Byronus |
I've ready everything regarding Haunts, Sanity and Madness, the Fear Spell, Magical Traps, and the Paizo Messageboards, and haven't found ANYTHING regarding regular, conventional scary stuff.
What would be the DC for walking into a slaughterhouse? Or watching a loved on be murdered in front of you? And how long will the Shaken/Frightened/Panicked effects last for?
Is there a source I'm overlooking?
:Byronus
Byronus |
No.
Which makes perfect sense. You need nerves of titanium or lack of wits to willingly become an adventurer.
Which begs the question: If ADVENTURERS have nerves of titanium, what do the regular, NPC folk have to roll against when they see the swarm of zombies shambling through the mists towards them? :P
EDIT: I'm kidding, people. I guess I'll have extrapolate DCs based on a Fear spell Magical Trap... :/
Sundakan |
Nothing, they're frightened with no save if the GM wants them to be.
You don't have to be fair and fully crunch-backed for random peasants like you do PCs and cohorts and whatnot.
When you make a house rule, your first question to yourself should be "What does this add to the game? Is it an improvement?"
I'm not sure adding mechanical penalties to what should be an RP opportunity is a good change, myself. Your group may think differently. Maybe run it by them?
Imbicatus |
A shame. I like it when the PCs are scrambling in terror. :(
That depends a lot on the game. In Call of Cthulhu, that's appropriate. In Pathfinder, not as much. You can run it more toward the horror side, but the game doesn't support that out of the box right now. Horror Adventures will expand your options though.
Kazaan |
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Nothing hard so it would all be ad hoc. I guess you could have the "situation" roll an intimidate check against anyone present with some level of circumstantial bonus based on how horrific/personal it is, kind of like an "intimidate trap". So the group walks into a building and finds several people, some of which are children, torn limb-from-limb. The "situation" rolls d20 + 4(circumstance) intimidate (it has no inherent Cha score, so treat Cha bonus as +0), but, among the victims, is the family of one of the party members; it gets an additional +2 bonus vs that party member. But still, it's only going to be a few seconds worth of Shaken so, unless an ambush is immediately going to happen, you can handwave whether or not they were shaken by the sight. Now, when it comes to the gormless masses seeing the zombie horde coming, that's a straightforward intimidate check. Just have the zombies take 10 on an intimidate check against available targets. Some NPC villagers might get shaken and abandon the defenses. The rest will either stay or fall back depending on how many got scared and ran. Might be a good incentive to keep the people moralized if you want them to help you fight off a hoard of zombies.
Ascalaphus |
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You can look at D&D products like Ravenloft for inspiration for such rules. However, also keep in mind that most PF PCs see a lot more slaughter making it to level 2 than normal Western people do in their lifetime.
Example: an orc is worth 135 XP. For a four-player party, it takes 59 dead orcs to reach level 2.
You can increase/decrease the bloodbath a bit with lower/higher CR critters and perhaps some story ('gory') awards, but when you come down to it, PCs cause so many bloodbaths themselves, it'll take a lot to scare them.
OldSkoolRPG |
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A shame. I like it when the PCs are scrambling in terror. :(
Good players will role play appropriately.
It just so happens that in one part of that adventure path the NPC that he chose gets killed. I didn't have to have him make any rolls for anything but you would have thought that the player had really just had a loved one die because he perfectly played the part of a grief stricken/enraged brother.
I use the hero point system and award hero points when characters really portray their characters in a realistic way. This encourages the players to act their characters appropriately rather than me telling them how their characters react based upon a die roll.
Byronus |
Byronus wrote:A shame. I like it when the PCs are scrambling in terror. :(Good players will role play appropriately.
** spoiler omitted **
I use the hero point system and award hero points when characters really portray their characters in a realistic way. This encourages the players to act their characters appropriately rather than me telling them how their characters react based upon a die roll.
Hero Point system? Sound interesting. Can you please elaborate, or provide a link?
Leandro Garvel |
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OldSkoolRPG wrote:Hero Point system? Sound interesting. Can you please elaborate, or provide a link?Byronus wrote:A shame. I like it when the PCs are scrambling in terror. :(Good players will role play appropriately.
** spoiler omitted **
I use the hero point system and award hero points when characters really portray their characters in a realistic way. This encourages the players to act their characters appropriately rather than me telling them how their characters react based upon a die roll.