grapple, break arm, disarm...?


Rules Questions


first off lets assume that i have enough actions then lets assume that i reach out and grab and hold an enemies weapon arm would be a grapple (in a way) then with with a bludgeon weapon and Bludgeoner i then attempt to break that arm i am restraining then i try to remove that weapon from the broken arm that would be a disarm. that would be three actions...? well the second part of that is what i am unsure about. is there a mechanic for breaking bones and would sub dual damage be able to break your opponents arm. in a sense i would be attempting to permanently disarming a foe for that combat.

the only thing i could find was for the monk .... or is a spell?


You can't even target an individual body part using the standard rules of the game, you would need to be using the optional called shots rules to specifically target a limb.

Assuming you're using those optional rules, the standard rules of the game also don't allow for breaking bones.

You would also almost certainly need more than one turn for that many actions.

Liberty's Edge

There's no generic action to permanently injure a character. So no, you can't just break someones arm. To be honest, grappling or disarming is usually bad enough. Both can cause a character to effectively lose a turn, or be severely hindered in it's actions. Disarming and taking their weapon can make them practically useless for the fight, and grappling and pinning an opponent will almost assuredly make them useless for the fight. Being able to permanently reduce the number of hands they can use is just overkill.


not for targeting a Pc. but for a Pc to disarm a Npc/break the Npc's arm. it would be a fight ender with out killing. grappling leaves you pron on the ground defenseless while restraining a potentially hazardous enemy, while disarming them just makes them pick up or draw another weapon then the fight continues. prolonging a fight is just dangerous ending a fight as soon as possible and breaking limbs does that with out the loss of life. from what i could find going unarmed monk is the only possible way to go about doing this.

i was thinking of a pc that has three or more attacks in one round like a lvl 11 fighter or a lvl 6 monk using flurry.

also thank you for helping me out.


What you do to an NPC is exactly the same as what you do to a PC in this game. The idea of "not for targeting a PC but for a PC to do it to an NPC" just doesn't exist in this game.

Neither does bone breaking. Nor limb-severing. Nor eye-gouging. Nor any other form of permanent or semi-permanent form of damaging a living creatures body.

Heck, in older editions of the game there was at least a Sword of Sharpness that severed limbs but that disappeared from the magic items lists with Pathfinder. That magic sword was already silly - a normal sword was incapable of cutting off the tail of a cat but a ridiculously expensive magic sword could do it - but only on a critical hit.

There really is no way to do what you want without creating house rules for it. Pathfinder has a very abstract rule for determining how healthy and intact you are. You have HP. When that number is positive, you're alive and well and are not impaired in any way. When that number is slightly negative, you're unconscious and dying but still intact. When that number is significantly negative, you're dead, but still intact. When you apply healing to that number, you get better. If you don't use magical healing, you can lie around in a bed for a couple days and be FULLY healed.

Even if you fall off a 10-story building and survive, you can just lie in bed for a couple days and be FULLY healed. Which means you didn't even break a toe in that fall.

Realistic?

Hell no. It's totally abstract.

But that's what it is.


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It's not permanent but Uncivilized Tactics from Heroes of the Wild accomplishes something similar to breaking a limb. Its Improved and Greater versions make it a more viable tactic.

Edit: The feat also seems to work with Dirty Fighting from Dirty Tactics Toolbox since it uses a combat maneuver check.


now that is very useful, jack. thank you.


zainale wrote:

first off lets assume that i have enough actions then lets assume that i reach out and grab and hold an enemies weapon arm would be a grapple (in a way) then with with a bludgeon weapon and Bludgeoner i then attempt to break that arm i am restraining then i try to remove that weapon from the broken arm that would be a disarm. that would be three actions...? well the second part of that is what i am unsure about. is there a mechanic for breaking bones and would sub dual damage be able to break your opponents arm. in a sense i would be attempting to permanently disarming a foe for that combat.

the only thing i could find was for the monk .... or is a spell?

Do consider the following:

There is the following spell:

http://www.d20pfsrd.com/magic/all-spells/b/boneshatter

Which is a relatively medium level spell.

The implications of breaking bones by mundane means... is of course a dangerous precedent to establish.

What if the GM started dishing out giant creatures with awesome blow and each hit literally broke a character's ribs/femurs/spine/ etc etc?

Then it gets crazy super fast.

also you have to consider that splintering bones, as described from the spell bone shatter, just does damage.
Drinking a magical potion of cure light wounds or better implies that magic heals broken bones as well as internal organ damage.

The closest we get to braking/removing limbs is A vorpal sword which decapitates on a crit.

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