, Wis 12, Cha 15
I added the two +4's to Dex and Int; I added the two +2's to Cha and Wis, I added the...

The visual aid really helps. Thanks for posting it.

Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / Spring Heeled Jack All Messageboards

Want to post a reply? Sign in.
Recent threads in Rules Questions