Altering category-specific scaling


Homebrew and House Rules


Would it be broken to allow Fighter Weapon Training, Ranger Favored Enemy/Favored Terrain, Brawler Maneuver Training, and any other similar features, to apply the same (highest) bonus to all of them? For example, say a Ranger picks Humanoid (Human) at 1st level, and picks Undead at 5th level. Instead of getting +4 to hunt humans and +2 to hunt undead, perhaps just a flat +4 to hunt humans or undead? Is this too powerful, or too weak?


I see no reason fighter weapon training couldn't work fine, or possible to "only one weapon at a time" to prevent strange duel wield shenanigans if someone can quote a place where it would be bad.

Rangers are a little more tricky, but someone careful to pick their terrains to cover the places their unfavorable enemies live and their favored monsters as things that live outside of their favored terrain can usually get close to full bonuses most of the time anyways so I don't see much problem here either to be honest.

You'd want to run a few home games under the gm ruling of "I want to try this and if it gets out of hand I'll set it straight and offer you a rebuild. Do you want to test it with me?"

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