Shield Champion returning shield AC question


Rules Questions


When a Shield Champion Brawler throws his shield and it returns to him at the end of his turn, can he ready it so that he still has his shield bonus to AC or does he need to use a throwing shield if he wants to do this?


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The Shield Champion Brawler Returning Shield (EX) indeed states that the shield returns at the end of the turn. However, it is a Move-equivalent action to ready or drop a shield (See the "Actions in Combat" table). Even if it is a throwing shield, the throwing shield allows the shield to be unclasped as a free action, but says nothing about the time to be readied changing.


The shield champion is boned at the end of his turn when his shield comes back. Even if equipping it again is a free action, such as with a quickdraw light shield, his turn is over and no opportunity to actually use the free action to equip it.


The Shield Champion has some major design issues. While I love the concept (because it is a copy of we all know who) when you actually contemplate the build in combat and the various mechanics that come into play, it's almost unworkable in a PFS type setting. Or rather, the amount of table variation you will experience is probably beyond that of any other class. I believe Piazo had to issue a FAQ just so the class could be proficient with a shield as a weapon.

I would play this archetype in a heartbeat if Paizo would straighten it out.


I'm actually looking to create a new character soon and really had my heart set on this Paizo Cap'n 'Merica build. Haven't started researching in-depth yet, but your post here now has me worried its not truly playable outside a home game. Hope this gets fixed soon!


It's mostly fine for PFS. I play one with no issues. Though I took brawling armor and focus on unarmed attacks with Pummeling Style and use an adamantine throwing quickdraw light shield (can't two hand for 1.5 Str damage but at least the base damage die will go up the same rate as other close weapons with Close Weapon Mastery) for DR and ranged weapon purposes.

Though the new Ricochet Toss Weapon Mastery feat is even more useful than the Returning Shield since the thrown weapon comes back when the attack is resolved so one could still full-attack throw shields at foes, AND with the quickdraw light shield could still use a free action to equip the shield again. The Martial Focus feat will be needed for brawlers or other non-fighters to get it though.


TriMarkC wrote:
I'm actually looking to create a new character soon and really had my heart set on this Paizo Cap'n 'Merica build. Haven't started researching in-depth yet, but your post here now has me worried its not truly playable outside a home game. Hope this gets fixed soon!

The first couple of levels, it's playable. But what you need to do is go through the build and imagine fighting some of the stuff you'll fight and then try to figure out how the combat will go and what techniques you'll be using.

The Shield Champion (SC) loses the Brawler's Strike ability which eventually allows Brawler class to overcome magical, cold iron, etc DRs, but the SC is SOL. If you're true the Cap'n theme, you're not using a spiked shield so you're only getting 1d4 damage with your shield until 5th level, where it goes to 1d6 until 8th and then 1d8 until 12th. . Not going to do a lot of damage with your shield. You'll also have to enchant the shield as magical weapon as separate from a shield if you want to be able to get base DR/Magical because you don't get Shield Master until level 11 or so.

In place of Maneuver Training, the SC gets to throw the shield at 3rd level. Not going to do one a whole lot of good considering the shield won't return until 5th level. So throwing your shield after 3rd level means your shieldless and there is no complimentary ability to pick up the shield as a free or swift action.

At 5th level, you can throw your shield, but it looks like you're still subject to the firing into melee penalties, so you'll need Point Blank Shot and Precise Shot to avoid a constant -4 against targets in melee, like the BBEG. Also, you never avoid the AoO for throwing your shield in melee.

IMO, Paizo needs to either up the damage potential considerably or dramatically improve the combat implementation. Losing Brawler's Strike is a big deal if you really want to punch-punch-kick-shield throw. It'd be one thing Brawler's Strike was transferred to throwing the shield, but it's not.

I also think they classes needs a more robust shield throwing implementation. Give out Throw Anything and Shield tossing as early as 2nd level and fix this throwing and inability to recover the shield situation until 5th level. Whatever...ain't gonna happen. I'll go cry into my Cap'n Crunch with Crunch-berries.


Shield Champions pretty much NEED the bashing enchant and when they can afford it a Monk's Robe.

Early levels you will be mostly using melee. That's just how it is.

As far as losing Brawler's Strike, remember that the Brawler does not suffer from the Monk problem of not being able to use special material gauntlets/cestus/knuckles.

Oddly enough you can build a pretty good throwing shield build with just a regular brawler using a throwing shield and the Ricochet Toss feat.


Can't you take Two-Handed Thrower for another +1/2 STR?


Jason Wu wrote:

Shield Champions pretty much NEED the bashing enchant and when they can afford it a Monk's Robe.

Early levels you will be mostly using melee. That's just how it is.

As far as losing Brawler's Strike, remember that the Brawler does not suffer from the Monk problem of not being able to use special material gauntlets/cestus/knuckles.

Oddly enough you can build a pretty good throwing shield build with just a regular brawler using a throwing shield and the Ricochet Toss feat.

Bashing enchant doesn't work with close weapon mastery. You'd either get the bashing enhanced base shield damage of d8 (with heavy shield) or you use brawler's unarmed damage -4 levels (whichever is higher).


My Self wrote:
Can't you take Two-Handed Thrower for another +1/2 STR?

You can. One would just want the Quick Draw feat in order to benefit from flurry.


Protoman wrote:
Jason Wu wrote:

Shield Champions pretty much NEED the bashing enchant and when they can afford it a Monk's Robe.

Early levels you will be mostly using melee. That's just how it is.

As far as losing Brawler's Strike, remember that the Brawler does not suffer from the Monk problem of not being able to use special material gauntlets/cestus/knuckles.

Oddly enough you can build a pretty good throwing shield build with just a regular brawler using a throwing shield and the Ricochet Toss feat.

Bashing enchant doesn't work with close weapon mastery. You'd either get the bashing enhanced base shield damage of d8 (with heavy shield) or you use brawler's unarmed damage -4 levels (whichever is higher).

Arguable. Close weapon mastery swaps the "base damage" of the shield to that of the brawler's unarmed strike at -4 levels. Bashing makes the shield act as if it were two sizes larger.

I suppose it depends on what order your GM allows you to apply the effects. It is one of the MANY things that the Brawler class could stand to get official errata/clarification on.


N N 959 wrote:
TriMarkC wrote:
At 5th level, you can throw your shield, but it looks like you're still subject to the firing into melee penalties, so you'll need Point Blank Shot and Precise Shot to avoid a constant -4 against targets in melee, like the BBEG. Also, you never avoid the AoO for throwing your shield in melee.

I know its a long wait but at level 11 the shield champion gains the Shield Master Feat. once you have that you don't suffer any penalties on attacks made with shields. no more -4 for throwing it in melee.


BlackJack Weasel wrote:
N N 959 wrote:
TriMarkC wrote:
At 5th level, you can throw your shield, but it looks like you're still subject to the firing into melee penalties, so you'll need Point Blank Shot and Precise Shot to avoid a constant -4 against targets in melee, like the BBEG. Also, you never avoid the AoO for throwing your shield in melee.
I know its a long wait but at level 11 the shield champion gains the Shield Master Feat. once you have that you don't suffer any penalties on attacks made with shields. no more -4 for throwing it in melee.

While it has been debated, Shield Master only eliminates the penalties associated with using two weapons. It doesn't eliminate all penalties on your shield attacks.


N N 959 wrote:
BlackJack Weasel wrote:
N N 959 wrote:
TriMarkC wrote:
At 5th level, you can throw your shield, but it looks like you're still subject to the firing into melee penalties, so you'll need Point Blank Shot and Precise Shot to avoid a constant -4 against targets in melee, like the BBEG. Also, you never avoid the AoO for throwing your shield in melee.
I know its a long wait but at level 11 the shield champion gains the Shield Master Feat. once you have that you don't suffer any penalties on attacks made with shields. no more -4 for throwing it in melee.
While it has been debated, Shield Master only eliminates the penalties associated with using two weapons. It doesn't eliminate all penalties on your shield attacks.

has there been an errata? cause the ability says it eliminates all penalties on attack rolls made with shields. the feat doesn't even mention two weapon fighting except in a prerequisite.


BlackJack Weasel wrote:
N N 959 wrote:
BlackJack Weasel wrote:
N N 959 wrote:
TriMarkC wrote:
At 5th level, you can throw your shield, but it looks like you're still subject to the firing into melee penalties, so you'll need Point Blank Shot and Precise Shot to avoid a constant -4 against targets in melee, like the BBEG. Also, you never avoid the AoO for throwing your shield in melee.
I know its a long wait but at level 11 the shield champion gains the Shield Master Feat. once you have that you don't suffer any penalties on attacks made with shields. no more -4 for throwing it in melee.
While it has been debated, Shield Master only eliminates the penalties associated with using two weapons. It doesn't eliminate all penalties on your shield attacks.
has there been an errata? cause the ability says it eliminates all penalties on attack rolls made with shields. the feat doesn't even mention two weapon fighting except in a prerequisite.

Yet it is the only logical reading of the rule.


Komoda wrote:
BlackJack Weasel wrote:
N N 959 wrote:
BlackJack Weasel wrote:
N N 959 wrote:
TriMarkC wrote:
At 5th level, you can throw your shield, but it looks like you're still subject to the firing into melee penalties, so you'll need Point Blank Shot and Precise Shot to avoid a constant -4 against targets in melee, like the BBEG. Also, you never avoid the AoO for throwing your shield in melee.
I know its a long wait but at level 11 the shield champion gains the Shield Master Feat. once you have that you don't suffer any penalties on attacks made with shields. no more -4 for throwing it in melee.
While it has been debated, Shield Master only eliminates the penalties associated with using two weapons. It doesn't eliminate all penalties on your shield attacks.
has there been an errata? cause the ability says it eliminates all penalties on attack rolls made with shields. the feat doesn't even mention two weapon fighting except in a prerequisite.
Yet it is the only logical reading of the rule.

how so?


BlackJack Weasel wrote:
Komoda wrote:

Yet it is the only logical reading of the rule.

how so?

Let's review the rule.

PRD - Shield Master wrote:
Benefit: You do not suffer any penalties on attack rolls made with a shield while you are wielding another weapon. Add your shield's enhancement bonus to attacks and damage rolls made with the shield as if it was a weapon enhancement bonus.

1. You suggest that TWF isn't mentioned, outside of the requirements but it is, indirectly. "while you are wielding another weapon" is superfluous if the intent was that all penalties are ignored. And since I know you wouldn't suggest the phrase is meant to require you to simply wield another weapon, that means the feat is removing penalties for TWF.

2. You're suggesting that any and all penalties are ignored. Would that include being entangled? What if you are hit by Fear, or Fatigue, or suffer ability damage to STR? Do you think Shield Master is really meant to eliminate those?

3. The ability to ignore "ALL" penalties is not consistent with other feats or even abilities. I don't think there is even a capstone ability i.e. level 20 ability that would be on the level of ignoring all possible penalties on all your attacks.

Look, it's poorly written. But as Komoda says, it's the only logical reading if we consider the context of the game. I recall a designer unofficially said that the "shield enhancement bonus" that is suppose to be added to attacks and damage was suppose to be the just mundane AC bonus. So max was +2 for a heavy shield and +1 for a light. Magical enhancements were not suppose to be added on. That suggests to me that the writing of this feat needed to be tightened up.

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