Advice on new Slayer Archetype


Homebrew and House Rules


I like the Slayer class, but I want to play a character that is good with firearms, so I developed an archetype for the Slayer class (still need a good name, if anyone has suggestions). I've basically taken some things from other archetypes I've seen. I feel like something is off, but not sure what. Please critique for me.

GUN SLAYER (again, not the final name)

Have Gun: At 1st level, the gun slayer gains the Amateur Gunslinger feat and Gunsmithing as a bonus feat. She also gains a battered gun identical to the one gained by the gunslinger. This ability replaces 1st studied target. He still gains Studied Target at 5th, 10th, 15th, and 20th level, but all bonuses are reduced by 1, and the number of targets he can study is reduced by 1. He does not gain the ability to study an opponent as a move action until 12th level.

Firearm Combat Style: At 2nd level, the gun slayer gains the Extra Grit feat and can use any 1st level gunslinger deed. Every 4 levels beyond 2nd, he can use use any gunslinger deeds at his level-3, i.e. 3rd level deeds at 6th level, 7th level deeds at 10th level, etc. This ability replaces the Slayer Talents gained at 6th, 10th, 14th, and 18th levels, and the gun slayer cannot select Ranger Combat Style as one of his Slayer talents.

I have thought about giving him the Gun Training ability, but not sure what to replace. Is giving up Swift Tracker enough for that? Or should I give it to him twice by replacing both of the Slayer's Advance? Or just give it to him once by replacing one or both of the Slayer's Advance?


I need to read more of the slayer myself but from other archetypes, instead of replacing the slayer talents entirely, let the player use them to learn deeds. Talents are one of the core atributes that make each slayer unique. If you just replace them with deeds then you may as well just give the gunslinger studied target and call it a day.


Infinityshift wrote:
I need to read more of the slayer myself but from other archetypes, instead of replacing the slayer talents entirely, let the player use them to learn deeds. Talents are one of the core atributes that make each slayer unique. If you just replace them with deeds then you may as well just give the gunslinger studied target and call it a day.

They still get Slayer talents at the other even levels, and they have more skills and skill points. I get what you are saying though. Maybe leave the 2nd level replacement as is, but then make it an OPTION to take Firearm Combat Style as a Slayer Talent at 6th, 10th, 14th, and 18th level, and each time they take take it, they gain access to the next tier of deeds. So if I chose not to take it at 6th level, but waited until 10th, I would still only get the 3rd level deeds, and so on.


I think the idea of leaving the 2nd level replacement is good. Instead of doing the tiers though, I would just let the choose them as gunslinger -3 and let them have 1 deed per talent. I am of the opinion archetypes should have more restricted numbers of items from other classes but the choice to select what few items they get, i.e they only get one of the several deeds available at lvl 1 but they take what they want so they have the freedom to build what they want. I do think you have a good idea here for a base of the archetype. Anyway thats just my opninion


Infinityshift wrote:
I think the idea of leaving the 2nd level replacement is good. Instead of doing the tiers though, I would just let the choose them as gunslinger -3 and let them have 1 deed per talent. I am of the opinion archetypes should have more restricted numbers of items from other classes but the choice to select what few items they get, i.e they only get one of the several deeds available at lvl 1 but they take what they want so they have the freedom to build what they want. I do think you have a good idea here for a base of the archetype. Anyway thats just my opninion

I worked on this a bit more with another member of my group, and here is what we came up with.

DESPERADO

Have Gun: At 1st level, the desperado gains the Amateur Gunslinger feat and Gunsmithing as a bonus feat. He also gains a battered gun identical to the one gained by the gunslinger. This ability replaces 1st studied target. He still gains Studied Target at 5th, 10th, 15th, and 20th level, but all bonuses are reduced by 1, and the number of targets he can study is reduced by 1. He does not gain the ability to study an opponent as a move action until 12th level.
Firearm Combat Style: At 2nd level, the desperado gains a number of grit points equal to his Intelligence modifier and can use any 1st level gunslinger deed. Anytime the desperado gains a new slayer talent, he can take a grit feat or select a gunslinger deed of his level or lower. This ability replaces the slayer talent gained at 2nd level, and the desperado can no longer select Ranger Combat Style as a slayer talent.
Gun Training (Ex): At 10th level, a desperado can select one specific type of firearm (such as an axe musket, blunderbuss, musket, or pistol). He gains a bonus equal to his Dexterity modifier on damage rolls when firing that type of firearm. Furthermore, when he misfires with that type of firearm, the misfire value of that firearm increases by 2 instead of 4. This replaces the slayer talent gained at 10th level.

The Firearm Combat Style is almost identical to the one in the Trophy Hunter Ranger archetype.


I like the desperado a lot. Very clean and solid.


Perhaps you also replace the medium armor proficiency with Have Gun?

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