Advice on Squad-Based Combat


Advice


Hi everyone,

I'm wondering if anyone would be able to give me some advice regarding how to accomplish the following goal:

In the campaign I'm running, the PCs will soon join/build a small faction that's primary purpose is hunting down the Night Heralds and their myriad cults and other agents of the Dominion of the Black. The story I have in mind is too large for just the PCs to venture everywhere and do everything, so I'd like to be able to have them form teams of NPCs, either those they recruit or hire, to help them on those side missions.

My question is, what rules set should I use, or does one even exist? The PCs are currently using the downtime rules, and I was thinking of perhaps using the rebellion rules in Hell's Rebels with some tweaking to send out these "teams" to infiltrate cults, find information or eliminate specific threats.

Does anyone have any thoughts?

Sovereign Court

I would go very light on rules. The rules details on NPCs fighting NPCs "offstage" are pretty uninteresting really.

Instead, I'd take a few teams, and give them a bit of color; determine which team is good at what, and how to RP their leaders. When the PCs send them, and they come back, they report what they've been able to achieve.

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