
| VitaminP3 | 
I need a clarification on her first power on the Kneecapper role. It states "You may bury a card from your hand to add 1d12([ ]+1)([ ]+2) to your Strength or Charisma check. If you succeed at the check, you may recharge that card instead. ([ ] After you roll, count the number of dice that rolled a value of 12. You may reroll up to that number of dice; take the new result.)"
Since neither her Strength nor her Charisma die is a d12 and you say to count dice, plural, that have a value of 12, is your skill modifier added to the Strength or Charisma die when counting value.
Example. For this she has Melee: Strength d8+3 and another 2 skill feats in strength. She has to fight a monster barehanded, buries a card for a d12, and gets a blessing of Gorum and one blessing of the gods played so she has a dice pool of 4d8 and a d12. She rolls a 1, 7, 7 and 8 on d8s and a 12 on the d12. So the 12 naturally counts but does one of the d8s get the skill modifier of +5 turning it into a12? I realize when you play a blessing you only get more dice not more pluses from skills, so you only get 1 + 5 limiting your reroll at 2 ever unless you have weapons with a +d12 to strength. Am I over thinking this. I can't think of any other way to get more than one die with a natural 12 when you use bury card power.

| Hawkmoon269 | 
 
	
 
                
                
              
            
            You are over thinking it. Skill feats don't add to a particular die when you roll, they add to the total result. It is the actual number appearing on the die face. If she somehow added another d12, that would count too. For example, the power right below it:
For your combat check, you may reveal an item that has the Object or Tool trait to use your Melee skill + 1d8 (□ 1d12) plus the card’s adventure deck number; you may additionally discard it to add another 1d8 (□+3) and the card’s traits.
If you used both powers (and had the necessary feats) you'd be rolling 2d12 in your check.
Or if you played Improvised Boulder, you'd have up to 3 more d12s in your check. Or if someone has one of the those "When you play blessing of X, add d12 instead of the normal die" powers. Or if you have a Mythic Path and are rolling a d20, if that comes up a 12 you can trigger from that too.

| Irgy | 
 
	
 
                
                
              
            
            It's a strange sounding ability. Maybe it's just because I haven't played Wrath yet, but I'm pretty confident that I've never rolled a 12 on a dice and still failed the check!
I have passed a check purely as a result of treating a 4 as a 6 on a Keen somethingorother though, which I also thought would never happen, so who knows.
 
	
 
     
     
    