Do any of the Tech class / archetypes work


Advice


im looking at Technology guide minibook

Are any of the class/archtypes worth playing?


There are some interesting things you can do with the Savage Technologist, but other than that, they're all pretty niche archetypes. Some of them are fun if your campaign uses a lot of the tech rules, though.


I'm working on building a techslinger for an Iron Gods campaign. I like the idea of getting him a cybernetic arm and simulate his use of grit for ammunition as him plugging his tech gun into his cybernetic arm and using bioelectricity to fire his weapons.

Liberty's Edge

What do you mean by 'work'?

Most aren't super effective sans technology to work with (Savage Technologist is a bit of an exception), but work fine in a tech heavy game.

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