
gatherer818 |
Been DM'ing d20 for nearly two decades and GM'ing Pathfinder for about half that, but first time PFS GM, so here we go. (Addendum: This turned into a wall of text, sorry about that.)
I wasn't expecting to GM that day (we got more players than expected) and started a module late with little prep, and so we didn't finish. Besides picking up where we left off, is there anything I need to do about the module being split over two sessions?
I could have sworn I saw something in the Guide to Organized Play that said a paladin, cleric, or similar who has lost their spellcasting must resolve that by the end of the scenario or be reported dead, but now I can't find it. Is that right, or can they continue playing as an ex-paladin or whatever? (This hasn't happened yet and I don't expect it to in my session, although we do have a paladin. This is just something I'm wondering because of another question on this board. I went to answer then couldn't find my citation to back it up.)
Players who do not complete each game session earn... This also applies to players who join later sessions...
This means I can allow players to join my next session of the same module, right? A player who had played at a different table during the first session approached me and asked if he could join the next session so that he could play with his family member who was at my table, since that player's character is "locked in" to completing the module before he can be played at another table. There are more than three encounters left in the module, and a good narrative excuse for introducing the new characters as well.
I messed up and used more powerful enemies that I should have for nearly half the bad guys (there was a statblock listed for an elite version of a monster, and the common version simply referred to the Bestiary and I didn't notice - I used the elites for all of them). While I'll fix that for future encounters, should I attempt to "retcon" anything there, or just leave it as it is? (Note that while the PCs did spend more HP overcoming those monsters, they also pulled potions of cure moderate wounds off them that the normal monsters wouldn't have carried, so I think it balances out - or might be slightly in the PCs' favor.)
I'm 99% sure I know the answer to this one, but want to check anyway: the Chronicle Sheets list most of the items that can be found as loot during the module, to make them available for purchase to those PCs later. I don't cross off those items the PCs fail to find, right? They still get them on the sheet anyway, even if they miss them during the session? (I mostly ask because the Tactics for one of the two "boss fights" mentions the boss fleeing by using one of the items if reduced to half hp or less, and it's probably the most useful item on the Chronicle Sheet, so I'm rather hoping the players still get access to it even if he gets away with it.)
Other than staying on top of the Campaign Clarifications and reporting the event after we're done, anything in general I should know as a new PFS GM?

![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |

Welcome to PFS,Gatherer818!!
Thank you for coming to the messageboards with your questions. Here are my answers to those questions with my hopes that they help.
Q: Besides picking up where we left off, is there anything I need to do about the module being split over two sessions? -
A: I would keep track of who played in each session. Most modules are designed to be run over multiple sessions and keeping track of who played in what session will help in calculating what final rewards each player receives on their chronicles.
Q: I could have sworn I saw something in the Guide to Organized Play that said a paladin, cleric, or similar who has lost their spellcasting must resolve that by the end of the scenario or be reported dead, but now I can't find it. Is that right, or can they continue playing as an ex-paladin or whatever?
A: On this question, there would need to be more information on how the spell casting was lost.
Q: This means I can allow players to join my next session of the same module, right?
A: Yes, and they can receive a partial chronicle for what they have completed. It will involve some tracking from you but that tracking will allow the player from the other table to finish the module with the family member that played in the first session of the module.
Q: While I'll fix that for future encounters, should I attempt to "retcon" anything there, or just leave it as it is?
A: You have already planned to watch things in the future for encounters so you are already correcting yourself for Running As Written. As far as retconing anything, as long as no one died, you will be fine. If your error resulted in a character death, then I would retcon the death.
Q: I'm 99% sure I know the answer to this one, but want to check anyway: the Chronicle Sheets list most of the items that can be found as loot during the module, to make them available for purchase to those PCs later. I don't cross off those items the PCs fail to find, right? They still get them on the sheet anyway, even if they miss them during the session?
A: On page 35 of the Guide to Pathfinder Society Role Playing Guild, there is a section on creative solutions. If they miss something during the scenario in one encounter but resolve a later encounter in a creative manner, allow them to find the item they missed earlier.
I would recommend reviewing the Guide to Pathfinder Society Roleplaying Guild. If questions come up, come on the boards and post your question. We will try to help as much as possible.

![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |

Q: I could have sworn I saw something in the Guide to Organized Play that said a paladin, cleric, or similar who has lost their spellcasting must resolve that by the end of the scenario or be reported dead, but now I can't find it. Is that right, or can they continue playing as an ex-paladin or whatever?
A: On this question, there would need to be more information on how the spell casting was lost.
From the guide
If infractions continue in the course of the scenario or sanctioned module or adventure path, an alignment change may be in order. If the GM deems these continued actions warrant an alignment change, she should note it on the character’s Chronicle sheet at the end of the session in the Conditions Gained box. The character may remove this gained condition through an atonement spell. If the condition is removed, the GM should also note it on the Chronicle sheet.
All conditions gained during an adventure, except for permanent negative levels, ability drain that does not reduce an ability score to 0, and conditions that provide no mechanical effect, must be resolved before the end of the session; if these are not resolved the character should be reported as ‘dead.’ Permanent negative levels, ability drain, and non-mechanical conditions being carried over to the next session should be recorded under the Notes section of the Chronicle sheet. An unplayable character should be marked as dead when reporting the session. See additional rules under Dealing with Afflictions in Chapter 7.
So yes, an alignment shift that costs you your power must be cleared. (An alignment change that does not cost you powers has no mechanical effect, and can just be carried.)
Paladins and Druids are wierd, in that they can lose their powers without shifting their alignment. Some people say that since this is not called a "condition" it does not need to be cleared. I would say it does.

![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |

Jared,
Thank you for the reminder on those sections. After looking as your quoted text, I now realize that no matter how the powers were lost the character would have to get them back at the end or be unplayable.
On the conditions issue, I agree that the term needs to be changed so it is not confused with the in game term.

![]() ![]() ![]() ![]() |

I think the alignment infraction part applies only if your character becomes evil.
If your paladin goes from Lawful Good to Chaotic Good, he loses spellcasting and class features, but he's still a completely playable character.
If that's not true, then every "ex-monk/barbarian" out there is actually illegal.

![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |

I think the alignment infraction part applies only if your character becomes evil.
If your paladin goes from Lawful Good to Chaotic Good, he loses spellcasting and class features, but he's still a completely playable character.
If that's not true, then every "ex-monk/barbarian" out there is actually illegal.
The Ex-monk doesn't lose any powers. So, as I said, it has "No mechanical effect" on the character. (Okay, technically not being able to gain more levels is a mechanical effect, but technically, not being damaged by alignment targeting spells is also an effect, so there needs to be a line drawn *somewhere*
The Alignment infraction paragraph (and the paragraph before it that I didn't quote is actually alignment agnostic. It actually says "Ultimately, the GM is the final authority at the table, but she must warn
any player whose character is deviating from his chosen alignment." Not "any character whose actions are evil." The point where it starts talking about evil specifically is the paragraphs after that, which deal with the whole "wantonly evil" situation, and require elevation to the OPC to resolve.

gatherer818 |
Thank you all, especially Preston and Jared. One quick follow-up - to reserve PFS numbers for newbies ahead of time, it says I have to create the event first. Is it ok to generate more numbers than I expect to need, and just keep them until I GM for that many new PFS players? I'd rather have a number and not need it than need a number and not have it - indeed, one of the players in Monday's session didn't have a PFS number (and may not come this Monday, when we finish the module).

![]() ![]() ![]() ![]() ![]() |

Glad to help!
On your follow up, Kahel is correct. PFS numbers are reserved in blocks of 10. If you don't use all of them, hang on to the rest until they are needed.
Suggestion, given by others in various other threads:
Print out two copies of the PFS giveaway sheet, cut one up to hand out, and mark up the other one as to, at a minimum, which cards you have given out, and names/emails if you can get them.