The Speedster - A mobile frontline class


Homebrew and House Rules


Speedster.
This homebrew class is an effort to make a truly mobile warrior without having to rely on being a Martial Initiator. It is based on the Scout from 3.5, the Dynamo by Ciaran Barnes and the Marauder by Alluria Publishing and uses inspiration from media speedsters like the Flash, Sonic and the Roadrunner.

Please read and review. Tell me if there are any glaring errors, any possible abuses or just any talents or powers from speedsters in other media that you would like me to add.

Accompanying the class are two archetypes:
The Juggernaut, for those that want to be the immovable object in addition to being the unstoppable force.
And the Wilderness Scout for those that want a mobile warrior but without the supernatural flavor.
With more archetypes planned for the future.


It looks like you still need to tidy up and/or clarify things, but I applaud you for developing the concept far more than I ever did.

SKILLS
I like the addition of Kn. Geography. A speedster would get around, wouldn't he?

CELERITY
Dash: Does this movement provoke attacks?
Extra Swift: What kind of action is it to use? I assume a free action.
Quick Opportunity: It looks like the point has to be spent before an attack is provoked, so that the point could very easily be wasted. I suggest rewording this so that he can spend a point and make an AoO, even if he doesn't have any more left.
Fleet-Footed: The second sentence should be expanded upon. I'm not sure what the wording should be, but I'm sure there is an existing ability somewhere whose wording your could compare to.

FAST MOVEMENT
This ends up being a huge boost to speed. I think it would help to make this an enhancement bonus, like the monk ability.

RUN
Clever way to work in a feat that no one even chooses, much like the ranger's endurance.

MOMENTUM
I will point out that Skirmisher Strike is already granting a bonus to attack when he moves 10 ft or more. As written, these two bonuses would stack. I don't think that was your intention.

SPEED STUNT
Can you format these a bit? It's a bit wall of text right now.

QUICK OF MIND AND BODY
I like the intent, but the wording needs work and I'm not a big fan of having a 2nd point pool.


Run (Ex):
At second level, the speedster gains run as a bonus feat. In addition to this, whenever the speedster takes the run action...

I would like you to sweeten this deal. Typically whenever a class gains a feat as a class feature, they get a little more out of it than normal. Just look at the Alchemist's Throw Anything feature, and you'll see what I mean.


Maybe a dodge bonus when he moves further than his base speed.


Thanks for the feedback!

Ciaran Barnes wrote:

It looks like you still need to tidy up and/or clarify things, but I applaud you for developing the concept far more than I ever did.

SKILLS
I like the addition of Kn. Geography. A speedster would get around, wouldn't he?

CELERITY
Dash: Does this movement provoke attacks?

No. It's an extra five foot step, five foot steps don't provoke.

Ciaran Barnes wrote:
Extra Swift: What kind of action is it to use? I assume a free action.

Second paragraph of Celerity: Unless otherwise noted, performing an act of celerity costs 1 point from his pool and spending a celerity point is a free action.

Ciaran Barnes wrote:
Quick Opportunity: It looks like the point has to be spent before an attack is provoked, so that the point could very easily be wasted. I suggest rewording this so that he can spend a point and make an AoO, even if he doesn't have any more left.

I'll have to think on a new wording for this one.

Ciaran Barnes wrote:
Fleet-Footed: The second sentence should be expanded upon. I'm not sure what the wording should be, but I'm sure there is an existing ability somewhere whose wording your could compare to.

I'll look into it, but can't guarantee anything, the first time I searched I didn't find anything I could use.

Ciaran Barnes wrote:

FAST MOVEMENT

This ends up being a huge boost to speed. I think it would help to make this an enhancement bonus, like the monk ability.

A huge boost to speed is the intention.

Ciaran Barnes wrote:

RUN

Clever way to work in a feat that no one even chooses, much like the ranger's endurance.

Thanks.

Ciaran Barnes wrote:

MOMENTUM

I will point out that Skirmisher Strike is already granting a bonus to attack when he moves 10 ft or more. As written, these two bonuses would stack. I don't think that was your intention.

Not the intention, Momentum is already higher than the attack bonus because of it.

Changed wording on Skirmisher Strike to "weapon attack rolls", based on wording from the ranger and fighter, that should stop the stacking.

Ciaran Barnes wrote:

SPEED STUNT

Can you format these a bit? It's a bit wall of text right now.

Italicized the Stunt names.

Ciaran Barnes wrote:

QUICK OF MIND AND BODY

I like the intent, but the wording needs work and I'm not a big fan of having a 2nd point pool.

It's supposed to make up for only having a good Ref. I'm okay with it having a second point pool. If it keyed off directly from Celerity I would need to increase the Celerity pool. Changed the wording a little from "roll a Reflex save instead" to "use his Reflex save instead". Does that make it clearer? I honestly don't know where else the wording needs work.

Arcanemuses wrote:

Run (Ex):

At second level, the speedster gains run as a bonus feat. In addition to this, whenever the speedster takes the run action...

I would like you to sweeten this deal. Typically whenever a class gains a feat as a class feature, they get a little more out of it than normal. Just look at the Alchemist's Throw Anything feature, and you'll see what I mean.

Added a small dodge bonus to AC and an ability I had scrapped as not being good enough for a speed stunt.

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