GM Pox |
We've had a player become non-posty due to RL and are in need of a replacement arcane caster for the group. The group is in book 4 of 6 and are currently 10th level with 3 tiers of Mythic as well..
The point buy is 25 with 2 traits, one must be from the camp traits.. You also have 2 mythic tiers so please have a backstory explaining how you acquired these. You might wanna have something on why your are in Wati.. I will handle the intro to the group.. You may have 55k to buy gear, no crafting to start.. No summoners.
The group only needs an arcane caster so don't throw out other builds please.
GM Arkwright |
Name: Arduino the Lesser
Race: Male Human
Alignment: CG
Class: Sorcerer (Wildblooded)
Bloodline: Sylvan
Path: Archmage/Hierophant (Dual Path)
Backstory: Scion of a long line of Verduran forest druids, Arduino the Lesser proved a frequent disappointment to his father, Arduino the Greater, who felt he was, possessing of no drive, ambition or discipline and instead resting amid his laziness and the powers due from his blood. Consequently, he cast him out into the world, hoping his son would find something worth striving for. Together with his trusty Roc companion Kin, he moved around Kyonin for a time, pretending to be a minor druidic ambassador seeking refuge in the elven lands. Eventually however he found his calling; after a trip south to the Aspodell mountains in search of a friend for Irra, he fell in with the Bellflower Network. The organization's high ideals and the diabolic fate it freed its innocent targets from inflamed him like nothing before, and over the next few years he was part of several daring raids and secret breakouts, eventually rising to quite a high position in the organization, third or fourth to the Farmer himself. Returning to his father and the forest to explain his new ideals and status, his proud father petitioned the Druidic Circle to perform a ritual on Arduino using a powerful artifact of Gozreh the druids had guarded for centuries. His father hoped these new (mythic) powers might help his son in his endeavors, and lead to great things for him and for the Verduran druids. Eventually he received a letter from an old friend (one of the party members), detailing the recent troubles in Wati. Intrigued, Arduino volunteered for a mission to travel to Osirion to track down rumors of a new generation of aristocrats in Wati holding slavers in horrible conditions, with the intention of also meeting his friend and, if possible, helping them out.
Personality: Flashes of old laziness, generally driven, idealistic, young, compassionate.
Sheet: Incoming
Just to check- am I starting with less Mythic tiers than the rest of the party? 2 rather than 3?
Logos The Mad |
One of the players in the game. I suspect the 2 vs 3 is a typo, but Pox will confirm. He's a bit busy with an RL issue, so might be slow to respond.
It would be nice if our Arcane could also enchant, as our previous arcane was also an item crafter. Not required, but would be nice. We don't exactly have an easy time to go shopping nor time to commission custom equipment, so our enchanter was making us what we needed while on the road.
Unfortunately the AP is set up so we keep getting the same drops of loot over and over again, which makes equipment an issue without a dedicated enchanter.
Logos The Mad |
I believe the 55K is based on our current WBL, which is why I think the GM said no crafting bonus. Crafting in game is fine (unless he's putting the kabash on it and hasn't said anything to us about it yet), but trying to balance with the existing players and allowing crafting on your costs toward building would be difficult.
GM Pox |
The 2 mythic tiers was not a typo.. I feel its a little unfair to those who have earned there's.. You will be given an opportunity to catch up before the end though.. I planned on doing 5 tiers by the end, but it might end up at 4 instead.. The power scale is hard to deal with..
As for crafting in game yes its allowed.. I just dont want double items made from starting money.. 55k is a little behind wbl but again it wasn't really earned so.. Im sure you'll be fine..
I like the BS Arkwright! Ill give other till tm to post something probably..
GM Pox |
Looking over your guy he seems pretty good.. I would advise putting a bit more into defense though.. Buffed creatures can be nasty..
Also your animal companion has a bit to much gear on imo.. It can have 2 earings, a neck slot which can be the belt if u wish, and an armor slot.. The shirt is out as it has to activate it to work..
You may have its cloak as an ear ring instead if you wish..
Not to put a damper on a cool character either but currently there scouring a ancient pyramid.. I dont know how well a large bird will get around in there..
Edit: Noticed the extra item slot feat.. Thats fine so i suppose it could fit all that gear just nothing more..
He'sDeadJim |
I'm curious...I don't know much about the AP specifically ...but would you be interested in a Suli Witch-Hex Channeler Archetype (w/the Elements Patron) and with the Improved Familiar feat (a Mephit or Zhyen familiar?).
A very "desert witch" kinda thing? Hates undead...especially Ghuls.
I also already have some experience playing mythic too IRL. I'm currently playing a Level 13 Gnoll Desert Druid of Seranrae (Mythic Tier 5 Heirophant-Mortal Herald of Seranrae) in the Legacy of Fire AP.
If you are interested I can throw together something this weekend?
He'sDeadJim |
OK be kind: I tried to cross my "T"s and dot my "I"s, but I could be missing something. My backstory is basic, but I am tired and could be missing something important there too.
NG, Male Suli, Level 10 Witch (Hex-Channeler), Mythic Tier 2 (Archmage)
Init +6; Senses: Low-Light Vision
Statistics
Str 14 Dex 18 Con 12 Int 19 Wis 12 Cha 14
Base Attack: +5; CMB: +11; CMD: + 22
Speed: 30ft.
Defense
AC 21 ; Touch 16 (21 vs incorporeal); Flat Footed 1
(+5 force armor, +4 Dex , +1 Deflection, +1 Dodge)
Hit Points: 75 (7+ Roll(9d6):+1,+4,+6,+6,+5,+6,+6,+3,+6)(+9 Con)(+10 Favored Class)(+6 Mythic)
Saving Throws:
Fort +5; Ref +8; Will +9
(+1 vs. Necromancy Spells + SLAs)
Resist Energy (Fire, Cold, Lighting, and Acid) 7
Offense
Melee :
~Unarmed Strike +7 (1d8+2) (+2 Arcane Strike) +Elemental Assault
~+1 Adamantine Dagger of Returning +8 (1d4+2) (+2 Arcane Strike) +Elemental Assault
Ranged :
~Various RTA (Spells) +10 within 30ft (Normal Damage+1 for Point Blank Shot)
~+1 Adamantine Dagger of Returning +10 (1d4+2) (+1 PBS; +2 Arcane Strike)
Special Attacks:
Hexes:
Healing, Flight, Misfortune (Feat), Hex-Channeling (x3)
Major Hexes:
Major Healing
Spellcasting: *=Memorized
Level 0 (4/day) *Detect Magic, *Message, *Guidance, *Dancing Lights (All known)
Level1 (5/day) *Shocking Grasp (Patron), *Snowball, Burning Hands, *Web Bolt, Transfer Tattoo
*Command, *Comprehend Languages
Level2 (5/day) *Flaming Sphere (Patron), *Blood Transcription, *Callback(Familiar), *Detect Thoughts, *Touch of Idiocy,
Level3 (4/day) *Fireball (Patron),* Dispel Magic, *Storm Step, *Speak with Dead, Remove Curse
Level4 (4/day) *Wall of Ice (Patron), *Death Ward, *Confusion, *False Life (Greater), Phantasmal Killer
Level5 (2/day) *Flame Strike (Patron), Summon Monster V, Break Enchantment, *Hungry Earth
Skills: 50pts (x)= Class Skill
(x)Knowledge (Arcana) +7+4+3= 14
(x)Knowledge (History) +5+4+3= 12
(x)Knowledge (Planes) +5+4+3= 12
(x)Knowledge (Religion) +5+4+3= 12
(x)Spellcraft +7+4+3= 14
(x)Use Magic Device +5+2+3= 10
(x)Heal +2+1+3= 6
(x)Fly +1+4+3= 8 (+9 w/ Headband)
(x)Intimidate +2+2+3= 7
(x)Craft (Tattoo) +5+4+3= 12
Linguistics +1+5 = 6
Stealth +5+4 = 9
Note: Sulis are keen negotiators, and gain a +2 racial bonus on Diplomacy and Sense Motive checks.
Languages: Common, Ignan, Aguan, Terran, Auran
Feats:
~1st level Feat: Incremental Elemental Assault (10 rds)
~3rd level Feat: Point Blank Shot
~5th level Feat: Arcane Strike
~7th level Feat: Improved Familiar (Zyhen)
~9th level Feat: Extra Hex (Misfortune)
Traits:
~ (Campaign) Undead Crusader: You gain a +1 trait bonus on damage rolls against undead creatures. In addition, you gain a +1 trait bonus on Knowledge (religion) checks, and that skill is always a class skill for you.
~(Magic) Unscathed: You are amazingly resistant to energy attacks because of either your upbringing or magical experimentation. Each type of energy resistance you have (if any) increases by 2 points.
SQ:
Mythic (Godling of Seranrae; Archmage Path; Mythic Power= 7/day) Mythic Surge = +1d6
~Hard to Kill:
~Amazing Initiative: +2 init (tier)
~Arcane Surge:
As a swift action, you can expend one use of mythic power to cast any one arcane spell without expending a prepared spell or spell slot. If you prepare spells, this spell must be one you prepared today (even if you have already cast it); if you're a spontaneous caster, this spell must be one of your spells known. If the spell requires a saving throw, any non-mythic creatures affected by the spell roll twice and take the lower result.
If you must attempt a caster level check for the spell to overcome a creature's spell resistance, you can roll your caster level check twice (adding your tier to each) and take the higher result. You can't add a metamagic feat to a spell you cast using this ability.
~Mythic Path Abilities
1. Enduring Armor (SU) 3+Tier Constant Force Armor
2. Crafting Mastery
~Mythic Feats
1. Mythic Spell Lore (Take Mythic Spells = to Tier)
Starting Money: (30 pp, 3gp, 10sp)
Gear:
Wand of Disrupt Undead (w/50 ch) (375gp)
10 Vials of Holy Water (250gp)
Tattoo Kit w/5 additional ink refills: This kit contains steel needles and ink for the purpose of making tattoos. Without such a kit, the tattoo artist must use improvised tools (-2 penalty to Craft checks). A kit contains enough ink for 2 medium tattoos. (50gp)
Handy Haversack (2Kgp)
Headband of Vast Intelligence (+2 Int; +HD = Fly Skill) (4Kgp)
Belt of Physical Might (+2 Str and Dex) (10Kgp)
Monk's Robe (Gain AC and Unarmed strike of 5th level Monk) (13Kgp)
Cloak of Resistance (+1) (1Kgp)
Vambraces of Defense (+1 deflection to AC, 1/day deflect ranged attack with free hand)(6Kgp)
+1 Adamantine Dagger of Returning (11Kgp)
Caster's Tattoo: Lesser (6Kgp)
~A caster’s tattoo is infused with potential magical energy that aids in casting spells that normally utilize verbal and somatic components. Once per day, a spellcaster may activate her caster’s tattoo as a swift action to automatically enhance the next spell (3rd lvl or lower) she casts in that round with both the Still Spell and Silent Spell feats. When she casts the spell, the caster’s tattoo flares with light for a moment, then grows faint and faded—it replenishes its energy in 24 hours, after which it becomes bold and colorful and can be used again. Required material components or foci must be in the creature’s possession to cast the spell (and are consumed as normal), but need not be held when the spell is cast.
Runeward Tattoo (1Kgp): Necromancy
~Each of these tattoos is keyed to a single school of magic. The bearer can use detect magic at will, but only to sense auras of that school. The bearer gains a +1 insight bonus on saving throws against spells and spell-like abilities of the keyed school and knows when such a spell or spell-like ability has been cast within 60 feet.
Witch's Kit (21gp): backpack, a bedroll, a belt pouch, candles (10), chalk (10), a flint and steel, ink, an inkpen, an iron pot, a mess kit, soap, a spell component pouch, torches (10), trail rations (5 days), and a waterskin.
Familiar: Marith D'Losurr (Fire Zhyen)
(Appears as a miniature scantily-clad genie trailing fire from her waist.)
Stats: TBD
Lirotha Karsani is a Suli-Jann from deep deserts of Rahadoum. A country devoid of clerics and most religion. Lorotha's tribe was mostly human, but several others were Suli as well and a few were true half-jann and the villge elder and leader was an ancient Jann whom everybody called Monolith.
On the day he died, he had been sent to trade with several local caravans that had been passing near their current location a few days away, but when he came home he and some of the others discovered to thier horror that something had come through the small encampment and slaughtered everyone, even ancient Monolith. It was then their dead relations began getting up and began tearing into Lirotha and the remaining lucky survivors with newly grown claws. Even worse, Monolith and the other jann-blooded rose as Ghuls, the most horrid of the undead to any genie. Lirotha died that day.
He awoke to a light. A light so intense, that he felt is might burn away his very soul.
"What? What is happening?"
"Hush. I'm cleansing the taint. You will not rise as one of them my son. Now, I offer you a choice: Find them...all of them...and provide my retribution and you will be changed so you may do so...or you may continue to your natural end and pass on to my realm. If you choose to stay, I cannot truly protect you anymore than I can my other servants: Your great-grandmother speaks now, and maybe you may hear from me again someday, but your life must be yours to follow or end, as you choose."
The 'Voice' was all encompassing and full of light and love and pride for him. He had no hesitation when the voice started to recede. He knew he would do whatever the voice would need of him. To bring retribution to those 'creatures' who had annihilated everything he knew and love on Golarion.
"The choice is made."
It was gone and he has yet to hear it again.
He awoke on a deserted alter of Seranrae, one he knew of in the far corner of Rahadoum near the mountains. Blood surged in his veins and he had never had felt more alive.
From that day forth he knew finally who Monolith had been and what Lirotha was now. Knowing he needed to gather resources and to accomplish his task, he headed bck to the traveling caravan route looking for his future and never looking back.
Now several years later, he has been following the opening of a new section of Wati...hoping...eager even...to find more of the undead he hated. His Great Grandmother was counting on him here. Looking up at the sun briefly, he gave his Great Grandmother a wink and nod. He sensed his future awaited in the ancient city, already ripe for the picking.
Good luck guys.